Zack Webster


12 games reviewed
66.4 average score
70 median score
33.3% of games recommended
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4.5 / 5.0 - Hades
Oct 19, 2020

In Hades, Supergiant Games has crafted an exemplar of both the action and rogue-lite genres, while pushing narrative in a way that even non-fans can appreciate.

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3.5 / 5.0 - Mortal Shell
Sep 17, 2020

The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.

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2.5 / 5.0 - Othercide
Aug 30, 2020

For while at the heart of the game lies a solid combat foundation, its structure seeks to undercut it at every turn. What could have been a taut, captivating experience instead feels like too few ideas stretched too thin.

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Feb 2, 2020

It’s not the kind of game to stand the test of time and Obsidian has made much better and more interesting games in the past, but there is a pleasant experience to be had.

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4.5 / 5.0 - Disco Elysium
Nov 22, 2019

Developer ZA/UM succeeded in making a game where progress isn’t tied to the defeat of, say, four hundred rats in a sewer, but to thoughtfully engaging with the world and characters it has to offer.

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Oct 6, 2019

Built on the back of a rock-solid combat system, Remnant provides a full experience whether playing with friends or by oneself.

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Unscored - The Sinking City
Sep 10, 2019

It's the kind of game that starts with its best foot forward before petering out over the course of ten hours.

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4 / 5.0 - Slay The Spire
Feb 15, 2019

Slay the Spire is an absolute knockout of a devilishly simple concept that nevertheless merges the finesse of deck-building with the gripping strategy of a tightly-designed turn-based combat system, helped all the more by the desire to complete “just one more turn”.

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Dec 2, 2018

While its release rounds out the trio of games that have more focus on the moving and grooving than on good old turn-based combat, all the choreography in the world can’t make the game a satisfying product.

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3 / 5.0 - Call of Cthulhu
Oct 30, 2018

Outside of the stealth and action segments, none of the game is out and out bad, but a lot of it comes off as more middling than a success.

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