In the end, New Dawn is still fun, it’s pretty to look at and the guns for hire system is still great. It just doesn’t do much with its new setting and the main story is a tad bit short. It feels like an expansion to Five instead of a sequel, but its price point reflects that fact. If you enjoyed FarCry 5, New Dawn will give you more to love. But if you didn’t, New Dawn isn’t going to win you over.
The puzzles themselves are well designed, thought provoking and require teamwork, and the various mechanics are cleverly implemented. It's beautiful to look at and the narrator Kira Buckland does a stellar job. But it is a game of patience and easy-going temperament
It still has the heart and Disney magic that I’ve come to love from the series. However, it also didn’t mature in anyway alongside me. The combat while fluid and flashy feels like a downgrade from past games due to its lack of challenge, even on the hardest difficulty. Then the story has highs and lows. Some worlds were woven wonderfully into the plot. Others felt like an ad placement for their respective movies.
Genesis Alpha One is still a good game and it hybrids a mix of genres in excellent ways. Its flaws cant be ignored, however. I really hope the developers continue refining this title after release. They have a gem on their hands, they just have to sand down its rough patches.
It's take on managing clans, professions, and resources very clearly distinguish it from similar titles such Civilization. It has a couple of weak points I'd like to see improved, the AI in particular. But If you like titles that make you think and plan. You will probably enjoy At The Gates.
The amount of content between cards, relics, potions, events, and enemies is staggering and the replay value is through the roof. I believe Slay the Spire has some of the tightest mechanics of any game I’ve played, where everything just works and pieces of its design fit together perfectly. I can’t recommend the game enough for card game or roguelike fans.
The game is solid and invokes everything you loved about old school shooters. The co-op is great, the weapons are varied and the game is very challenging, even on the lowest difficulty. The unique death mechanic is a lot of fun and it really affects how you approach the game.
Overall I did enjoy Override, but I think it has a place it excels and it falls a little short outside that place. The game looks good, the combat is fun and the mechs feel like they have weight to them. It’s a great game to kick back, order some food and drinks and play with friends.
Sundered is a platformer that I feel will ruin a lot of other platforming games for me. While it’s not perfect, it does a lot of things nearly perfect and its visuals keep your eyes entertained while your brain engages with the rest of it. It had some of the repetition fallbacks of other Metroidvania games but is otherwise extremely solid.
Earth Defense Force 5 isn’t winning any awards for narrative. It doesn’t have a large open world with lots to do, stunning graphics or meticulous details. But it doesn’t want those things. It wants to be a shooter with epic battles against goliath sized enemies and make those battles fun. And in that, it passes with flying colors.
The story is simplistic but the lore is interesting. The combat is fun at times but hampered by the games linear nature and finite resources. Exploring and finding new loot is fun but I do not think stealth killing enemies combined with RNG works well at all.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren’t in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.
You die, you respawn within feet of your death. You pick up the bag of junk you dropped. The enemies you killed have not respawned, the enemies you wounded have not healed. But you have full health. Death in Fallout 76 is a health refill, a free stim-pack. If Bethesda were to grant you God Mode, where you literally cannot lose health. It would functionally be the same as it is right now.
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
What Rockstar achieved outside of that is truly a marvel, the amount of detail and the length of the game is insane. I’m still coming across new things, new encounters and witnessing new spectacles. But the cost of having those things seems to be the gameplay and balance in many instances.
Honestly after over three hundred hours in the game, I still figure out new things. It’s not just one of the best Indie games you can play right now, its one of the best in the industry and that is not something I say often. If you are a PC gamer you owe it to yourself to give it a look. And if the game ever starts to get boring, the modding community is HUGE.
All of the tension, careful planning, sneaking at night, tactical fighting and so on, loses a good chunk of its power when you can brute force your objectives simply by throwing yourself at it until you succeed. If you take out one more thug, that’s only three left on your next try. The games tension-filled atmosphere is fantastic, but the lack of consequence for failure eats away at it. It won’t be an issue for everyone admittedly, but it does impact my enjoyment of an otherwise pretty great game.