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Games like "Siege" flatter these desires by letting them play out in simulation, endlessly repeating on the screen. Stripped of the vanities of many other shooting games "Siege" is both unforgivably callow and inarguably satisfying. Like parades or fireworks, it's a vision that's only fun if you can forget where it comes from and where it points to.
Mixed political messages and microtransactions aside, Rainbow Six Siege is a terrific, well-tuned multiplayer game. It's just hard to get the most out of it without friends.
It's one of those games that plays on my mind as soon as I step away from it. Thinking up new tactics, imagining potential scenarios. I'm not going to lie I even dreamt about Rainbow Six Siege last night, such is its hold on me right now. From a purely multiplayer point of view there's so much to love here, aided by impeccable level design and exquisite, meaty gunplay that makes it truly difficult to put down. To my mind Rainbow Six Siege is hands down the best multiplayer shooter of 2015. Nothing else comes close.
One of the best online shooters of the generation, that's set the standard for post-game support by turning a content poor launch game into one with almost infinite longevity.
Rainbow Six Siege is the finest shooter of the year. Its systems combine to create a game that's immediately tense and feels several steps beyond what we've come to expect from yearly Call of Duty iterations. AAA games aren't usually this bold, but in this case the gamble has paid off. Rainbow Six Siege is sublime.
The way Siege approach to assaulting and defending a building is much more interesting than any shooter we've seen before, and we can say that it definitely nails the core gameplay. However, netcode, microtransanctions and the season pass just made it not be the perfect hardcore first-person shooter.
With a combination of map design, object destruction, specific operator abilities, and an emphasis on team strategy, Rainbow Six Siege redefines the tactical shooter. Oftentimes, your team's ability to plan ahead against the opposing team is more important than your individual talent on the trigger.
Tom Clancy's Rainbow Six Siege is a great shooter that surely sets itself apart from the rest of the industry thanks to its merge of co-op and competitive matchmaking.
Rainbow Six Siege is a pretty dopey military FPS at first glance, but insists players learn to work together with minimal error. Further, it invites a maddening cycle of thought—it makes me think about how I'm thinking the more I play. We were constantly disrupting our own habits.
Despite a few tiny blemishes on its record, Rainbow Six Siege is the most satisfying shooter experience of this generation, and few titles can boast its depth and longevity. By bucking market trends and offering a unique experience, Ubisoft has carved out a sizeable niche with a focus on methodical gameplay and teamwork over the run-and-gun style of the other big shooters.
Tom Clancy's Rainbow Six Siege delivers an absolutely amazing and satisfying experience. Because of Ubisoft Constant supporting in 3 years and giving players tons of new contents and options, very deep and tactical gameplay elements like destructible walls, and value of decisions you have to make to win, Rainbow Six Siege has become vastly popular and unbelievably addictive. Although Rainbow six siege still suffers from some technical issues and lack of new multiplayer mode, It's still one of the best multiplayer game of this generation and a must-buy for all fans of multiplayer FPS games, specially now with all improvements that the game has seen since its release.
Review in Persian | Read full review
For me, the game does all the right things. It might not be the return of Rainbow Six: Rogue Spear, and it might have more than a few bugs to iron out before it's competition ready, but it's exactly what I expected -- competitive SWAT 4 -- and Ubisoft keep saying the right things about their post-release plans. Only time will tell though. To quote the mantra of my favourite fictional FBI officer... "I want to believe."
When things fall into place, and you do find yourself lost in the moment, Siege will frighten you and challenge you. Stakes and tensions run high whether playing solo or in a group, but the game truly shines when you're working with a coherent team, so pick this game up and find one. When you're on a squad with tactical, patient teammates, Rainbow Six Siege offers a multiplayer experience unlike anything you've played - the kind of experience that you think and dream about long after you've put the controller down.
Rainbow Six Siege's focus on teamwork and strategy over just aiming prowess sets it apart in exciting ways, and the constant stream of new maps and operators have made it a wonderfully varied FPS. All that new content has made it harder for new players to catch up, and I wish more work had been done to address this, but smart play and good communication will still win you more games than having the newest operator. It's got some growing pains to sort out, but the future continues to look bright for Siege.
Rainbow Six Siege makes a strong case that every AAA shooter doesn't need a campaign to succeed. The gameplay is rich and there is plenty of depth to uncover for those players who are willing to stick it out despite lackluster progression and server issues.
