Lucas Raycevick
There aren't any puzzles, or notable action scenes.
The game continues to utilize its brilliant concept, and despite a few shortcomings, this game had me glued to the screen in ways I haven't been engaged in since last year's GOTY contenders.
Sadly, regardless of how well the gameplay holds up, there are still things that reveal the 9 year hiatus that RE4 has taken from gaming. Quick time events and button prompts in boss fights are the most frustrating but there are some other nit-picks, such as not being able to save where ever you want. Plus, it's hard to get immersed in a game when you're constantly exiting to look at another screen. In all honesty immersion is not RE4's strength, nor its story or characters. What really makes Resident Evil 4 work so well, even by today's standards, is the gameplay.
Just like BF: Vietnam and BF: 2142, it does not reinvent the wheel, but it does enough unique things to be called its own, and if you're looking for chaotic multiplayer fun, you can never go wrong with Battlefield Hardline.
Probably the biggest example of something that Siege does that an Indie studio simply does not have the budget for, is the destructibility.
The best way to play Shadow Warrior 2 is also the most exciting and rewarding, as hanging back and shooting from afar is not nearly as effective combing your firepower with blades, and magic.
When all is said and done, this is an awesome collection and one that any gamer should check out. After playing through both of these all week long, it makes the wait for another installment just that little bit harder.
A New Frontier, despite its name, really is sticking with what’s worked before, and it’s not made to convert.