Atlas Fallen

FairAtlas Fallen header image
68

Top Critic Average

38%

Critics Recommend

Fextralife
6.7 / 10
IGN
7 / 10
Eurogamer
3 / 5
Game Rant
2.5 / 5
GamesRadar+
2.5 / 5
Hardcore Gamer
3.5 / 5
God is a Geek
6.5 / 10
IGN Spain
7 / 10
Creators: Deck13, Focus Entertainment
Release Date: Aug 10, 2023 - PC, PlayStation 5, Xbox Series X/S

Atlas Fallen Review Summary

FairCritic Consensus

Fluid and dynamic traversal mechanics

Weak narrative and characters

Repetitive gameplay mechanics

Atlas Fallen is an action RPG set in a vast, sand-covered world where players wield magical gauntlets to defeat powerful enemies. Critics praise the game's unique sand-based environments and fluid combat, particularly the movement and traversal mechanics, which feel dynamic and empowering. However, the story lacks depth, with predictable plot points and forgettable characters, and some critics point out technical issues such as frame rate drops and bugs. The game’s combat system stands out for its creativity but can become repetitive the longer you play.


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Atlas Fallen Trailers

Atlas Fallen - Lord of the Sands thumbnail

Atlas Fallen - Lord of the Sands

Atlas Fallen - Combat Trailer thumbnail

Atlas Fallen - Combat Trailer

Atlas Fallen - "Behind The Sand" Gameplay Presentation thumbnail

Atlas Fallen - "Behind The Sand" Gameplay Presentation


Atlas Fallen Screenshots

Critic Reviews for Atlas Fallen

Fextralife

Castielle
6.7 / 10.0
Fextralife

Atlas Fallen is a title that misses the mark when it comes to originality and amount of content delivered, but just manages to save itself with solid combat, good visuals and audio, and pretty good PC performance. A day one buy for only the most diehard Deck 13 fans, while everyone else should wait for a sale, and some time to free up in their very busy gaming calendar.

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Atlas Fallen is a solid open-world action RPG with plenty of platforming and large monsters to fight with a co-op buddy, so long as neither of you cares about story or is a stickler for high-quality textures.

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Atlas Fallen echoes other mid-00s slashers with fun melee combat and cool ideas, trapped in a run-of-the-mill open world.

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Atlas Fallen had promise, but nothing that this game strives to accomplish ever lands very well or feels fully realized. Between a lackluster story filled with generic and soulless voice acting and a combat system that loses its momentum well before the credits roll, there is rarely a moment where this game feels memorable or worth the time to finish. There is some good stuff on the surface of Deck13’s new IP, with its beautiful vistas and interesting world-building and aesthetic, but digging past the surface of Atlas Fallen shows that it is mostly hollow underneath.

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It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour.

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Atlas Fallen is far from a perfect game, but the important thing is that it's still a fun game.

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From the outside Atlas Fallen has all the pieces of an open world fantasy epic, but if you look a little more closely you'll see the cracks.

Atlas Fallen opens up a huge world and gives you some fun tools to explore it. As you immerse yourself in it and soak in the story, the experience improves, but is consequently stained by repetitive encounters with enemies. A decaffeinated combat, but a perfectly seasoned movement.

Review in Spanish | Read full review


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