Most people won't even give this one a second look – it's not exactly a heart-pumping triple-A action-fest or a brain-bending puzzler, and it definitely isn't telling a meaningful story, but for the right couple of people it may just be exactly what they need.
Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it's time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.
Drake Hollow can be bisected into its survival and combat gameplay elements. On one hand, survival and building aspect is very enjoyable – there is something rewarding about a base growing from nothing into a beautiful, drake living paradise, and seeing the drakes go about their business to entertain themselves. But the other side of its core gameplay, the combat, is painfully lacking, making combat quickly turn from exciting to repetitive, with nothing available to spice up the threat of the game’s feral enemies. It is a shame that Drake Hollow could not bring more in-depth combat, because everything else about the game is enjoyable, and as a bonus, it has a stellar visual design and cute plant people to warm up your heart.