Top Critic Average
Worth getting yes, to everyone's taste maybe not. But for those wanting an insight to the world of mental illness and perhaps some understanding of it, then look no further.
I cannot thank the developer enough for The Town of Light. Not only are we beginning to acknowledge the injustices our ancestors committed, we are exploring how to prevent it from happening again by telling these important stories instead of burying them.
What LKA has created here transcends being "just another video game"; The Town of Light is an incredibly important insight into a dark part of history that, thankfully, most of us are too young to have lived through.
I had one of the worst times of my gaming life whilst playing through The Town Of Light, I felt constantly on edge and uncomfortable throughout the entire experience. With this in mind, I absolutely LOVED my time with the game, I just wish it was a bit longer and quicker at times.
The Town of Light tackles some very controversial themes in such a direct way that it's impossible not to be emotionally invested in Renée's story. Vastly enhanced by the faithful recreation of the Volterra asylum, The Town of Light manages to be an incredibly engaging experience thanks to the narrative flow, which drags players into this Hell on Earth and doesn't even let them go after the game's incredibly bittersweet ending. Actual gameplay may be lacking, but don't let this put you off you if you like psychological horror games and have the stomach to witness straight on the horrors inmates had to go through.
The Town of Light is a thoughtfully written, painstakingly designed walking simulator set in an early 20th century asylum. Though load times and sections that are less than intuitive cause frustration, they do not dissuade my recommendation. You'll quickly become caught up in the story of Renee, a young girl whose circumstances were depressingly real for many women during that time.
I'm not so foolish as to ignore that some of the game's missteps are just that. However, LKA should be commended for being one of only a few developers in recent memory who has endeavored to express this much humanity and depth for the community of the mentally ill and in a way that is so subversive. The Town of Light is an experience with the power to enlighten many to the anguish of those few still lost in the dark.
The Town of Light is a harsh horror game where the horror is very real – it is something that could certainly happen to us or to a loved one. What Renée had to go through, and how it changed her and made her into the person she is in the present day is something that you certainly will not forget.
The Town of Light is a powerful experience and you'll certainly be affected by its story. There are a few issues with music breaks and some of the things you'll see may provide too upsetting, but overall you'll never forget your time in Volterra.
There are plenty of engaging moments, despite the annoying puzzles, that make this game worth recommending. It's also a great representation of mental illness, portraying the patients not as cackling sociopaths, but as victims of tragedy. While it's not for everyone, especially those who want a more "in-your-face" kind of horror, the historical setting and creeping dread make for a very memorable experience.
The Town of Light isn't a game you play for fun. There's nothing enjoyable about the true face of mental illness nor the fear and isolation it engenders. Instead of aiming to reward players with a sense of enjoyment, LKA.it strives to help them empathise with the character of Renée and the unspeakable horrors she's forced to endure. There's a sobering, meaningful story to be witnessed and while its delivery is imperfect, The Town of Light still makes for one of the most thought-provoking games of this year.
If you're intrigued by The Town of Light's exploration of mental health and abuse and can stand a slower-paced, less-than-challenging game, this one might just cure what ails you.
If you're looking for a feel-good gaming experience, it's probably best to steer clear of The Town of Light. It's a darkly haunting narrative that touches on a subject matter that doesn't get anywhere near enough attention nowadays, while also avoiding falling into the trap of sensationalism. As long as you can get past some of its legitimate structure issues, not to mention a general lack of a cohesive gameplay thread, it provides a depressing, yet unforgettable quest into a person's descent into madness. While this is definitely not an experience that I plan on putting myself through ever again, it will undoubtedly stick with me for a long time.
The Town of Light is a beautiful title, with great sound and reworked voice-overs that improve on the original release, but it needs harder puzzles, some work on the camera and maybe be a bit darker to give the flashlight some purpose. Besides that, The Town of Light accomplishes what it promises, and is a game people need to try, because it is something different to experience within the video game medium.
The Town Of Light is an atmospheric horror game set in the 1930s-40’s and explores the horrors of mental illness and pre-professional health care. The game has no zombies or action, but instead follows along something like Dear Esther or one of the “walking” simulators. The game takes place in Italy and features native voice acting, as well as english to deliver the heavy narrative which follows Renee’ as she struggles to find what is real what isn’t. Moving through several locations and exploring the now abandoned mental institution showcases different aspects of how someone can remember something in opposition to actual events.
The Town of Light, by LKA.it and Wired Productions is a first person story driven game that tells the chilling tale of Renée as she returns to her former home, the Volterra Psychiatric Asylum located in Tuscany, Italy, where she had spent much of her youth.
Although it is not for everyone, The Town of Light is unique. It is a serious game that is deliberate in its storytelling and design choices, and it is purposely looking to provoke an emotional response in the player, as it tells Renée’s story of being confined to an asylum. It has some technical issues and text size issues that can pull you out of the story, but the ending will leave a strong impression on anyone with an ounce of empathy.
However, even if you're one to stomach these triggers in some way, you must also be open to the power of storytelling over gameplay. If you're looking for a jump-out action packed horror game, The Town of Light is not for you. But I urge you to open your mind and consider it a separate learning experience.
The town of light does some really unique and innovative things for the horror genre but its adventure game aspects are simultaneously mundane and confusing. Still, its real-life horrors stick with you longer than the more fantastical and gruesome images that are commonly seen in other games.
The Town of Light sounds like an interesting interactive adventure from the outset however it suffers from a story that is terribly told and a gameplay that feels archaic forcing you to motivate yourself to finish the game.
