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Dynasty Warriors: Origins is a very welcome return for the series. Omega Force has done a fine job learning from its previous collaborations to help inject a fresh feeling into the game, while retaining the strengths that have given it such success in the past.
There is a decided shift from a light-hearted adventure to a grueling difficulty spike against a lot of bosses in the second half that takes some adjusting to, but the great gameplay and stunning presentation shine throughout.
Darksiders II remains an entertaining, if somewhat by-the-book, romp that leans heavily into the bombastic design elements that fans of the series swear by and arguably contains the most RPG-inspired elements in the franchise.
River City Girls 2 is a fun game to knock out over a weekend, especially with a good friend, and I hope WayForward Technologies considers giving Misako, Kyoko, and friends another whacky adventure in the future.
While the game is certainly not without its flaws, its fun battle system, pleasing aesthetic, endearing story and characters, and the series’ trademark quirkiness make Brothership a return to form for Mario & Luigi.
The tight implementation and focus on the narrative works in HeistGeist’s favour, and its storytelling and gameplay do more than enough to make me interested should Alex ever return for more.
Its chaotic take on The Romance of Three Kingdoms offers some good amusement as its larger-than-life cast threatens to push it off the rails, and there is some small satisfaction in being able to just blow away all comers at times. However, those looking for some more finely-tuned combat and challenge, or any real in-depth gameplay, will need to search elsewhere.
Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide.
While the gameplay systems are solid, they aren’t enough of a positive to overcome that fans would likely receive a more complete narrative elsewhere. Add to that the game’s technical issues, and Fairy Tail 2 ends up being hard to recommend.
The game will do well with those who appreciate its visual novel tendencies, and the gameplay holds up well enough overall to encourage others to explore the mysteries of Micropolis.
I love and appreciate an RPG that respects my time and isn’t afraid to be on the shorter side. While the game was a solid title for the time when I reviewed it initially, I can say with confidence that it has aged better than expected.
While Investigations may include some of the usual caveats associated with the series, and those who have played all the releases in short order may be readily burned out, it is nonetheless a very appreciated opportunity and still overall highly enjoyable pair of titles that include some of the series’ best cases.
Despite being a good match on paper, the system’s robustness is directly proportional to the player’s tolerance for Tetris, with plentiful combat encounters that will wear thin for some in the long run. However, the game’s other elements more than make up for any shortcomings here, with beautiful visuals, a jumping soundtrack, and a lengthy and well-written story full of characters that are a joy to get to know over the course of 20 or so hours.
The balance between combat, exploring, quests, and deepening bonds is excellent and the story, world-building, and presentation providing superb support to make Metaphor: ReFantazio a game contending to be among Atlus's greatest titles.
In a crowded Soulslike market, Enotria distinguishes itself with its unique setting and impressive production values. Combat is satisfying, despite carrying the baggage of a few too many systems with it, most of which can however be safely placed on the backburner. The real star of the show, however, is the level design, which creates a series of showstopper moments that permeate the game’s full runtime and never let a dull moment arise.
Some plot points end with interesting sequel hooks that are still intriguing, and I am curious where the story intends to go, even if many of the story elements were not paid off in Double Exposure. Hardcore Life Is Strange fans likely won’t find Double Exposure to be as strong as they hoped, but there is promise here, even in its messy interior.
While it’s perhaps not quite as necessary these days to form long lines to purchase Dragon Quest III HD-2D Remake, playing the most up-to-date version of this legendary JRPG is equally as encouraged today as it was back then.
Romancing SaGa 2: Revenge of the Seven is a delightful reworking of a 16-bit era game, bringing it to a modern generation while keeping true to the art of the original. The challenging combat and depth of the original are completely intact, with new features and many modern niceties to make things less obtuse without hurting challenge or depth.
It should be said that for all of the criticism to be made about Dragon Age: The Veilguard, there’s nothing it outright does poorly. It is absolutely lots of fun in the moment, and the cast is worthy of note. However, when all is said and done, there’s little that sticks in the memory.
Leikir Studio’s Metal Slug Tactics mostly gets things right in its attempt to spin a run-and-gun action franchise into a roguelike grid-based tactical RPG. The core gameplay mechanics and characters are there, but there’s more that could have been done with the storied franchise. What results is a fun title that grows old as the same routines are made and the incentive to try new strategies are only superficially there.