void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
Inaba’s small-town feel, the fantastic cast, incredibly personable dialogue, excellent audio, and strong gameplay combine to make the game a superb all-around experience. Though there are no distinct advantages of playing this version over the Vita one, its release on PC should be rightfully celebrated for giving a whole new set of RPGamers the chance to play a game that resonates just as strongly now as it first did.
...it’s a lot of fun to craft a deck to meet the challenges and stories of the road. Meeting the characters along the caravan’s route and learning their stories is a joy that drives mechanical experimentation. It’s refreshing to create harmony and boost meaning-laden signal over noise.
Ultimately, the overall conventionality of Death Come True means that it is not a title with any great staying power. It doesn’t really manage to try anything new, though the level of production shows that there is absolutely a potential future for FMV games. It’s certainly enjoyable and at its best as the clues are dropped and there are still parts of the mystery to uncover, but expectations should be tempered accordingly.
Dusk Diver inevitably invites comparisons to both Persona and Yakuza. Yet this isn’t necessarily a bad thing, as while it doesn’t have the thematic aspirations of the former or the writing and attention to detail of the latter, the decent combat and low-key charm make it an overall pleasant experience that doesn’t overstay its welcome.