Ian Howarth
- Spelunky
- Celeste
- SSFIV
Ian Howarth's Reviews
Is Bayonetta 3 worth playing? If you're already a fan, absolutely.
Unfortunately for the development team's usual crowd of fans, there is no single-player mode here.
The way Cult of the Lamb smoothes this out is by affording constant upgrades, skills, side missions, new NPCs, mini-games, and more.
I think I've made it clear that the whole experience is a bumpy ride.
I still say it’s worth giving a shot if you’re into this style of retro horror, more so because of how exceptionally cheap it is, as long as you’re aware of the few clumsy design choices that all too often get in the way of the experience.
This simple set of manoeuvres is full of nuance, allowing for incredible plays and some serious mind-games, making it more like a fighting game than anything else.
Sadly, I don't think Collection 5 is the best so far.
It does a good job of gelling these two halves together and the mystery is more than enough to pull a player through the trials of chaotic shooting, even when the levels can start to feel repetitive.
I'm aware that this review may come off as particularly negative even though I've really had a lot of fun with the game so far.
With the disappointing narrative being sacrificed for bad jokes instead of teaching us anything about our protagonist or informing us why he made the terrible decisions he did, a couple of hard crashes and awkward bugs when trying to play through the DLC, and mediocre boss fights that the original game would have frowned upon, I can't really recommend the expansion.
TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn't be able to pull yourself away from.
I've likened TUNIC to Fez, a similarly brilliant game that also shattered expectations, hid riddles in a new alphabet, and had an entire community rally around some of the larger secrets.
I just had a total blast laughing my way through the narratives and there's no doubt the immaculate voice acting has a lot to do with that – it wouldn't have been the same without it.
Flynn: Son of Crimson manages to cover a lot of ground for it's six-ish hour campaign.
If Nickelodeon All-Star Brawl came out twenty years ago it would have been a smashing success, ignoring that many of the characters within didn't exist back then.
It would take forever to discuss everything Relicta gets players to do over it's tremendous (for a game like this') runtime, but you must know that it will force a complete change of perspective time and time again, even when you are positive you know how everything works.
Every play is familiar but somehow still feels like a fresh and profoundly pensive challenge.
I would never have thought I'd actually end up caring for our two little heroes, or even the glitch character they often run into.
I'm very excited to see what's coming next, especially because of the strangely dark moments that pop in every now and then that clearly foreshadow a much more dreadful history than the heartwarming cut-out looking characters and uplifting low-poly world would have you believe.
The sad part is that I haven't seen anyone else even mention the game, so I guess it's partially up to me to spread the word now.