Austin Ford
Coffee Talk Episode 2 leans far too deeply into its own world-building to create a game that, unless you’re a super fan of the first game and the fictional version of Seattle that Toge Productions have concocted, you’re going to struggle to find anything more than a chill visual novel to read through and some fantastic lo-fi music to listen to.
Destiny 2: Lightfall is overall, a great experience. The gameplay additions, the Quality of Life improvements, and the music and sound design are all best in class. The Lightfall campaign is going to be divisive for a long time to come and I think that’s okay. Its storytelling doesn’t live up to the Witch Queen’s standards, but the level design is some of Destiny’s – and Bungie’s – best. I loved the characters we met along the way, the post-campaign content, and Neomuna itself. I love Neomuna, Strand, and the new Root of Nightmares raid, But I think the best part is that I’m having just as much fun as I ever have in Destiny.
The game’s terrible parry system, lack of variety in its weapons, and incredibly frustrating feather stun move compound into a game that I struggled to enjoy, despite my best efforts.
The Witch Queen is more than just another expansion for the now 8-year-old franchise, it’s a return to form for Bungie that I, as a lifelong fan dating back to the Marathon days, never expected to see. My biggest concern now is whether Lightfall can live up to what the team has been able to accomplish here.