All told, one can do far worse than Oceanhorn for a shot of Zelda nostalgia. The basics are all present and accounted for, and the game offers good presentation values for a ten-hour-or-so stroll down memory lane. It may not quite nail the sense of charm we’ve seen in similar world design or exploration, but it certainly never goes so far in the other direction as to outright disappoint.
While some elements didn’t come off as well as planned — world building and narrative fall flat despite obvious attempts to bring them more into the spotlight, for example — the overall package will still go down a treat for Metroidvania fans, and offers plenty to even bring new followers into the fold.
While it addresses many aspects lacking during the franchise’s first outing, the overall experience still misses the high-water mark it aims for, with a glut of gameplay systems and wonky mechanics rearing their ugly heads each time a measure of success is achieved elsewhere. It outpaces its predecessor in terms of quality, to be sure, but not enough to make for an emphatic recommendation.
When push comes to shove, there’s just no way to ignore the terrible blow dealt to the game by its one-of-a-kind translation, evident in everything from the philosophical musings of the plot to how character arcs unfold. And if that alone wasn’t the deathblow, then the frustrating and plain unfun balance issues that made me beg for credits certainly did the trick.
Its relatively short runtime offers a tight and enjoyable experience that could do with a little bit more content and world-building to iron out the well-intentioned content provided. With a very solid presentation backing it up, it’s an easy recommendation for dark action RPG fans.
Despite being essentially the same game that was first released over a decade ago, Persona 4 Golden manages to avoid feeling dated to this day. A great cast of characters, an intriguing murder mystery story, and satisfying storytelling that moves at an unhurried pace are all completed by fun combat mechanics to preserve the game’s high standard.
It successfully sets out to reinvigorate the well-worn turn-based combat formula found in many games of that era while adding many smart and well-considered elements to the mix, ultimately creating a bold and involving combat experience that feels classic and fresh at the same time.
In the end, No Place for Bravery lives or dies based on the strength of its combat system. Other aspects like its graphics, music, and storytelling are passable without being outright noteworthy, but an action RPG must nail its combat, and here the game falters.
Citizen Sleeper is the kind of game one has to be in the right mood for. The setting is cold and alienating, while the overall mood for much of the game is a desperate struggle for survival against stacked odds. Once the stress of this abates, however, there are some genuinely lovely moments of characterization and storytelling that are absolutely worth it to experience.
Where you fall on Souldiers probably depends on whether you were an early adopter. [...] However, with great challenge comes great satisfaction, and the journey along the way is just so memorable; there were times I could literally not put the controller down, even after hours of playing.