Tainted Grail: Conquest

StrongTainted Grail: Conquest header image
80

Top Critic Average

73%

Critics Recommend

Game Rant
4 / 5
TheSixthAxis
9 / 10
COGconnected
68 / 100
RPG Fan
75%
PC Invasion
8 / 10
DarkZero
9 / 10
RPGamer
4 / 5
GideonsGaming
Yes
Creators: Awaken Realms Digital
Release Date: May 27, 2021 - PC, Xbox One, Xbox Series X/S
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Tainted Grail: Conquest Media

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Tainted Grail Conquest - LAUNCH TRAILER

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Critic Reviews for Tainted Grail: Conquest

Tainted Grail: Conquest is a great game with a gripping setting, enjoyable rogue-lite mechanics, and engaging deckbuilding gameplay.

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Any game so good that you can't resist doing just one more battle in is a game well worth paying attention to, and Tainted Grail definitely manages that.

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So often developers create a game using the kitchen-sink approach and it isn’t always clear how or why disparate mechanics deserve to play together. In the case of Tainted Grail: Conquest, deckbuilding, roguelike progression, and action RPG-type exploration feel compatible with each other as well as the dark fantasy setting and story. Less successful are the punishing, protracted battles that take too long and lack variety over multiple runs. With some additional balancing, classes, card types, and adjustment to pacing, Tainted Grail’s fundamentally solid concepts could shine through the darkness a little better.

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All in all, this title is an uneven experience. The story is more substantial than most roguelites but is hampered by the randomly determined pacing. A few classes are a blast to play, while others feel too weak at high difficulties without good luck. For the first 20 hours or so, you are regularly getting new story content and new upgrades, and it’s easy to sink hours into Tainted Grail: Conquest. I just wish it kept up the pace all the way to the end of the story.

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With some major balancing issues that made a majority of its classes unenjoyable, Tainted Grail: Conquest redeems itself by showing that when the game was balanced, it could be a fantastic experience.

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It feels great to always be working towards several upgrades at once – there's never a playthrough that doesn't reward you with at least a little something.

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It is rare to see a game so fully embrace the type of game it wants to be, as the roguelite nature symbolizes the growth of the protagonist to fully understand their surroundings.

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To put it simply, I adore everything about the game. It’s variety between classes, the balance of resources, the meaningful meta-progression, and breadth of content. Slay the Spire and Monster Train are some of my favorite games, but they can have a seat at the round table and bow before the throne at which Tainted Grail: Conquest now sits.

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