Ian Howarth


44 games reviewed
63.6 average score
60 median score
29.5% of games recommended

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DarkZero
Ian Howarth
7 / 10 - Klaus
Feb 4, 2019

Reading back over this I feel I've been a little too harsh on Klaus, it is an entertaining game; it's a good game.

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DarkZero
Ian Howarth
6 / 10 - Flat Heroes
Dec 3, 2018

Now, it might seem like I've given it quite a hard time but Flat Heroes isn't bad.

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DarkZero
Ian Howarth
6 / 10 - FOX n FORESTS
Jul 19, 2018

Fox n Forests isn't for everyone – it feels more like a game development experiment that resulted in a nice bite-size nostalgia trip and was released just for fun.

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DarkZero
Ian Howarth
Jun 26, 2018

Underneath it all there's genuinely something interesting here – it just needed to be more focussed, polished, moulded into a vision instead of left as a loose idea. The gameplay and story need working on heavily in their own way. I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement

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DarkZero
Ian Howarth
10 / 10 - Celeste
Jun 12, 2018

Even from an objective standpoint, I honestly can't think of a part of Celeste I didn't like.

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DarkZero
Ian Howarth
Jun 4, 2018

Even though the main game wraps up the story nicely, albeit with a fairly predictable ending, now that we've seen it's possible to both add depth to the characters and their lore, and push the gameplay to the next level with the Nightfalls DLC, we want more.

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DarkZero
Ian Howarth
Apr 9, 2018

Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that's totally fine.

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DarkZero
Ian Howarth
7 / 10 - Disc Jam
Mar 7, 2018

The game is seriously addicting thanks to the gratifying mechanics and simple, fun premise that it's built on. I can see myself jumping online almost daily to claw my way through the ranks but I do worry that the long wait times for matches will only get worse if High Horse Entertainment don't manage to pull in some more players. I wish them all the best and hope to see Disc Jam continue to be supported by them for the foreseeable future.

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DarkZero
Ian Howarth
5 / 10 - Shu
Feb 17, 2018

A basic platformer with the same old clichéd mobility tools and a pretty underwhelming world to be a part of just isn't enough to make its mark these days, making Shu feel a little played out. It's by no means a bad game, but hardly a good one too; it falls quite neatly into the comfortable, average middle-ground.

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DarkZero
Ian Howarth
8 / 10 - Aegis Defenders
Feb 8, 2018

It may sound like I'm dishing out a lot of praise but I think just 'fun' describes Aegis Defenders quite perfectly.

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DarkZero
Ian Howarth
7 / 10 - Fallen Legion+
Jan 27, 2018

That's pretty much Fallen Legion in a nutshell – it has its fair share of ups and downs but I still really enjoyed my time with it.

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DarkZero
Ian Howarth
Dec 14, 2017

The challenge and fun are waiting right there at the end for those who want to power through for it. It's just a shame there are so many little things that pile up against the experience, like the pokémon-infused pokédex that never stops asking the same questions over and over or the lack of Pokémon-worthy music.

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DarkZero
Ian Howarth
6 / 10 - A Hat in Time
Nov 16, 2017

In all I'd recommend A Hat in Time as a quick pick up game when there's a lull in the market (which 2017 definitely hasn't had), but not at it's current price.

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DarkZero
Ian Howarth
Oct 26, 2017

Whilst the game is densely packed with a ton of stuff to do, I still believe most of it is much too easy or repetitive – resulting in it feeling mostly like constant fetch quests.

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DarkZero
Ian Howarth

conclusion, with the interesting part kicking in way, way too late into the game and being left quickly after with an unsatisfying conclusion made me feel like I had simply wasted my time. Having to drone through shallow plots and mysteries that the player figures out ages before Katrielle does just left me wanting to skip directly to the next puzzle or go back and play a much better Layton game.

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DarkZero
Ian Howarth
7 / 10 - Tokyo Dark
Sep 22, 2017

All of these little pieces come together to form something completely new and intense; I hope to see a lot more like it in the future.

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DarkZero
Ian Howarth
Sep 13, 2017

Even the upgradable powerups, such as slowing down time or raising a shield have shared cooldowns, forcing both players to communicate their usage and what they're going to be attacking to avoid tackling the same enemies and inevitably being overrun.

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DarkZero
Ian Howarth
Sep 12, 2017

Simply put – Samus Returns is the new benchmark against which all other games of this genre will be measured against.

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DarkZero
Ian Howarth
5 / 10 - Immortal Planet
Aug 19, 2017

It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance.

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DarkZero
Ian Howarth
Jul 31, 2017

The final word is the game is great, with a lot of content for those that can't get enough, and should be played by any platformer lover, whilst the soundtrack needs to be listed to by absolutely everybody with ears.

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