Pascal Tekaia
Despite being a good match on paper, the system’s robustness is directly proportional to the player’s tolerance for Tetris, with plentiful combat encounters that will wear thin for some in the long run. However, the game’s other elements more than make up for any shortcomings here, with beautiful visuals, a jumping soundtrack, and a lengthy and well-written story full of characters that are a joy to get to know over the course of 20 or so hours.
In a crowded Soulslike market, Enotria distinguishes itself with its unique setting and impressive production values. Combat is satisfying, despite carrying the baggage of a few too many systems with it, most of which can however be safely placed on the backburner. The real star of the show, however, is the level design, which creates a series of showstopper moments that permeate the game’s full runtime and never let a dull moment arise.
It successfully pushes to the forefront an alien and otherworldly experience which is indeed as bleak as its name implies, but this alone does not an enjoyable time make. With large-scale issues embedded within its narrative structure, progression, exploration, and combat, the cons easily outweigh the pros.
Anybody who enjoys a sci-fi yarn that blends Stand by Me with The X-Files, or grew up in the ’90s, will find plenty to enjoy here.
Another Crab’s Treasure doesn’t reinvent the Soulslike wheel by any means. It does, however, establish some unique ideas. Not only does the shell system tie in well with the game’s unique aquatic setting, but it also adds a good amount of flexibility for players to overcome obstacles.
Born of Bread is a wildly inventive, charming, and laugh-out-loud funny game with a colorful cast and gorgeous world to explore. Unfortunately, its Paper Mario-inspired combat system quickly becomes such a repetitive chore that it markedly detracts from the overall experience.
All told, one can do far worse than Oceanhorn for a shot of Zelda nostalgia. The basics are all present and accounted for, and the game offers good presentation values for a ten-hour-or-so stroll down memory lane. It may not quite nail the sense of charm we’ve seen in similar world design or exploration, but it certainly never goes so far in the other direction as to outright disappoint.
While some elements didn’t come off as well as planned — world building and narrative fall flat despite obvious attempts to bring them more into the spotlight, for example — the overall package will still go down a treat for Metroidvania fans, and offers plenty to even bring new followers into the fold.
While it addresses many aspects lacking during the franchise’s first outing, the overall experience still misses the high-water mark it aims for, with a glut of gameplay systems and wonky mechanics rearing their ugly heads each time a measure of success is achieved elsewhere. It outpaces its predecessor in terms of quality, to be sure, but not enough to make for an emphatic recommendation.
I’m a little surprised to write these words, but I daresay that Lies of P is such a masterfully crafted hardcore gothic action RPG that it could even be said to outdo FromSoftware at its own game.
When push comes to shove, there’s just no way to ignore the terrible blow dealt to the game by its one-of-a-kind translation, evident in everything from the philosophical musings of the plot to how character arcs unfold. And if that alone wasn’t the deathblow, then the frustrating and plain unfun balance issues that made me beg for credits certainly did the trick.
While exploration is fun enough, it’s the combat system that is the real standout here, simple enough to be quickly learned but intricate enough to provide plenty of variety, particularly during the fun boss fights.
The world-building and presentation offer much to take in and enjoy, while the combat is deep and sound, with tons of variables to constantly keep up with that can turn the tide of battle at a moment’s notice.
Its relatively short runtime offers a tight and enjoyable experience that could do with a little bit more content and world-building to iron out the well-intentioned content provided. With a very solid presentation backing it up, it’s an easy recommendation for dark action RPG fans.
Despite being essentially the same game that was first released over a decade ago, Persona 4 Golden manages to avoid feeling dated to this day. A great cast of characters, an intriguing murder mystery story, and satisfying storytelling that moves at an unhurried pace are all completed by fun combat mechanics to preserve the game’s high standard.
It successfully sets out to reinvigorate the well-worn turn-based combat formula found in many games of that era while adding many smart and well-considered elements to the mix, ultimately creating a bold and involving combat experience that feels classic and fresh at the same time.
The result is a game that, despite the notable effort put forth into its writing and storytelling, is constantly dragged down by technical issues and an unrefined combat system.
It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the [action RPG] genre would be hard-pressed to not find plenty to enjoy here.
In the end, No Place for Bravery lives or dies based on the strength of its combat system. Other aspects like its graphics, music, and storytelling are passable without being outright noteworthy, but an action RPG must nail its combat, and here the game falters.
While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.