Ian Howarth


74 games reviewed
64.7 average score
65 median score
43.2% of games recommended
Are you Ian Howarth? If so, email [email protected] to claim this critic page.
Sort by: Page 1 of 8
8 / 10 - Boomerang X
Jul 30, 2021

This review is already one of my longer ones but I can't help rambling about this game and how annoying it is to see such a wasted opportunity.

Read full review

9 / 10 - Roguebook
Jun 30, 2021

Honestly, I could go on. About the exploration and how exciting it is to not know what you’ll find. About combat and how mechanically beautiful it is. About how beautiful the game itself is. About how gratifying it is to pull together a crazy set of cards and come out on top. About how there’s little narrative but each attempt becomes a sort of micro-story through the shaping of the team and deck. About the way each character’s distinct strategies and personality are built into their cards. But really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.

Read full review

7 / 10 - Sunblaze
Jun 29, 2021

This is not a game I can recommend for its uniqueness.

Read full review

Jun 12, 2021

It feels great to always be working towards several upgrades at once – there's never a playthrough that doesn't reward you with at least a little something.

Read full review

May 27, 2021

Right now its lifespan, that will determine the amount of continual improvements and new content to be added, lies on the fact that Hood is pretty much available everywhere and embraces crossplay.

Read full review

7 / 10 - Volt Patrol
May 15, 2021

A game being short doesn't make it bad, but seeing it end before it even begins to explore the space it has to play with is disappointing.

Read full review

Apr 22, 2021

It may not be a fulfilling venture, nor something that you ever come back to again, but it's great fun and non-stop grinning while it lasts and that's really all anyone can ask for.

Read full review

6 / 10 - Godstrike
Apr 14, 2021

What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability.

Read full review

7 / 10 - Dandy Ace
Apr 13, 2021

Regardless of these minor irritations, I've very much enjoyed my time with Dandy Ace and will no doubt continue to play for a while, at least until I find a way to beat Very Hard mode! I've saved the best for last, though, as interestingly enough a big update recently released that started fixing a lot of mine and many others' complaints.

Read full review

Mar 20, 2021

If only there was more to it. Currently it feels like a tacked-on bonus mode for a real driving game. The only progress to be made is in the form of aesthetic unlocks and they are all rewarded by accomplishing the same task over and over – have four near-misses with obstacles in a single life as the driver, or by catching the car as it falls off the track as the builder (although this may also cause the car to become glitched into the floor, ending the run). There aren’t even any other maps to mix things up, it’s all the same skybox. The lack of content is deeply disappointing, but the worst part of all is how interesting the idea is.

Read full review

Sort by: Page 1 of 8