Sublevel Zero

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Oct 16, 2015

While two of Sublevel Zero's primary features (permadeath and procedural generation) tend to do the game a disservice, its moment-to-moment gameplay stands as something unique enough in the current FPS landscape that warrants at least a look. However, the incongruous nature of permadeath and procedural generation in the game doesn't necessarily make Sublevel Zero a game worth returning to for very long.

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66 / 100
Oct 20, 2015

Sublevel Zero breathes new life into the 6DOF genre, but does it with the unfortunate side-effect of crippling insubstantiality. Good for a taste of claustrophobic zero-gravity combat, but without the depth or breadth to follow through.

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8 / 10.0
Oct 8, 2015

Sublevel Zero is a really good take on the genre pioneered by Descent. The roguelike mechanics are a bit punishing, but the gorgeous visuals and the procedurally generated levels manage to keep things fresh and get you to come back.

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Digitally Downloaded

Top Critic

Oct 13, 2015

Fans of Descent from way back when should have a pretty good idea of what to expect here, as it is very much a modern take on the genre - to the point where it could be argued as a spiritual successor. It plays well and does its job, but it's also a thin package that doesn't offer a great deal of substance beyond the endless loot grind.

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Bit Cultures
Dakota Scibilia
Nov 3, 2015

Sublevel Zero has good core gameplay, but ultimately left me wanting more. The game is by no means a failure, though. In fact, I think it serves as a fantastic jumping off point for a deeper, more fleshed out game. I can't help but feel like there was supposed to be more to it. If SIGTRAP Games were to continue development on the game and add more opportunities for variety and depth, Sublevel Zero could become truly great. As it stands, the game is just good.

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7 / 10.0
Oct 18, 2015

Sublevel Zero is an interesting approach to some of the aspects that make Roguelikes great, but even its tight controls feel sloppy in the insurmountable framerate drops.

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