Top Critic Average
It's different, it's creative, it's stark, and I loved every second of it. I do hope that the trilogy has been enough of a commercial success that Climax can be recruited to build more of these, because I do love the modus operandi; taking more "obscure" periods of history and then using them to frame Assassin's Creed games that simply wouldn't happen otherwise is something that I think is very worthy.
Assassin’s Creed Chronicles: Russia ist bis auf ein paar kleinere Schnitzer und Designschwächen immer noch der beste Ableger der Chronicles Trilogie. Vor allem das großartige Setting und die passende Ausrüstung überzeugen eigentlich durchgehend. Falls ihr zwischen einem der drei Ableger wählen müsst, solltet ihr auf jeden Fall bei Russia zuschlagen. Ansonsten gibt es die 3 Chronicles Ableger auch im Bundle erhältlich.
Review in German | Read full review
Shortcomings that haunt the entire series remain here, but more gameplay choices and a compelling narrative make Assassin's Creed Chronicles: Russia the strongest of the three Chronicles titles.
While Assassin's Creed Chronicles Russia isn't quite up there with the best adventures in the series, it's still the best release in the trilogy, thanks to its moody settings, its acceptable range of gameplay and its fun storytelling. You'll definitely have more fun with this one than you would the previous two games. Might as well finish up in style, right?
Sadly, Assassin's Creed Chronicles: Russia fell below the bar that ACC: China set. The game definitely had some great potential, especially with the new gadgets, sniping, and bringing in a second character, but the execution ultimately collapsed in the end, unless you're willing to master each and every skill. The push for perfection is perhaps a speedrunner's dream, but it's not something that will sit well with most players.
Assassin's Creed Chronicles Russia is probably the weaker game in the series so far and that's not to say that gameplay is flawed. Rather, the protagonist of Nikolai and the story is a little lacklustre but given the price, it's still an enjoyable experience on the PS4 that allows gamers to experience another part of the bigger Assassin's Creed mythology.
Whilst still being a very similar game to the first two instalments, our visit to Russia is definitely the most interesting of the three. Bringing in Ana as a second playable character makes the gameplay more interesting, allowing for sections where you switch between the two and help each other out. The overall look and feel of Assassin's Creed Chronicles: Russia is exactly the same as China and India; there isn't anything new in this game that makes it stand out from the other two, or from other games in the same genre. If you enjoyed the past two Chronicles games then you will most likely enjoy this one. Otherwise, this one won't be changing any opinions.
Though it doesn't stand up to the franchise's grander releases, Assassin's Creed Chronicles: Russia is a fun and thoughtful stealth experience, easily the best to bear the Chronicles name.
Assassin's Creed Chronicles: Russia ends the trilogy on a higher note, managing to add a few new things and improvements over the last two installments. Unfortunately, it still falls of short of really impressing fans. The exploration is still a bit stiff, the combat is clunky while the timed sections are a pain to get through.
While it tells a complex narrative and incorporates some fun new gameplay elements, Assassin's Creed Chronicles: Russia is held back by its inability to maintain static entertainment.
Assassin's Creed Chronicles: Russia tries its best to be cool and innovative, but in doing so the end result is a repetitive game that overly relies on stealth and a lackluster combat system.
With six challenges to do (just like India) and a New Game+ option, Assassin's Creed Chronicles: Russia has plenty to offer for a bite-sized package, but it fails to live up to the bar set by its predecessors. The loud and powerful styles of China and India simply trump the final piece of the pie, which goes out with a muted rebel yell.
Assassin's Creed Chronicles: Russia is the best entry in this mini-series. The story is the most intriguing, and there are finally some new mechanics that add to the gameplay. The core of the game, however, is still unfortunately flawed. Enemies are hilariously stupid, chase/escape sequences require timing that is too precise for such a clunky control scheme, and checkpoints can be frustratingly sparse. While the stylized look and feel is a standout for this entry, ACCR doesn't do quite enough to its core to improve by much. If you've enjoyed your time with the Chronicles series, then let Russia serve as a nightcap: good as a finish to the evening, but too much of anything is liable to upset you.
As the best game in the Chronicles trilogy, Assassin's Creed Chronicles: Russia delivers some solid sections of stealth play set against a beautiful backdrop, but still falls flat with frustrating level design and uninspiring combat.
Assassin's Creed Chronicles: Russia disappoints on multiple levels, from a flat main character to unintuitive insta-fail stealth levels to clumsy combat and platforming. The few times it nails it with diorama-like puzzles and Helix powers only serve to make the rest of this side-scrolling spinoff look even worse by comparison.
Clunky, frustrating and a world away from the series best efforts, Assassin's Creed Chronicles: Russia limps over the finish line, completing a spin-off trilogy and closing the door on a concept that simply deserved better.
Had 'Russia' stuck to some of the roots of the main AC series, this could have been an interesting departure from the 3D games. But making the main characters feel paper thin while stacking the deck with inconsistent stealth mechanics, fussy controls, and timed objectives starts to make 'Russia' feel like a weekend in Siberia.
Assassin's Creed Chronicles: Russia continues the Chronicles series' tradition of stealth mediocrity, offering up a handful of uneventful 2D side-scrolling missions. As usual, the visuals are nice and the mechanics are solid, but assassinating people should never be this tedious.
Assassin's Creed Chronicles: Russia Marx the end of the ill-fated Chronicles series, but instead of making a final stand, Climax's latest treads water. While the visual style is pleasant and the atmosphere is strong, attempts to inject the game with innovation fall flatter than the Berlin Wall in 1990, and the title hasn't really got much to offer to fans old or new in terms of stealth or combat. There are far better Assassin's Creed games and far better platformers, so this spin-off has nowhere else to go but the gulag.
At this point you've seen the best this series has to offer and if you haven't, then I would suggest playing ACC China and leaving it at that. Unless you're a dedicated fan, Assassin's Creed Chronicles: Russia is not worth your time or money.
Assassin's Creed Chronicles features a generally solid game engine, nice storyline, and is for all intents and purposes a decent proposition. However, it's constantly prevented from shining by some dire level design and so many instant deaths that if you counted them, would probably see you reaching triple digits by the time you complete the game for the first time. There's some enjoyment to be had here, but it's frequently punctuated by massive bouts of frustration. If you want to try the series, you should grab China, since it remains the best of the three.
When an Assassin's Creed game has you swearing under your breath more than Super Meat Boy or Dark Souls, you know that something has gone terribly, terribly wrong. Where difficulty can be used to make a game more addictive or rewarding, here it manages to sap every ounce of fun out of the experience. Factor in the copious amount of idle waiting the stealth genre entails and what you have is a frustrating game that besmirches one of the industry's biggest franchises.