Lucas Raycevick
There aren't any puzzles, or notable action scenes.
Short, contrived, and occasionally frustrating; Episode 4 of New Frontier is so far the weakest of the bunch, and it's up to the game's finale to bring this entry back to the top of its game.
The action scenes in particular benefit from some improved sound design.
A New Frontier, despite its name, really is sticking with what’s worked before, and it’s not made to convert.
And problems such as nonsensical pathfinding and the inability to skip dialogue are unforgivable in this age.
Simplicity and camp are consistent factors in Stereo Aereo.
This hypothetical is begging for exploration and The Uncertain’s first moments do an excellent job of establishing the world and connecting you with the game’s main protagonist.
The best way to play Shadow Warrior 2 is also the most exciting and rewarding, as hanging back and shooting from afar is not nearly as effective combing your firepower with blades, and magic.
Even when you get past the halfway point with people dying, and resources draining, there’s no tension because you’ve done everything you can, and you’re just hopping that the next planet or ship you stumble upon has something of use.
The game continues to utilize its brilliant concept, and despite a few shortcomings, this game had me glued to the screen in ways I haven't been engaged in since last year's GOTY contenders.
While the game's story campaign may have a linear progression, there are different ways of handling encounters, navigating the environment, and controlling the pace you progress at.
Clockwork Tales ends as a disappointing couple hours of play. It may be worth it when the game goes under $5 but before then it just isn't worth your time.
Republique Episode 4 is neither the weakest entry, nor the best. It's caught in the middle. Whether it's because of development troubles or simply to blame on the story, remains to be seen, and with a finale on the horizon, it still has a chance to end strong.
Your bird's inability to remain at a standstill without shoving his face into a wall is a pathetic attempt to engage the player with meaningful gameplay.
Probably the biggest example of something that Siege does that an Indie studio simply does not have the budget for, is the destructibility.
Take your $27.99 CAD and spend it on literally anything else, and I do mean, anything. It will result in a more satisfying purchase than the experience of playing this game.
Personally, I wouldn't be surprised if this game appears on browsers in the next year, and this same team will take off the training wheels and fully express their creative freedom in a truly definitive future product.
…the thirty dollar price tag will give you a lot more if you're a long running fan, and a retro game nut of course, with the ability to go back to a time when innocence remained, Garbage was a relevant band, and Rare made games.
Planes look decent enough, but everything else from explosions, ground textures and particles look like a game released a decade ago
Look, I don't want to be crapping all over this game because it actually is a decent title that based off of many multiplayer games on Steam, and it should get better with time. I am hoping that some content updates come sooner rather than later, as the game only has five maps at launch as well as one game mode and six characters, so in reality there's not much in the way of content here. I should not that thanks to the dynamic with the varied classes, the game can only be better with friends, but even as you play with them, the cheap tactics and repetitive gameplay can grow stale