در دورانی که اکثریت شوترهای دنیای بازی به سمت ارائه یک تجربه آرکید می روند و تک تک عناصر به سمت ساده شدن در جهت لذت بیشتر گیمر حرکت می کنند ، وجود عنوانی مانند Rainbow 6 Siege که کماکان ارزش های قدیمی خود را حفظ کرده است ، غنیمت بشمار می رود . Rainbow 6 Siege برای کسانی که عاشق نبردهای پلیسی بر پایه استراتژی عمیق هستند ، یک گزینه بسیار عالی برای تجربه بحساب می آید که می تواند با یک محتوای معقول ، ساعتها شما را سرگرم کند .
Review in Persian | Read full review
Rainbow Six Siege is one of the year's full-priced video games that feature plenty of real-money transactions from the get-go while also pushing players to get a Season Pass that opens up access to lots of downloadable content that is coming starting early 2016.
Although the single-player side of the game is weak, Rainbow Six: Siege's multiplayer modes are a huge amount of fun. Tense, thoughtful, and tactical, they play very differently to most run-and-gun shooters. While the game's content does feel a little slim at launch, there's no denying it's highly enjoyable to play - especially when you have a team of players working together.
Rainbow Six Siege has a lot going for it when it comes to the long haul. While three modes doesn't sound like a lot, the sheer volume of variables involved will result in an experience that constantly stays fresh, even with the current pool of 11 maps. While a few other major shooters have let me down this year, I think Siege is one of the games I'll be playing the most going forward.
It's a great multiplayer game and well worth playing, but it certainly won't hurt to wait a bit until the price comes down. Better still, if you wait you can go and buy two or three copies with friends and play it the way it's meant to be played: As a team.
But that focus is what makes Siege's multiplayer so good. In a year with a glut of good competitive first-person shooters –the sci-fi fizz of Halo 5 and Star Wars Battlefront or bombastic ordnance of Battlefield Hardline and Call of Duty: Black Ops III- Rainbow Six Siege's smart, sharp tactical nous marks it as one of the best.
Rainbow Six Siege is a nice return for the series, but know about its caveats before diving in. This is a team game. Communication is necessary, and it is not a twitch shooter. If those things sound appealing, then Siege is definitely worth the time.
There was a pretty big question mark about how stable Rainbow Six: Siege's online performance would be after a pretty disastrous open beta, and news of microtransactions in the final product also contributed to a general aura of bad feeling that's overshadowed its release. Should you decide to give it a chance, though, you'll realise that a lot of these concerns were unfounded, and Ubisoft has actually delivered a thoroughly enjoyable tactical shooter that feels like an antidote for anyone fatigued by the breakneck run-'n'-gun in other multiplayer titles. While its slow deliberate pace won't be for everyone, if you're looking for shooter that's trying something different, then the impressive destructibility and intense close-quarters battles will almost certainly bring the house down.
This tight, finely tuned experience might not be treading the same ground as classic Rainbow Six - and the lack of any substantial singe-player is unfortunate - but taken on its own merits, it's easily one of the best shooters of the year, and the best online experience we've had in quite some time.
When I step back and take a look at Rainbow Six Siege, I see a game that does so many things extremely well; better than any other shooter, in fact. It compels players to be tactical and work as a team better than any other shooter, and there is still so much to learn and uncover in this world. Despite a lack of depth in the game's multiplayer objectives, Rainbow Six Siege is a my favorite shooter of the year and truly feels like this is how online multiplayer should be.
Despite including several different game types and modes, Ubisoft clearly designed Rainbow Six Siege with a very specific kind of player in mind. If you have an abundance of patience, fortitude, and maybe a few gamer friends you can wrangle up, Siege could be just the tactical shooter experience you're looking for. If you're looking for a fun game you can kick back with and enjoy in a more casual way, you might want to look elsewhere.
Rainbow Six Siege is, to me, an indicator that maybe we don't always need new genres of games as much as we need to reexamine our approach to old ones. It's not that anything Siege does is particularly new—tactical play (Counter-Strike, Arma, et cetera) mixed with a bit of destruction physics (Battlefield, Red Faction). But by taking these two aspects and expanding them to a scope supported by current hardware, Ubisoft has created a compelling game that feels unique.
Rainbow Six: Siege has a lot of enjoyment to offer but it's hamstrung in some ways by a lack of variety. With only three gameplay modes on offer – one of them barely qualifying- and 11 maps at launch, I imagine that things could get stale pretty quickly despite the dynamic quality of the Siege multiplayer matches.
It doesn’t matter how many times we pulled it off. Synchronizing a group of players to execute a breach and clear maneuver perfectly, without casualties, was both challenging and rewarding. If only the average player within the community was willing to put in the same effort.
