That being said, you probably already know if you’re going to like Ascension or not because the changes aren’t significant enough to attract strategy fans that were put off with the previous release.
I want to be able to recommend Sublevel Zero to everyone out of principle, but I can't do that in good conscience. It's a game with a striking presentation, but suffers from problems that no amount of sheen can cover up. Float past this one, sadly waving at what could have been.
I recommend the game wholeheartedly to that certain brand of gamer that gets satisfaction out of building intricate little machines and watching them go. It's a unique sandbox game that has all the necessary ingredients to hook you, if you let it.
Of course, Tearaway isn't without its faults. The combat is shallow and gets tedious near the end of the game, the story drags in parts and could have benefited from being an hour or two shorter, but Tearaway is such a rare type that those things are easily forgiven. It joins the mediums of video game and art together, then flips them topsy turvy until you're unsure of where one begins and the other ends. And it does this with enough heart to warm even the iciest of cynics.