Ian Howarth


50 games reviewed
63.4 average score
60 median score
32.0% of games recommended
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It's fair to say Battle for Bikini Bottom was hardly a revelation back in 2003 and it's definitely not one now, even with the cult popularity the original has gained due to the speedrunning community.

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5 / 10 - Neversong
Jun 15, 2020

There are parts of Neversong that hit the right notes, if you will, but they are too few and far between for the unique visuals and music to carry one’s enjoyment, and patience, through to the end.

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May 21, 2020

When it's all said and done, my main quarrel with all of these issues is that they are holding this super concept back from reaching anywhere near its potential and it's just such a shame to see.

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7 / 10 - Biped
Apr 21, 2020

Even with these nicks it's nethertheless a lovely cooperative experience that seems to be perfect for right now, as we're all trapped in our little pockets of the world.

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4 / 10 - Truberbrook
Oct 18, 2019

Generally, unless you're incredibly interested in the spectacular visuals, I can't recommend Trüberbrook.

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8 / 10 - The Textorcist
Mar 12, 2019

Whilst I cannot recommend anybody stick around for the story that I could honestly scarcely tell was trying to be funny, serious, or sarcastic, in general I highly endorse The Textorcist. Its compelling and testing gameplay, great art style (especially the hellishly stylistic demons), sweet soundtrack, and awesome theme make for a great title.

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7 / 10 - Klaus
Feb 4, 2019

Reading back over this I feel I've been a little too harsh on Klaus, it is an entertaining game; it's a good game.

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6 / 10 - Flat Heroes
Dec 3, 2018

Now, it might seem like I've given it quite a hard time but Flat Heroes isn't bad.

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6 / 10 - FOX n FORESTS
Jul 19, 2018

Fox n Forests isn't for everyone – it feels more like a game development experiment that resulted in a nice bite-size nostalgia trip and was released just for fun.

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Jun 26, 2018

Underneath it all there's genuinely something interesting here – it just needed to be more focussed, polished, moulded into a vision instead of left as a loose idea. The gameplay and story need working on heavily in their own way. I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement

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