Top Critic Average
Every new run sees the narrator bring up more amusing anecdotes and the pop culture references to other games and movies are so bountiful and well placed that they made me crack a smile again and again.
Review in German | Read full review
It's often said that, as a medium, video games suck at storytelling. Stories feels like it's trying something rewardingly different, to do more than just ape the linear style of a summer blockbuster movie. It's embracing tried-and-true hallmarks of action game design and weaving them around interactive fiction elements. The result is both familiar and fresh.
Some of the more painful and disappointing types of games to play are those that have obvious potential but are unable to truly shine as a result of some preventable blunders. Stories: The Path of Destinies is unfortunately one of those titles.
Stories is a game that has a lot of heart. Sure, there are plenty of things in this game that I have seen before in some form or fashion, but it never stopped me from having a fantastic time with it. The look and stories that are told are fun and exciting to see play out, and the combat works just as well as the caped crusader's adventures.
Bringing the game to Xbox comes with no real upgrades. Sure it supports 4K resolution, but it would have benefitted from HDR for sure. The colors in the world are so vibrant and varied. There is no additional content, but at least Xbox gamers can now discover this incredible title. Do not pass it up, do not sleep on this one, Stories is one of the best games I have played this generation, indie or not.
By relying on countering it creates an almost rhythmic display as you jump from one enemy to another and rack up a hell of a combo score. It's like watching a very satisfying, very aggressive ballet… with swords
Stories sets a very high bar for writing and story in a video game. Similarly, while many games tout that player decisions matter, Stories truly delivers. Visual design would rate well alone, and audio/narration is nearly perfect. The price of admission is a good deal, with gameplay developing new wrinkles through about a dozen stories to keep it fresh, which would land you about 6-10 hours of gameplay. Some players will get tired of combat sooner, some will persist for the stories. Completionists looking for platinum will likely get tired of killing ravens. Replayability's only blemish is that the game is so fast to "complete" that you pretty much need to go through a few times just to start grasping the true nature of the game. This is a small nitpick to be sure, and players will likely stick with this game for a bit to see what Reynardo will do next.
Stories: The Path of Destinies mixes looping narratives, engaging brawler combat, and beautiful scenery to create a compelling indie adventure that should not be overlooked. Not wholly without fault, but even in the imperfections it's easy to find a lot to love in Stories.
Stories: The Path of Destinies may not redefine the way we think about narrative choice in video games, but it doesn't have to: it's just damn good fun. The idea of playing a game repeatedly to experience all its branching paths may bring to mind unnecessary padding and repetition, but the developers at Spearhead Games clearly took the initiative to avoid that. Stories is a lot of fun to play through multiple times, thanks to some thoroughly smooth and enjoyable combat — even though it's snatched its main ideas from the jaws of the Batman: Arkham games — and great level layouts that let you explore new territory even on multiple return trips. From an aesthetic perspective, I really think a lot of players will dig the fairytale-inspired character design and colorful environments, which might help them overlook the occasional technical hiccups. Overall, this is one action-RPG fans won't want to miss.
I can’t speak highly enough of Stories: The Path of Destinies. All I wanted to do after I finished each story was start another one to see what different choices I could make and different worlds they would take me to.
Stories: The Path of Destinies is a unique adventure game where we control a fox that owns a book. A book tells a story. What story you might ask... It depends, because you choose it and that's a lot of fun!
Review in Polish | Read full review
Solid action-RPG gameplay is elevated by the meta-puzzle that is the game's branching storylines. The entertaining trial and error of trying to find the one "good" ending channels Choose Your Own Adventure books, and lends itself to a story that you'll love playing again and again.
It was my mistake; I followed a path that I was sure would help the rebellion's cause by abandoning my friend Lapino and, instead, going on a quest to find the ultimate weapon to defeat the Empire. Things didn't go as planned, and I accidentally destroyed the entire world. But then I was alive again.
Stories: The Path Of Destinies is a charming and colourful game that is well presented with good narration. The number of paths that can be taken allow for a lot of replayability, and there's some well crafted combat. However, there comes a point where the game does become repetitive, which can make drumming up motivation to unlock all the stories tough. Even so, Stories: The Path Of Destinies is worth going through a few times, even if you don't want to go through all 25 paths.
I enjoyed carving out a hero's path during my time with 'Stories: The Path of Destinies,' and I even entertained a non-gamer with the melodrama inherent to game's branching story. Action game fans will wish for a greater challenge, and everything that the game does well will make players wish that there was more of it.
If you find yourself loving fast paced action RPG titles and enjoy an immersive story that forces players into making touch calls then Stores: Path of Destinies is a must-play.
Each path takes about 30-45 minutes to complete (depending upon how powerful Reynardo has become), which makes it all too easy to fall into the trap of trying one more path before closing up the game for the night. Even if you do play the game extremely efficiently to get to the end, you'll still absolutely get your $15 worth of the game.
