Hades is an example of a masterfully designed cohesive package. It’s few flaws only manage to surface because of how much the game expects you to play it. Its greatness remains untarnished because you’ll want to. Zeus owns the sky, and Poseidon the sea. Well, eat it Olympus. Hades has a kick-ass game.
Ratropolis is an engaging real-time strategy and kingdom building game that successfully fuses with the thoughtful deliberation of deckbuilding, tactical card play, and resource management. I sometimes think cards can make any game better, Ratropolis certainly makes a strong case for it.
Where Odyssey was rough, Valhalla is crystalline. It may have a couple of cracks as even the most beautiful diamond can be flawed, but this is the magnum opus of the series. The absolute best Assassin’s Creed to date and a great way to kick off the next generation.
Regardless The Oathbound faction is incredibly cool, fun to play, and brings another unique playstyle to the game. Star Kings is a powerful final act for the elegant beast of a game that we call Age of Wonders: Planetfall. Previous fans would be doing themselves a disservice by missing out on it.
Risk of Rain 2 stacks up as one of the most well-designed rogue-lites on the market, and is a clear example of early access done right. Its replay value is high, and its fun factor is even higher, especially with friends. The cracks of its porcelain skin are ugly, because of how pristine the rest of its form is.
Watch Dogs Legion is a solid if familiar title. However, the innovative recruitment system and neat simulation elevate the experience into something novel and worth experiencing, even if the game doesn’t always commit to its design the way it expects players to.