FRIST_008 Nevermind Review

Nov 13, 2026
I can't call this game scary. I didn't really like that I never saw half of the moments from the trailer; they would have given the game both charm and fear. You basically just run through it and look around. Yes, it's interesting, a unique gaming experience, but there's one BUT that really upset me. As I understood it, the game only truly opens up with special heart rate sensors. Like, the more scared you are, the scarier it gets (more scary special effects, and the world itself turns into an even bigger drug trip). Without the sensors, the game becomes less scary and more linear than it could be. The kitchen doesn't fill with water, the face didn't appear on the lollipop. Overall, when I finished the game I was satisfied, but when I googled it on YouTube and found out that half the game (at least 1/4) seems to be cut because of the sensors, it upset me. Just one question for the developers: where is the option called "fear level" for those who don't have sensors? It would really help already hardened players feel all the beauty of your work. Even though I'm disappointed, since I don't know of anything similar to such unique gameplay, I'd even buy DLC. So regardless of everything, I recommend it, but keep in mind that without the sensors you won't feel the full power of the game. And the only videos with the sensors that I found on YouTube were in English.
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