A different take on the choose-your-own-adventure genre, Stories is fantastic breath of fresh air. Though environments will soon become repetitive alongside the general gameplay, there's no reason why this can't become a series of it's own.
There's a couple of ways of playing Stories: The Path of Destinies. One way is to enjoy an 8-hour, narrative focused action RPG with some really cool art, sound, and game mechanics. You'll see maybe a half dozen of the stories and have a good time. The other is to go for broke and spend dozens of hours trying to get all 24 endings. Down this path lies a lot of grinding and repetition, but a heck of a lot of replay value. As with most aspects of Stories: The Path of Destinies, the choice is yours.
Overall this is really good game that just doesn’t quite hit the lofty heights it could do but there is a lot of entertainment to be had and it very well crafted, especially for the asking price.
Despite some repetition and a handful of weird glitches, it'd be hard for me not to recommend Stories: The Path of Destinies. The "Goosebumps" kid in me was just too excited to have branching narratives from a developer that had fun with the concept instead of using it as another box to check in its marketing plans. I'd gladly return to this wonderfully weird world, but if there is a next chapter, I hope that there's more to see.
Stories: The Path of Destinies is quite the compelling curio; a seemingly routine hack and slash affair at first, it soon elevates its calibre with some satisfying ARPG style action, entertaining writing and a wonderfully non-linear multi-faceted narrative. It's just a shame that a multitude of bugs and performance issues tarnish the experience.
A fantastic fantasy action hack-and-slash RPG game, Stories: The Path of Destinies definitely delivered on what their title suggested. A must for every RPG lover out there.
Stories: The Path of Destinies is a really intriguing title, and, as far as I'm concerned (and despite it's flaws), is a worthy investment, but its choice making narrative needed to offer a bit more to really make an impact. As it stands, the game feels a bit shallow.
With its interesting fairy tale feel and engaging mix old and modern gameplay mechanics, Stories: The Path Of Destinies is a love letter to action role playing games of years past. The unique narrative style, the choices system and smooth battle system are quite engaging during the first playthroughs, but the limited amount of content eventually makes the game feel a little repetitive. Even with its issues, however, Stories: The Path Of Destinies is a game that's very well worth the time of action RPG fans.
Stories: The Path of Destinies offers an interesting narrative, unique plot progression system and often enjoyable gameplay. However, it's held back by unfortunate glitches and quite a bit of repetition.
If the RPG mechanics are your main attraction, you'll probably be disappointed, but as an experiment in choice-driven narratives, Stories is clever, impressive, and well worth a look.
Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It's a clever way to build a narrative, because it's built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run.
Stories looks like a unpolished narrative experiment. The main problem here is an ordinary combat system and a set of situations that never challenge the player. Trying to discover every possible ending, though, you'll discover a light and inspired platformer.
Review in Italian | Read full review
We have to assume that Stories: The Path of Destinies just isn't optimised nearly as well as it should be on the PS4 – and that's an absolutely massive shame, because this is otherwise one of the most charming, original, and enjoyable indie titles available on the system. Branching storylines, cool combat, and rewarding RPG elements work in tandem to form a memorable adventure, but one that needlessly stumbles and falls over various technical issues. This certainly isn't the true ending that we were hoping for.
While Stories: The Path of Destinies certainly has some unique elements and beautiful levels for people to enjoy, unfortunately it turns out to be a mediocre RPG that truly struggles to provide any meat. This is a hard game to recommend, though if the price is right or is on PS Plus, it's worth a look.
It would be so easy to praise Stories: The Path of Destinies far more. So much of it is actually done right and is competent, from the great voice work and decent visuals to solid story and plethora of endings. The problem is that these multiple endings also offer little to no variation in regards to level variation, which quickly causes what would have been a fun and enjoyable story romp to, instead, having to start over in a "choose your own adventure" book from Page 1 every time an ending was reached. Even a bit more level variation would have easily driven this up the ranks, but, as it is, it just becomes a chore to play through. It is worth the play regardless, though. Just be ready to play through the same things a lot.
There is a lot to love about Stories: The Path of Destinies; clever craftsmanship of the branching narrative; vertically intricate level design; and being able to see events unfold differently as characters relationships shift is a compelling and original experience. Unfortunately it is let down by, while not uninteresting, monotonous gameplay with no real substance or relation to the broader story.
Stories: Path of Destiny has a lot of good ideas and tries to implement them as best it can. Ultimately, most of the best ideas fall a little short of the mark. The combat is ambitious but ends up being sloppy. The story is large but ends up being repetitive. The RPG elements are fun, but most of it is maxed out very early in the game making it sort of pointless. Everything that this game does, starts out well, but always falls short. In most cases, these drawbacks are enough to ruin the experience. The end result is a game that tries to do a lot, but doesn't try hard enough.