Regardless of these minor irritations, I've very much enjoyed my time with Dandy Ace and will no doubt continue to play for a while, at least until I find a way to beat Very Hard mode! I've saved the best for last, though, as interestingly enough a big update recently released that started fixing a lot of mine and many others' complaints.
If only there was more to it. Currently it feels like a tacked-on bonus mode for a real driving game. The only progress to be made is in the form of aesthetic unlocks and they are all rewarded by accomplishing the same task over and over – have four near-misses with obstacles in a single life as the driver, or by catching the car as it falls off the track as the builder (although this may also cause the car to become glitched into the floor, ending the run). There aren’t even any other maps to mix things up, it’s all the same skybox. The lack of content is deeply disappointing, but the worst part of all is how interesting the idea is.
"I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement. Still, I think a lot more can be done in this space and hope to see the Lust franchise continue to flourish and evolve something special come from it in the future."
I think I’ve had my fill of Metal Unit now with just over twenty hours in it. It’s by no means a classic. It’s not something you would run to your friends to recommend. It’s a game you can enjoy quietly by yourself, as you hack-and-slash your way through run after run, laughing off terrible plot moments and feeling satisfied.
Most people won't even give this one a second look – it's not exactly a heart-pumping triple-A action-fest or a brain-bending puzzler, and it definitely isn't telling a meaningful story, but for the right couple of people it may just be exactly what they need.