The simulation and management elements are almost non-existent. The few that are present tend to be obtuse and poorly explained. Yet, the game within a game is brilliant and will really test your ability to think about strategy in a different way. The fact that champions get nerfed and buffed based on how tournaments play out is clever beyond description. I just wish the rest of the game received the same loving attention.
As you put the hours into Wildermyth, you craft fable after fable that is unique to you. You build up a legacy of heroes that can grow by picking them up in other campaigns. You bond to these characters because they can stay with you forever, even if their stories don’t always have a happy ending. Every path you watch them take feels special, and there’s always a new story to be told.
To put it simply, I adore everything about the game. It’s variety between classes, the balance of resources, the meaningful meta-progression, and breadth of content. Slay the Spire and Monster Train are some of my favorite games, but they can have a seat at the round table and bow before the throne at which Tainted Grail: Conquest now sits.
I may not have any desire to return to the game, but I enjoyed my time with Biomutant. I think most fans of the genre will too, jank and all. Its world is a beautiful one worth exploring, even though it’s a bit static. Evolution wasn’t entirely kind to it, but Biomutant still grew up to be a respectable but flawed fur-filled adventure.
Legend of Keepers nails the gamblers high of unpredictable randomness while putting the player’s agency at the forefront to actually use that randomness in a meaningful way, that’s the hallmark of a good rogue-lite game.
The reality is if Insurmountable were a real board game, I’d be interested in picking it up, and the price would be much steeper due to the physical pieces. The digital experience it offers is a unique one worth having for any fans of slower-paced strategy games, even if its freshness is shorter-lived than I would like.
Returnal’s shooting mechanics are solid, the game is gorgeous, the enemy variety is nice, and the boss fights are stellar. So, it’s a shame that literally everything else kind of falls apart. The rogue-lite aspects are sub-par at best and outright bad at worst.
Outriders is still a great game. In a lot of ways, it’s the absolute best iteration of the looter shooter genre out there. The repetition is a bummer, but the combat, class, and loot system are worth riding it out for. The amount of playstyle customization you have access to is a true anomaly.