This is just a review in progress, but for now, Wild Hearts seems too close to Monster Hunter most of the time. The introduction of the Karakuri in the gameplay is an asset, but from the i played so far the feeling of déjà vu is constant. So far, it seems to me an inferior imitation and it still needs a few adjustments to be ready. The launch is already this week, february 16th, so let's see what the team can do until then.
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In Destiny's great history of expansions, there are several examples of better deliverables. Lightfall isn't the worst of them, but it's the weakest in years.
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That's the feeling that lingers in the end. The dismemberment system is fun; The combat works, even if it becomes repetitive. If played in cooperative mode, it's funnier. For the rest, Dead Island 2 doesn't have much to offer. History is disposable. The map and exploration design is old-fashioned. Technically, it's not a current-generation game. I give credit to Dambuster Studios and Deep Silver for making the effort to finish the game, but for a title that was almost 9 years in development, more was expected. If you like zombies, it can be interesting in an eventual price drop.
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It is impossible to recommend the PC version at this time, which was precisely the version we had access to. We'll be keeping an eye out for updates until launch. If performance improves, we will update this review. It's a shame to see a game of this caliber compromised by technical issues. Other than that, Jedi Survivor, like the previous one, has all the ingredients to make fans of the saga delirious. Although it doesn't do anything transcendent (it's a safe sequel), it gets almost everything right.
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The concept, as I said at the beginning of the text, has potential. There is no game on the market to unite the concept of vampire slayers with a looter shooter. It remains to be seen whether Arkane Austin will be able to reverse the sorry state of the game through successive updates. It would have been better to have released Redfall as an early access game, because that's what it sounds like. An embryonic idea, with many loose ends, in which the game systems do not work in unison.
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