I can't understate how big of an issue the lack of challenge is, it impacts a lot of the game. Yet that is the only real issue I have with Death Stranding. It is dang near perfectly executed in its design. It's gorgeous, well written and cinematic, the music is stellar, the world is immersive and the gameplay is phenomenal.
If you have an interest in PvP. I think Citadel will provide you with an experience not found elsewhere. All while giving you a fun and fantastical magical world, great building system and marvelous spell crafting. Just keep in mind the baggage that comes with the genre. You will die, your base will be destroyed at some point. You will win and you will lose.
The Outer Worlds has a load of mechanics put into place, and while they are functional, they aren’t cohesive. They were implemented with little regard for how they would interact with each other and the game is a mess because of it. They had to make it so a player could complete the game no matter how they built their character. Obsidian succeeded, but only by making those choices matter very little in the first place.
It’s a shame because the game is fantastic, mechanically speaking, and is very enjoyable to play. It leaves you hungry for more and it nearly feels unfinished with its lack of archetypes or skill variety. This makes it a little difficult to recommend for the full price despite how excellent Bad North plays.
The retro graphics look great and the animations are superb. But I don’t feel like there is enough “game” there for the price of admission. If you really enjoy timing or pattern memorization, the 2D action game coating could be a nice change of pace. Otherwise, try out the demo on Steam if you can or pick it up on sale.
I can’t find the entertainment in Stranded Sails. The quests aren’t fun, what little progression that exists is there to help ease the tedium of completing the repetitive fetch quests in the first place. I can’t even say it is a relaxing game because the energy bar is frustrating and the sole means of combating it lacks any kind of interesting engagement. Yet if it was removed the game’s existence would be that much more mindless bordering on an idle game.
The world is interesting, the battle system is well done, tactical and fun. You have a lot of choices to make as you play, what to upgrade, how much to explore and how to handle events. Crying Suns takes a lot of inspiration from FTL, but twists the idea into its own unique set of game-play mechanics that set it apart.
If you want to take on the role of a diplomat with a lot of character and dialogue choices, GreedFall is still worth picking up. There is a great world and story here waiting to be explored if you can look past its shortcomings. If your the type of player that skips cut-scenes and dialogue, look elsewhere.