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While the gameplay systems are solid, they aren’t enough of a positive to overcome that fans would likely receive a more complete narrative elsewhere. Add to that the game’s technical issues, and Fairy Tail 2 ends up being hard to recommend.
The game will do well with those who appreciate its visual novel tendencies, and the gameplay holds up well enough overall to encourage others to explore the mysteries of Micropolis.
I love and appreciate an RPG that respects my time and isn’t afraid to be on the shorter side. While the game was a solid title for the time when I reviewed it initially, I can say with confidence that it has aged better than expected.
While Investigations may include some of the usual caveats associated with the series, and those who have played all the releases in short order may be readily burned out, it is nonetheless a very appreciated opportunity and still overall highly enjoyable pair of titles that include some of the series’ best cases.
Despite being a good match on paper, the system’s robustness is directly proportional to the player’s tolerance for Tetris, with plentiful combat encounters that will wear thin for some in the long run. However, the game’s other elements more than make up for any shortcomings here, with beautiful visuals, a jumping soundtrack, and a lengthy and well-written story full of characters that are a joy to get to know over the course of 20 or so hours.
The balance between combat, exploring, quests, and deepening bonds is excellent and the story, world-building, and presentation providing superb support to make Metaphor: ReFantazio a game contending to be among Atlus's greatest titles.
In a crowded Soulslike market, Enotria distinguishes itself with its unique setting and impressive production values. Combat is satisfying, despite carrying the baggage of a few too many systems with it, most of which can however be safely placed on the backburner. The real star of the show, however, is the level design, which creates a series of showstopper moments that permeate the game’s full runtime and never let a dull moment arise.
Some plot points end with interesting sequel hooks that are still intriguing, and I am curious where the story intends to go, even if many of the story elements were not paid off in Double Exposure. Hardcore Life Is Strange fans likely won’t find Double Exposure to be as strong as they hoped, but there is promise here, even in its messy interior.
While it’s perhaps not quite as necessary these days to form long lines to purchase Dragon Quest III HD-2D Remake, playing the most up-to-date version of this legendary JRPG is equally as encouraged today as it was back then.
Romancing SaGa 2: Revenge of the Seven is a delightful reworking of a 16-bit era game, bringing it to a modern generation while keeping true to the art of the original. The challenging combat and depth of the original are completely intact, with new features and many modern niceties to make things less obtuse without hurting challenge or depth.
It should be said that for all of the criticism to be made about Dragon Age: The Veilguard, there’s nothing it outright does poorly. It is absolutely lots of fun in the moment, and the cast is worthy of note. However, when all is said and done, there’s little that sticks in the memory.
Leikir Studio’s Metal Slug Tactics mostly gets things right in its attempt to spin a run-and-gun action franchise into a roguelike grid-based tactical RPG. The core gameplay mechanics and characters are there, but there’s more that could have been done with the storied franchise. What results is a fun title that grows old as the same routines are made and the incentive to try new strategies are only superficially there.
Much of what Black Myth: Wukong promised, it delivers: spectacular visuals, a reenactment of Sun Wukong’s story, and a swift, seamless combat style. On the other hand, the game’s plot and storytelling lean far too heavily on knowledge of the source material, Journey to the West, which may alienate those unfamiliar with it.
While I enjoyed the narrative parts of Master Detective Archives: Rain Code, the same cannot be said for the gameplay. With a wonderfully twisted story that truly is a grand mystery, the gameplay struggles to have that same level of oomph, and unfortunately struggles to be both engaging and memorable.
Drova: Forsaken Kin is not a bad game. It might even be a great game, for someone coming with the right attitude and a stable game build. It just wasn’t the best of experiences for me.
The battle system and second-half humor are definite highlights and made me glad that I gave the game a try. However, a pretty bland first half, a bevy of little bugs, and a conclusion that is more likely than not going to end badly hold the game back from being a whole-hearted recommendation.
If you have never experienced Until Dawn, this remaster is fine, but for those who have played the game before, the technical issues are unfortunately too noticeable to ignore.
There’s a lot packed into Ys X: Nordics, making for a thrilling ride. Quick-paced features make sure something exciting is always happening during gameplay, but the cast is given an appreciated chance to breathe and stand out in their own way.
While a card-battling, roguelite RPG in the style of Mega Man Battle Network is not a wholly original idea, this game’s spin on the concept brings more than enough originality in its mechanics to stand on its own.
The ultimate experience is one that at its best illicits curiosity at where its story might be heading while easily beating up foes and wandering between checkpoints within Shibuya, while at other times it creates annoyance at the game’s systems that tend to hurt more than they help.