Whilst many gamers will scoff at Rainbow Six Siege's multiplayer focused offerings – put forth at the same price as more feature rich packages such as Halo 5 – the fact is, its great fun to play
I was worried for the return of Rainbow Six after the news that Patriots had been cancelled. Fortunately, Rainbow Six Siege is a fantastic entry in the series that has enough depth in its gameplay to keep things fresh each and every time you boot it up. It's currently my go-to multiplayer shooter, and that is genuinely not something I thought I'd be saying at the start of the year! Moment-to-moment gameplay is a real joy, and the balance is as close to perfect as you'd hope. I really wanted to score Siege higher, but Terrorist Hunt and Situations almost feel like an entirely different game because of the drop in frame rate, and there almost feels like a push toward microtransactions once you hit a certain point. It almost feels like Siege should've launched at £30. Still, if the promised free content is good and it can keep a good community, it'll be worth it in the end.
Tom Clancy's Rainbow Six Siege is definitely a different game, where your actions must be well thought out, where planning, strategy, communication and coordination between your team members is vital. You will be involved in battles full of adrenaline and tension every moment, where victory will not take the one that pulled the trigger first, if not the one that better plan his battle
Review in Spanish | Read full review
Ubisoft Montreal could have made a bold, brave statement as to what a hardcore, competitive multiplayer shooter should be all about. For all the joy of its exceptional gameplay, Rainbow Six Siege is suppressed by a lack of commitment to what makes it great.
After the long wait, Rainbow Six Siege half-delivers. The gameplay is tense and satisfying, but its multiplayer-centric offering and pay-to-win setup is disappointing. If you're into solo narrative experiences, move right along. If you're into hyper-competitive tactical PvP, this is the game for you.
A multiplayer tactical shooter with a lot of potential but still a bit 'sour to be enjoyed in every way. An honest advice? Play it only with trusted friends.
Review in Italian | Read full review
Rainbow Six Siege delivers on its promise of tension, tactics and teamwork, but it might not be worth AU$70; there are bugs both big and small that need squashing, there's no server browser, and connection errors are too common. There's something else to consider, too: PC players have been abandoning multiplayer-only titles in record time this year.
Rainbow Six Siege is both exciting and disappointing. Finally a realistic team-based shooter but it doesn't feel like a full priced game and is marred by microtransactions. If your game is light on content compared to previous entries in the series and you still put in microtransactions, you are going to annoy the fan base, and if they are anything like me, assume all you want to do is milk players of their cash. That aside, there is a great base game here but it's just not enough.
Rainbow Six Siege offers a very different FPS experience. It doesn't rely on bombastic set pieces and ceaseless, mindless action where players respawn immediately and everyone has Wolverine-like regenerating health. Instead, this is the cerebral shooter, the one that asks you to view the map layout, determine the best plan of attack, and execute with pinpoint precision.
Rainbow Six: Siege präsentiert sich wie erwartet als großartiger Taktik-Shooter mit leider einigen Schwächen in Sachen Umfang, Langzeitmotivation und dem Matchmaking. Der kurzweilige Spielspaß ist auch sehr stark von euren Gegner und Mitspielern abhängig, daher empfehlen wir den Titel eher als vollständiges Team oder sehr Frust resistenter Team-Spieler eine Chance zu geben. Die taktische Kompomente von Siege überzeugt durchgehend und ist auch der Hauptgrund, warum sich der Titel von den meisten Shootern auf dem Markt stark abheben kann.
Review in German | Read full review
While lone players are left cold, and hit detection can be inconsistent, the new tactical environmental destruction and tense atmosphere make for a fierce and focused multiplayer experience.
The lone multiplayer mode has great promise, but technical shortcomings need to be ironed out. Single-player fans will be disheartened by the lack of meaningful options
Rainbow Six: Siege is one of the better tactical FPS experiences of the year, even with a smaller content offering than most. Microtransactions and limited custom options can muddy it up, but if you enjoy the core gameplay loop, there's a lot to enjoy here for the multiplayer-minded player.
Rainbow Six: Siege is an intelligent and quality shooter that allows for varied approaches. It is, however, unfortunately held back by repetition, server issues and a noticeable lack of variety. Fans of the genre should definitely look into it, and be mindful of the fact that lots of free DLC is planned, but not everyone will fall in love with its design.
When it all comes together, Rainbow Six Siege offers some of the best multiplayer action you'll experience this generation, but the anaemic content and lack of a cohesive single player campaign mar what should be one of this year's best shooters.
What Tom Clancy's Rainbow Six Siege lacks in content it makes up for in intense, fast-paced, heart-pounding action and tight gameplay. If tactical multiplayer is your thing, there may be none better. If not, though, you'll likely find the experience to be a bit bare bones.
