Top Critic Average
I'd like to say that Beyond: Two Souls is for everyone. I honestly believe that anyone can enjoy it, but that there are many out there that would not approach it the right way simply because their expectations of a video game are not what this offers. I did not know a thing of Cage's work prior to reviewing Beyond: Two Souls, but the excellent storytelling, the spot-on acting and the technical prowess that explodes out of the PlayStation 4 has made me a huge fan instantly.
Die Playstation 4 Version von Beyond: Two Souls schafft es, den bereits großartigen Titel von Quantic Dream nochmals mit wichtigen Grafik und Gameplay Updates zu verbessern. Ein etwas anspruchsvollerer DLC wäre zwar noch eine nette Ergänzung gewesen, aber ansonsten haben die Entwickler hier mal wieder eine sehr gute Arbeit abgeliefert. Falls ihr Beyond: Two Souls bisher nicht gespielt habt, solltet ihr auf jeden Fall zur Playstation 4 Version greifen. Für Besitzer der PS3 Version gibt es zumindest eine aufgeschönte Grafik und endlich die Möglichkeit, den Titel in chronologischer Reihenfolge durchzuspielen.
Review in German | Read full review
If you liked any of Quantic Dreams' previous titles, or are a fan of pick-a-path adventure titles like those from Telltale Games, I'd say the Playstation 4 version of Beyond: Two Souls will bring a decent amount of joy. The story is a little slow throughout, and it often feels like an interactive cutscene, but the graphics are good, the choices are interesting, the acting is great, and overall I feel the journey is more than worth the price of entry.
Beyond: Two Souls is still an intriguing piece of digital narrative. It has some plot flaws, but living Jodie's story in the new straight order is refreshing, and some of the improved visual effects are mesmerizing.
Review in Italian | Read full review
The comparably minor plot holes and story execution and direction in Beyond Two Souls can be ignored, when viewing the game as a whole and does not detract form the overall experience. If you like a rich deep story line along the same lines as games like The Walking Dead and Life is Strange and don't care about a lack of "agency" which has always been illusory in video games (There are always incredibly restrictive rules on game play) then you will most definitively enjoy this game as much as I have. So if you missed the game the first time around on the PS3, most definitely give it a go on the PS4 you won't regret the experience.
If you've not played Quantic Dreams' pair of interactive dramas on the PlayStation 3, they're worth playing on Sony's newest console - if you can get past the lack of player agency as their inexorable progress pulls you through to their conclusions.
Beyond: Two Souls would've fared a lot better if it had even more visual detail, other control options and extra content to make it more like a director's cut. As it stands, though, it's a great conversion of a pretty good Quantic Dream development, mind its storytelling issues and quick-time event gameplay.
A deft remastering of what was arguably the PS3's technical swansong, Beyond: Two Souls finds new life and an attractive home on PS4, with some extra features thrown in to sweeten the deal.
When I finished the game I can happily say I was satisfied with the story and liked how different endings are depending on choices, the game ended up taking me around 10 hours to complete which isn't that long but again I was satisfied with what I got in the end. I also thought the voice and graphics were of high quality. I did have a few problems with the game but I still think that Beyond is worth trying maybe when it drops down in price or give it a rental.
Parents do not buy Beyond: Two Souls for your children and youth. It is also not for adults who have strong moral standards and who have any conditions of mental health wellness.
Overall, for gamers who are thirsty for an experience that focuses on the story it is telling, Beyond: Two Souls has a tale worthy of your time. On the other hand, if you are someone who is looking for challenging a gameplay experience, all you'll find is a very basic set of gameplay mechanics that leave a lot to be desired.
Everything adds up to what could have been. Heavy Rain was a wonderful and fresh experience really delivering on the promise of the interactive movie. Whilst the genre isn't to everyone's liking for many it represented a game of the generation. With Beyond the scope is expanded awkwardly without really refreshing the mechanics to support it. The fantastical is brought back into the fray thanks to Cage being unleashed and whilst he drives the narrative with that seed it loses the plot because of it. The fact then that any tension and emotion are wrested from the gamer's heart and mind by the random scattering of scenes just completes the failure compared to the game's predecessor. Yet it's not that easy to dismiss. It's still something very different to what else is out there and Quantic Dream, David Cage and company should be applauded for doing what they wanted and following through with it. Sometimes a failure is glorious and this is one such example. Whilst it doesn't deliver on its promise, the fact that it had this promise in the first place assures it of some success. That might be defined as a game remembered for what it didn't do but then at least it will be remembered, right?
Beyond: Two Souls is strange game that isn't quite sure what it wants to be. There are moments where the title pushes boundaries and attempts things that most developers wouldn't even care to try, but the plotting is uneven and the more touching sequences are undone by prolonged periods of outright idiocy. Ellen Page is excellent throughout and the presentation is staggering on the PS4 – it's just best to know what you're getting into before venturing headfirst into the Infraworld.
Beyond: Two Souls starts off incredibly well. Realistic visuals, great voice acting and a plot that really sinks a hook into you. Unfortunately, the story takes various tangents that constantly distract from the main plot. Even the tangents have tangents. By the end of the game the story has gotten so convoluted that you can barely make sense of what any of this stuff had to do with the supernatural stuff. Even if you enjoy the tangents, the controls are really difficult to work with. For a game that is based on the ability to make decisions, the controls take a lot of this away from you.
The visuals still impress, but for a game obsessed with storytelling at all costs the dopey plot and underwritten characters in no way make up for the lack of gameplay.