Although its story and presentation elements wear a little thin after a promising start, there is nonetheless plenty to enjoy thanks to a decently deep battle system that offers plenty of challenge for those who want it. It’s a strong debut that offers plenty of optimism for the developer’s future projects.
Fans of the Adventure Science series will get some enjoyment out of seeing its origins, and the mystery does eventually come together in a satisfying way. However, it’s hard to suggest it as an entry point for new potential fans when there are much better options available.
In the end, No Place for Bravery lives or dies based on the strength of its combat system. Other aspects like its graphics, music, and storytelling are passable without being outright noteworthy, but an action RPG must nail its combat, and here the game falters.
The DioField Chronicle’s real time tactical battles are a refreshing addition to an ever-growing genre of tactical RPGs. Battles are addicting and compact, and although it’s not difficult, the many choices and upgrades keeps it engaging throughout its 25–30-hour playtime.
Indie developer Wolfsden managed to incorporate several entertaining mini-games to create a charming fifteen-hour adventure. Manafinder is a cute pixel-art turn-based RPG that will appeal to many players with its sidequests and interesting battle system/
Airoheart should find its fans among veterans willing to stay patient and deal with its challenges in order to enjoy its explorative element. However, it’s difficult to see much widespread appeal with basics that are very derivative of past games, plus a general lack of polish and quality-of-life features compared to its contemporaries.
In the end, Trails from Zero delivers exactly what it promises: a unique opportunity to visit a story arc most western The Legend of Heroes fans never got to experience. Those who are looking to fill in the notable gap in the series will delight in discovering a plenitude of characters getting their fifteen minutes of fame.