Pascal Tekaia


54 games reviewed
64.6 average score
65 median score
46.3% of games recommended
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3.5 / 5.0 - Hellpoint
Aug 11, 2020

The end result is a highly entertaining and challenging take on a modern classic, with both innovations and rough edges alike.

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Jun 24, 2020

Nice graphics, a tuneful soundtrack, and an interesting supporting cast, each with their own compelling stories, round out the package that should be a no-brainer for those who haven’t yet played it.

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Unscored - Old Gods Rising
Jun 4, 2020

For those okay with being given very little to actually do, apart from one actual puzzle and a few token situations, and just being relegated to soaking up the atmosphere, this game will deliver a good time, even if it is only for a few hours.

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Apr 17, 2020

It would be easy to dismiss it merely as a novelty, as other peripheral-based games certainly have been in the past. But that would be doing a disservice to the ingenuity with which the designers have found a way to get players to try out a workout routine and, even more impressively, stick to it.

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Feb 24, 2020

Underneath it all lies an engaging combat system, though it’s a shame the story and writing under-serve what could have been an interesting world and cast of characters.

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Unscored - Close to the Sun
Jan 31, 2020

It’s a relatively stress-free handful of hours that can be spent instead in a state of wonderment.

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Dec 28, 2019

While it isn’t a flawless experience and absolutely refuses to hold the player’s hand, it does manage to set itself apart by virtue of its unrelenting difficulty, all while telling a story that comes closer to Lovecraftian fiction than many of its contemporaries.

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Unscored - The Executioner
Nov 26, 2019

Unique it may be, but that alone does not constitute a quality game that should be experienced by others.

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4 / 5.0 - Sparklite
Nov 14, 2019

It’s easy to pick up and play, and just as hard to put back down.

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3.5 / 5.0 - A Knight's Quest
Nov 11, 2019

While the game’s structure feels immediately familiar, A Knight’s Quest does manage to set itself noticeably apart in several key areas, usually in a favorable way, though not without some flubs that are of major consequence.

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Oct 26, 2019

With a time-traveling story, turn-based combat system, and cast of characters that could have been lifted from such classics as Chrono Trigger — complete with robotic party member — it’s a shame that it is ultimately let down by an unengaging narrative, extremely tedious gameplay loop, and a combination of a lack of challenge and crushingly high encounter rate.

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3.5 / 5.0 - Indivisible
Oct 17, 2019

Expertly executed designs, visuals, voiceovers, and musical score still make Indivisible a great joy to behold, but its shortcomings do take away some of the triumph of actually playing it.

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4.5 / 5.0 - The Surge 2
Oct 6, 2019

The Surge 2 is like a juicy, metal-plated bone that gamers looking for a well-crafted yet brutal combat experience can really sink their teeth into: it will push them to their limits, hurt and punish in all the right ways, but offers that sweet, sweet payoff when you finally emerge victorious.

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2.5 / 5.0 - Dandy Dungeon
Sep 17, 2019

The whole package gels together to make a game that stands out, though not always for the right reasons.

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The game is a triumph in world-building and character-driven storytelling, and its combat system is versatile enough to support it through its mammoth eighty-plus-hour runtime.

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Originally conceived as DLC for the game’s Switch port, the franchise’s catalog of celebrated musical compositions and Nintendo’s unusual interest in lending its crown jewel to an indie developer quickly turned Cadence of Hyrule into a standalone entry that somehow manages to combine the best of both worlds.

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3.5 / 5.0 - Shadows of Adam
Jul 5, 2019

Although its story isn’t always flawlessly compelling, it manages to be an overall fairly enjoyable experience that doesn’t overstay its welcome.

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Jun 4, 2019

Fell Seal is a game that is easy to recommend simply because it does everything well.

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Apr 17, 2019

To the average gamer, the game’s repetitive nature in the face of its overall lack of multiplayer alternatives will spell anathema.

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Mar 25, 2019

There’s just an overall lack of polish to the combat system, storytelling, and flow of gameplay that belies any goodwill I might have carried into this experience.

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