Nicola Kapron
Astalon: Tears of the Earth is a great reminder of what small developers can achieve with simple graphics and simpler controls. I would heartily recommend it to anyone who craves some old-fashioned platforming action and isn’t afraid to die a lot. Just remember to turn off the flashing lights and screen shake if you’re sensitive to that.
All in all, Stonefly is a fun experience that I’d recommend to anyone who enjoys action-adventure games. I would not, however, recommend it to people who just want to fly around a peaceful environment. While you can spend a lot of time gliding from tree to tree and mushroom to mushroom, there’s always a risk of tripping an encounter that will force you to battle bugs in surprisingly intense combat, and even the exploration sequences can be stressful if you can’t figure out how to advance.
Wonder Boy: Asha in Monster World is a solid remaster and a fun action-platformer. Its protagonists are incredibly endearing and its simplicity is very charming. I recommend it to anyone with a craving for tough retro gameplay wrapped in a cute package. Just don’t go in expecting anything particularly long or deep.
Shin Megami Tensei III: Nocturne HD Remaster is a potent mixture of cosmic horror, religious horror, JRPG action, and pitch-black comedy. As long as you’re prepared to embrace your inner monster, it’ll be a hell of a time.
SaGa Frontier Remastered is a nostalgic trip back to the 90s that encapsulates the best and worst of retro JRPG design. There’s a ton of fun to be had here, but don’t be afraid to pull up a walkthrough if you’re stuck–and it is very easy to get stuck.
Overall, I had a great time with Loop Hero. I just wish I’d been able to unlock the Necromancer class sooner. Smashing my enemies with an army of summoned skeletons is amazing.
Overall, Batbarian: Testament of the Primordials is a simple game, but a very good one. I heartily recommend it to anyone who’s willing to put up with a bit of trial-and-error.
The single greatest oversight in this game, aside from the controls, is the inability to interact with your bird. You can inject it with mutagens to power it up but you can’t pet it? If I had been given the opportunity to interact with my warbird, customize its gear and coloration, and build a real bond with it, I would have enjoyed this game much more than I did. As is, I found The Falconeer to be a compelling but frustrating experience.