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Sublevel Zero

Mastertronic, Sigtrap Games
Oct 8, 2015 - PC
Fair

OpenCritic Rating

72

Top Critic Average

31%

Critics Recommend

Eurogamer
No Recommendation
The Escapist
4 / 5
COGconnected
68 / 100
ACG
Wait for Sale
We Got This Covered
4 / 5
Digital Chumps
7 / 10
CGMagazine
8 / 10
DarkZero
7 / 10
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Sublevel Zero Media

Sublevel Zero Announce Trailer thumbnail

Sublevel Zero Announce Trailer

Sublevel Zero Screenshot 1
Sublevel Zero Screenshot 2


Critic Reviews for Sublevel Zero

Eurogamer

No Recommendation / Blank
Eurogamer

A welcome revival for a much missed genre, Sublevel Zero's roguelike design can't quite sustain it in the long term.

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This isn't just any roguelike game, it's a calculated equation of how to pull off the technique with success.

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I want to be able to recommend Sublevel Zero to everyone out of principle, but I can't do that in good conscience. It's a game with a striking presentation, but suffers from problems that no amount of sheen can cover up. Float past this one, sadly waving at what could have been.

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ACG

Wait for Sale
ACG
SUBLEVEL ZERO - REVIEW - "Buy, Wait for Sale, Rent, Never Touch?" video thumbnail

Taking inspiration from a number of genres and combining them to make a fresh and challenging experience, Sublevel Zero is a great experience and is definitely worth your time!

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Sublevel Zero's novelty is how faithfully it resurrects concepts of a fallen genre. It's cool that Sigtrap Games made a game like Descent, but pressing those ideas inside the mold of a roguelike leaves a significant amount of empty space.

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Inching closer to demise in Sublevel is a tightening vice that'll persist past every destroyed core and through every wormhole.

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For people that once loved Descent, and in their heart of hearts still do, Sublevel Zerois a compelling answer for those that want a modern day take on the genre. It is not without issues though. It is an expertly crafted 6DOF game with tight controls, but the rogue parts of its cross genre appeal are rough enough around the edges to be problematic.

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