Mick Abrahamson
Ghostwire: Tokyo offers a lot of good but it’s hidden behind even more tedium. I'm left wishing that the team had more time to polish their ideas. It's hard for me to recommend Ghostwire: Tokyo. That isn’t to say I didn’t have fun with what's made well. What doesn’t, though, feels like it patches and ultimately bogged down my experience.
Tunic was definitely worth the wait. I honestly can’t remember when a game has gripped me the way Tunic has. For the past two weeks, I haven’t stopped looking into certain puzzles, finding new secrets, and thinking about what I could’ve missed. It’s just amazing that the small team behind Tunic has created a game with this much depth.
Ghostrunner Project Hel is a fun DLC that is simply more Ghostrunner. It scratches that itch while we wait for its sequel, but it just didn’t feel like enough. There are some aggravating issues and lackluster bosses, but the excuse to play more content may be enough to get some back into this game. Just, be ready for an experience that doesn’t quite live up to the original’s vision.
Music Racer Ultimate is all flash and no fun. For a music game, the music is okay, but the game itself is not satisfying to play. The rewards aren’t rewarding, the levels are aggravating, and the menus and layout are confusing. This port needed way more time in the oven to ensure that its trip to Xbox would actually feel right at home, not a mobile game that feels like it’s just on a bigger screen.
Sifu is surprisingly difficult, at a level that will deter most players. However, getting past that wall will reward you with an amazingly crafted game that stays true to the developer’s vision, one that celebrates kung fu and its core meaning.
OlliOlli World is a BLAST to play. Roll7 did an excellent job changing up their formula while still making this feel like an OlliOlli game. While it isn’t faultless with its difficulty, OlliOlli World is welcoming for just about anyone with any skill level.
Nobody Saves the World is another fun-filled game by the team at Drinkbox Studios. While there were very few memorable NPCs, the forms are really what shines the most. From being able to customize them for any need to quickly switching between them, Drinkbox Studios nailed their hook of this game. I just wish they took the time to focus on the game’s villains just as much as they did the many NPCs.
While not perfect, The Gunk is a fun game that carries a great and important message. We need to save our environment. A compelling story, relaxing yet sometimes boring gameplay, and stunning visuals.
Overall, Forza Horizon 5 somehow raised an insurmountable bar to new heights. Playground Games continued to show off their prowess with game development and their striving to make a game that is fun for every type of player in every aspect of gameplay. Regardless of if you’re a racing fan or not, if you have Game Pass, Forza Horizon 5 needs to be the next game you play. You never know, it could be the jumping-off point into a new genre that you never knew you’d click with.