Hyrule Warriors: Age of Calamity is a strong title with plenty of appeal to both Zelda and Musou fans. The enduring gameplay strengths of Omega Force’s titles are present and its interesting approach to being a prequel ensures there is some narrative interest.
CD Projekt RED's management has absolutely rushed it out before it was properly ready, and at this stage it's very much a case of buyer beware. It’s clear that lots of effort has been put into creating Night City and the well-linked major gameplay systems, but even when putting the technical issues aside, it still feels much like many open-world games that have come before.
Robotics;Notes DaSH is absolutely one for those who are already fans of the Science Adventure series rather than anything that’s going to convert anyone, though the fact that DasH is bundled with Elite makes it easier to provide a combined recommendation. It’s very enjoyable to be able to spend more time with the characters, while the excitement of its true route helps it become a very satisfying visual novel experience.
Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
Inaba’s small-town feel, the fantastic cast, incredibly personable dialogue, excellent audio, and strong gameplay combine to make the game a superb all-around experience. Though there are no distinct advantages of playing this version over the Vita one, its release on PC should be rightfully celebrated for giving a whole new set of RPGamers the chance to play a game that resonates just as strongly now as it first did.
Ultimately, the overall conventionality of Death Come True means that it is not a title with any great staying power. It doesn’t really manage to try anything new, though the level of production shows that there is absolutely a potential future for FMV games. It’s certainly enjoyable and at its best as the clues are dropped and there are still parts of the mystery to uncover, but expectations should be tempered accordingly.
Ultimately, the success of Dungeon Defenders: Awakened can’t be fully determined at this point in time, and there’s a feeling that the console releases may be where the game gets an opportunity to shine, away from the ready comparisons to its predecessors.