Zack Webster
Developer ZA/UM succeeded in making a game where progress isn’t tied to the defeat of, say, four hundred rats in a sewer, but to thoughtfully engaging with the world and characters it has to offer.
Built on the back of a rock-solid combat system, Remnant provides a full experience whether playing with friends or by oneself.
It's the kind of game that starts with its best foot forward before petering out over the course of ten hours.
Slay the Spire is an absolute knockout of a devilishly simple concept that nevertheless merges the finesse of deck-building with the gripping strategy of a tightly-designed turn-based combat system, helped all the more by the desire to complete “just one more turn”.
While its release rounds out the trio of games that have more focus on the moving and grooving than on good old turn-based combat, all the choreography in the world can’t make the game a satisfying product.
Outside of the stealth and action segments, none of the game is out and out bad, but a lot of it comes off as more middling than a success.
Hyakki Castle promises an interesting premise but can deliver on little else besides some pretty loading screen concept art.
For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.