Worbital has a polish that isn't common in indie games. Everything about the game's design is so tightly knit, I'm not sure it could be easily added on to without breaking its porcelain frame. Its a game where every piece has a purpose and its difficult to imagine how it could be better.
How many games allow you to assassinate people as a Ninja, throw toilets at people as a Wrestler, and chloroform people as a Doctor in the same game? Just one, and it does so in complete expert fashion. At full price, the game is just $20, which is an absolute steal.
Where Odyssey was rough, Valhalla is crystalline. It may have a couple of cracks as even the most beautiful diamond can be flawed, but this is the magnum opus of the series. The absolute best Assassin’s Creed to date and a great way to kick off the next generation.
State of Decay 2 can take its place on the throne. King of zombie apocalypse simulations. It's still rough in spots, but they rarely take away from the enjoyment of the game. The choose your own apocalypse update went above and beyond the call of duty. They could slapped some extra damage and health on the zombies and called it a day. Instead, they went into detail and tweaked every system in a way that plays them off one another in beautiful, blood plague filled harmony.
The amount of content between cards, relics, potions, events, and enemies is staggering and the replay value is through the roof. I believe Slay the Spire has some of the tightest mechanics of any game I’ve played, where everything just works and pieces of its design fit together perfectly. I can’t recommend the game enough for card game or roguelike fans.
It is deep, fun and has extremely high replay value. It's disappointing that the multiplayer has a couple of hiccups but the AI is solid and provides a good challenge with plenty of entertainment. Whether you're playing a custom scenario or the campaign, you are in for a good time. Planetfall may end up being my personal game of the year and I can't recommend it enough. Especially for console players who rarely get these type of games. If you like strategy or grid-based tactics, buy it immediately, you won't regret it.
Going Under might lack the replay value of other rogue-lites, but it makes up for it in charm, detail, and theme with great enemy variety, solid gameplay, and well-designed boss fights. Top it off with a small yet well written humorous story, and you have a game worth interning for.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.
In my opinion, Sea of Thieves was always a great game, if a bit bare bones. But after a year of updates, it’s now the fleshed out pirate game we deserve and more updates are in the pipeline. If you can reconcile yourself with what the game is, which is a game about piracy, you will have a wonderful time. It is an experience you likely can’t find in another game. If you’re looking to sail the seas in peace, you should look elsewhere. Now get out there and get that booty!
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
Sundered is a platformer that I feel will ruin a lot of other platforming games for me. While it's not perfect, it does a lot of things nearly perfect and its visuals keep your eyes entertained while your brain engages with the rest of it. It had some of the repetition fallbacks of other Metroidvania games but is otherwise extremely solid.
The Division 2 is pretty to look at, detailed and mechanically strong. It's extremely content heavy to the end and more importantly beyond the end. It is the top of the line looter shooter of choice right now and it raises the bar for the genre. Its story and voice acting are disappointing and it has a couple of small design flaws, but they hardly make a dent in an otherwise brilliant game.
I can't understate how big of an issue the lack of challenge is, it impacts a lot of the game. Yet that is the only real issue I have with Death Stranding. It is dang near perfectly executed in its design. It's gorgeous, well written and cinematic, the music is stellar, the world is immersive and the gameplay is phenomenal.
It’s a perfect game to play when you don’t have a lot of game time but still want something with meat on its bones. Its gladiator theme and roguelike gameplay are executed with such grace that even Caesar would have to give Mortal Glory a thumbs up. At such a cheap asking price, maybe even two!
Ghost of Tsushima remains one of the most thrilling and entertaining open-world games to release this generation. It captures the feeling of Samurai perfectly through fantastic combat and fine details. It handles exploration in a way that does away with GPS style mini maps and radars while offering a great deal of quality content through and through. While it isn’t perfect, it’s still a humble ending for the current generation of PlayStation games.
Risk of Rain 2 stacks up as one of the most well-designed rogue-lites on the market, and is a clear example of early access done right. Its replay value is high, and its fun factor is even higher, especially with friends. The cracks of its porcelain skin are ugly, because of how pristine the rest of its form is.