Even though The Town of Light fails at any sense of creating a compelling gameplay experience, it does do a fantastic job of illustrating the difficulties individuals face with metal health problems, even if it does focus on the past and how such cases were handle.
The Town of Light is a powerful experience that highlights a fascinating, if chilling, chapter in human history. The heavy atmosphere is achieved through the very real setting of Volterra, and Renée's unfortunate tale of life inside its walls that represents the woes of many real people. The story meanders a little too far into obscurity and can become confusing, and some long load times scupper things further. While you won't necessarily have fun in the traditional sense, it's worth playing if you're at all interested, as it contains some striking sequences that will stay with you long after you finish.
Using various narrative and visual devices, The Town of Light serves as an interactive historical textbook. With roughly 2-3 hours of gameplay, it covers a lot of ground in a short amount of time, yet its execution seems to cloud its intention.
Overall, there is a lot of merit for a game that deals with a tricky heartfelt subject matter. That puts it into a very rare category of games. As a gaming experience it is frustrating, has no variation in pace and I’m not sure how successful its outcome is.
The Town of Light is a fascinating if unsettling story that is seen through the eyes of a sixteen year old girl. The visual style is unique if not fantastic, with a thick atmosphere that is held back by limited gameplay. This is an adventure game that can fall into the walking simulator category for the most part, which allows you to explore - but at a pace that is going to be too slow for some gamers. There is some payoff here however, for the patient who are willing to survive not just the tale, but some technical challenges along the way as well.
This exploration of Volterra and its practices by first-time Italian developer LKA is a gruelling, uneven but ultimately worthwhile trek through the peeling corridors of an all too real place. The story follows Renee, a young woman who was committed at Volterra shortly before World War II, as she returns to the hospital's abandoned husk decades later. While Renee herself is a fictional creation, her experiences are a patchwork of real-life patients pieced together from director Luca Dalco's extensive research. You are tacitly cast as a voice inside Renee's head, whom she talks to and questions as you explore the hospital, trying to piece together and make sense of her experience.
Whilst The Town of Light remains an atmospheric experience from start to end thanks to its fantastic yet harrowing location, the narrative elements don’t quite match up in quality. Renée’s tale has a lot of potential to offer an emotional trip through the treatment of mental patients back in the 1940s, but instead feels slightly fragmented and convoluted. Don’t get me wrong, it has its moments where it shines and you’ll genuinely feel absorbed by what’s going on, but then it’ll quickly move to another scene that’ll leave you a little baffled. I wouldn’t say The Town of Light is a bad game by any means, but I was left a little underwhelmed by it. There’s so much potential here thanks to the genuinely disturbing subject matter, but instead The Town of Light feels like just another average ‘walking simulator’ to add to the ever growing selection.
While The Town of Light is rough around the edges, both in technical and narrative terms, it does at least provide a different kind of horror compared to the current market. It's one based on a grim, bleak history of the treatment of mental health issues, and that makes for an unpleasant, yet fascinating experience if you can stomach both the subject matter and the low quality of the game's performance.
While the research and attention to detail that went into Town of Light is good, and they're addressing a very important issue, the developers have failed to adapt it into a game format.
Even though the game touches upon very insightful ideas with a very critical eye, it's not engaging enough to actually make you have fun. The gorgeous landscape and the abandoned hospital are great settings, but this game's ambitions are too serious, and it often doesn't come across as such.
Sticking with The Town of Light's slow, meandering storytelling and linear exploration in the early chapters does pay off eventually, but if the dark and often distressing tale of Renee and the happenings in World War II era insane asylums doesn't interest you, there is very little to see that wouldn't be even more of a turn off.
An uncompromisingly bleak look back at a time when mental illness was completely, horribly misunderstood, The Town of Light is an interesting psychological horror, of sorts. However, technical shortcomings and repetitious, often dull gameplay makes for an experience that's severely lacking.
Part of me wonders if this might have worked better as more of a short film or something similar, because the story really is worth looking at. Instead we get a disjointed game that ends up stumbling to deliver what it set out to do, and it is honestly quite a shame.
The Town of Light's setting in a real-world mental asylum was a clever idea but sadly, its poor graphics, mind-numbing pacing and general clunkiness mean that it doesn't take full advantage of its potential.
Depicting the horrors of an asylum with animated pictures was a tender touch to sensitive imagery. Even the 3D animations conveyed moments with care. But the story is confusing and painfully disappointing and the translation errors make matters worse. So I can commend LKA's efforts, but I can't recommend The Town of Light.
Listening to Renee’s story has all the intrigue and depth of a slab of concrete where an in-ground pool used to be. The engine seems to be tearing itself apart at the seams. It’s shoddy enough to throw me into a completely different version of an event, all without ever explaining what the differences mean.
The Town of Light's unique setting and a handful of standout scenes aren't enough to save the game from boring puzzles, nonsensical plot, and a general lack of direction.
The Town of Light is depressing, and not just for the intended reasons. It's painful to see a project with such noble intentions squandered by such a profound misunderstanding of how to effectively utilise them. It is very possible to create an artistic work that deliberately avoids being fun while still keeping its audience engaged. This game gets as far as the first step and then just gives up…
The Town of Life gets credit for being willing to tackle a tough subject matter head on, and in such an honest way. It never concedes to being entertaining, so the player won't feel uncomfortable. It's a shame, then, that it's so difficult to follow the story and the few puzzles are so abstract. The real killing blows are the atrocious technical hiccups, though, and all of this mars a truly one-of-a-kind experience into a twisted shell of what it could have been.