Zack Webster


28 games reviewed
67.6 average score
70 median score
46.4% of games recommended
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4.5 / 5.0 - Disco Elysium
Nov 22, 2019

Developer ZA/UM succeeded in making a game where progress isn’t tied to the defeat of, say, four hundred rats in a sewer, but to thoughtfully engaging with the world and characters it has to offer.

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Oct 6, 2019

Built on the back of a rock-solid combat system, Remnant provides a full experience whether playing with friends or by oneself.

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Unscored - The Sinking City
Sep 10, 2019

It's the kind of game that starts with its best foot forward before petering out over the course of ten hours.

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4 / 5.0 - Slay The Spire
Feb 15, 2019

Slay the Spire is an absolute knockout of a devilishly simple concept that nevertheless merges the finesse of deck-building with the gripping strategy of a tightly-designed turn-based combat system, helped all the more by the desire to complete “just one more turn”.

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Dec 2, 2018

While its release rounds out the trio of games that have more focus on the moving and grooving than on good old turn-based combat, all the choreography in the world can’t make the game a satisfying product.

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3 / 5.0 - Call of Cthulhu
Oct 30, 2018

Outside of the stealth and action segments, none of the game is out and out bad, but a lot of it comes off as more middling than a success.

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Oct 17, 2018

Hyakki Castle promises an interesting premise but can deliver on little else besides some pretty loading screen concept art.

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3.5 / 5.0 - Vampyr
Aug 15, 2018

For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.

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