Red Game Without A Great Name
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Red Game Without A Great Name Media
Critic Reviews for Red Game Without A Great Name
Despite the fact that Red Game likely works better in its original mobile form, it still offers some fun. The frustration may require some patience to overcome if you want to break through all 60 of the game's artistically-presented levels, it may well still live up to the $4.
There is no shortage of quality games to play - covering a wide range of genres, styles and just about any other criteria you could ask for - in the Switch eShop library. Red Game Without a Great Name ends up being disappointing, then, as you'll likely become frustrated with its occasionally inconsistent touch-based controls, along with its initially cool but repetitive mechanic and devilish level design. It attempts to hide its flaws behind some stylish yet derivative silhouette designs and some pretty cool jazz tunes. In the end, though, we have an average game with a bad name.
Red Game Without a Great Name and Green Game: TimeSwapper present concepts which are welcome in the gameplay mechanics found in titles of the Nintendo Switch catalogue. This does not mean they are free from flaws, as their repetitiveness and frustration quickly show, aggravated by a less-than-helpful control system which does not contribute to a more enjoyable experience and ends up creating unnecessary difficulties.
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All said, for the price of admission, Red Game Without a Great Name has more to offer than its lacking title would imply. With the likely frustration factor as you get further in it seems mostly suited to playing in shorter bursts, the levels are generally very quick to either complete or fail at before it takes you right back into the action again. If you enjoy some challenge and undoubtedly some aggravation in your gaming, it's not a bad budget title to check out.