The retro graphics look great and the animations are superb. But I don’t feel like there is enough “game” there for the price of admission. If you really enjoy timing or pattern memorization, the 2D action game coating could be a nice change of pace. Otherwise, try out the demo on Steam if you can or pick it up on sale.
I can’t find the entertainment in Stranded Sails. The quests aren’t fun, what little progression that exists is there to help ease the tedium of completing the repetitive fetch quests in the first place. I can’t even say it is a relaxing game because the energy bar is frustrating and the sole means of combating it lacks any kind of interesting engagement. Yet if it was removed the game’s existence would be that much more mindless bordering on an idle game.
The world is interesting, the battle system is well done, tactical and fun. You have a lot of choices to make as you play, what to upgrade, how much to explore and how to handle events. Crying Suns takes a lot of inspiration from FTL, but twists the idea into its own unique set of game-play mechanics that set it apart.
If you want to take on the role of a diplomat with a lot of character and dialogue choices, GreedFall is still worth picking up. There is a great world and story here waiting to be explored if you can look past its shortcomings. If your the type of player that skips cut-scenes and dialogue, look elsewhere.
Remnant is overall a fantastic action RPG and great souls-like sibling. The enemy variety, stellar combat, and procedural aspect skyrocket its replay value and the meaningful loot is exciting in this gaming climate. It's challenging even on normal, but far less brutal than Dark Souls, but you can kick up the heat on a harder setting. If you enjoy games like Dark Souls or action RPGs this is an instant buy, especially if you have friends to play with.
It is a much bigger game than FTL and because of that, its flaws are much more pronounced. Yet it remains fun and I can’t see any reason why you wouldn’t enjoy it if you liked FTL. It has a ton of variation to play with and a lot to manage. Just keep in mind that the randomness is all part of the fun and sometimes you can do everything right and still lose.
It is deep, fun and has extremely high replay value. It's disappointing that the multiplayer has a couple of hiccups but the AI is solid and provides a good challenge with plenty of entertainment. Whether you're playing a custom scenario or the campaign, you are in for a good time. Planetfall may end up being my personal game of the year and I can't recommend it enough. Especially for console players who rarely get these type of games. If you like strategy or grid-based tactics, buy it immediately, you won't regret it.
Fade To Silence isn't a bad game really, it has some neat ideas. The winter landscape feels brutal, it drips with Lovecraft flair and I enjoy the base building and sieges. The cleansing and freeze mechanic work well and assuming you don't get tangled up on the terrain, the sled dog transport is neat. Some of its mechanics just work against itself. It would have been better as a sandbox, tossing away its linear nature. The time gating, lack of randomness and permadeath just don't work well in those circumstances. It is still worth experiencing though, especially if you like Lovecraft stuff, pick it up on sale.