Tense, dramatic and unique, Rainbow Six: Siege feels and plays unlike any other shooter on the market. It's not perfect but it can be great fun. We just wish there was more of it.
Precise to a fault, Rainbow Six Siege sees the franchise embarking on an intriguing and highly entertaining premise. The lack of content can be a nagging issue though unless Ubisoft really starts stepping up.
Rainbow Six Siege is tactical fun, but the lack of substance hurts the overall experience. It won't take you long to play everything Rainbow Six Siege offers, but what it does it executes very well. You may get bored sooner than you'd like, but you'll have plenty of fun before that happens.
And yet, it sometimes doesn't seem like enough. As intricate as the multiplayer is, the lack of a true campaign or other content beyond terrorist hunt leaves the entire Rainbow Six Siege package of offerings feeling somewhat light, especially in comparison to something like Call of Duty: Black Ops III, which has a campaign and zombies to go along with its signature shooter experience. The same goes for the Halo series, which was built on the backbone of a space odyssey while also forging a multiplayer identity. It's not a question of quality with Siege but a question of value, and for players like me, sometimes the question is harder to answer than it should be.
Call me nostalgic, but I miss the great 'Rainbow Six' campaigns of yore. The franchise has been rebranded as a different kind of game, similar to its predecessors but with more style than substance. A few days of casual play with 'Rainbow Six Siege' is quite enough to sample most of its charms, and while I enjoyed it, I doubt it will remain lodged in my memory for very long.
When you zoom in on the true core purpose of Rainbow Six Siege, as an exclusively online tactical multiplayer shooter, the game makes a hell of a first impression. Though its features are fairly limited, what the developers chose to focus their efforts on, is exceptionally well put together.
Matches here feel legitimately sophisticated. Each encounter will likely only use a fraction of the gizmos or locations on offer, allowing for substantial variation and applied skill. A well-performed match feels like an authored military thriller, precise and cruel.
It's a shame that, yet again, unrestrained lust for money on the part of a publisher has worked so hard to undo the goodwill earned by the developer's hard work. The core of Rainbow Six Siege is great – it's a game I want to absolutely adore. But it's just not a game I can recommend right now. Not at this price. Not with Ubisoft's chicanery.
Rainbow Six Siege is already fighting a difficult battle trying to enforce a more methodical vision of a competitive shooter. It's a minor miracle that Ubisoft Montreal has built such a solid foundation in that regard. But the bizarre progression hooks Siege borrows from free-to-play games, its dearth of content and its network problems make for an awful lot of frustration to overcome in search of those rare moments of unit cohesion.
Without a single player campaign and only a small selection of effectively interchangeable game modes, Rainbow Six Siege is a game with a fairly limited scope. However, there's still a solid and very enjoyable tactical shooter at its core, especially when played with friends, and it's one which will only grow over time as Ubisoft add more maps and content.
There's nothing quite like Rainbow Six Siege competitive multiplayer for shooter fans. It can be incredibly fun despite some its shortcomings, but those shortcomings are visible in a number of important areas that keep this good revival of the popular Rainbow Six franchise from being great.
Speaking of being a moving target, one notable issue that holds Siege back from excellence is its less than ideal hit detection. There is an odd and often frustrating discrepancy between the amount of successful hits you think you got versus what the replays claim you got. Assuming Ubisoft has big competitive gaming plans for Siege, this issue needs to be at the top of the fixes list for the next patch.
As it stands, Rainbow Six Siege is a game with some fantastic moments brought about by smart design choices. The problem is, everything else around it isn't what it should be, making this an experience you can postpone till an inevitable price drop.
Rainbow Six Siege doesn't feel like modern day shooters, instead it's quite different. In some ways, it's refreshing. At other times, it feels like you're either constantly grinding for Renown, or watching a spectate screen.
Tom Clancy's Rainbow Six Siege is a very attractive game that clearly had some effort put into the visuals. Beyond that, the title offers more tactical gameplay than most shooters on the market. The biggest sin that the game commits is that it just offers so little overall content. Whether the game sustains a minimum community to continue being playable while Ubisoft gets the content up to scratch through that promised free DLC remains very much up for debate.
This could have been a triumphant return for Rainbow Six, even with the true single-player experience stripped out, but bad decision after bad decision helps to bury the potential and leave Siege D.O.A.
Is it so wrong to expect more from video games? Is it asking a lot for a game to have polish and substance around its cool central idea? These might seem like questions with obvious answers, but this is what we need to ask when titles come out that feel more designed to print cash than they do to sustain a player base.