Pascal Tekaia
It successfully sets out to reinvigorate the well-worn turn-based combat formula found in many games of that era while adding many smart and well-considered elements to the mix, ultimately creating a bold and involving combat experience that feels classic and fresh at the same time.
The result is a game that, despite the notable effort put forth into its writing and storytelling, is constantly dragged down by technical issues and an unrefined combat system.
It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the [action RPG] genre would be hard-pressed to not find plenty to enjoy here.
In the end, No Place for Bravery lives or dies based on the strength of its combat system. Other aspects like its graphics, music, and storytelling are passable without being outright noteworthy, but an action RPG must nail its combat, and here the game falters.
While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
Citizen Sleeper is the kind of game one has to be in the right mood for. The setting is cold and alienating, while the overall mood for much of the game is a desperate struggle for survival against stacked odds. Once the stress of this abates, however, there are some genuinely lovely moments of characterization and storytelling that are absolutely worth it to experience.
Where you fall on Souldiers probably depends on whether you were an early adopter. [...] However, with great challenge comes great satisfaction, and the journey along the way is just so memorable; there were times I could literally not put the controller down, even after hours of playing.
Watcher Chronicles may scratch an itch for those in need, but ultimately fails to leave a lasting impression.
It’s a relatively short ride and well worth taking, as long as one’s expectations are dialed in correctly from the outset.
Voice of Cards: The Isle Dragon Roars is an entertaining and creative diversion while it lasts. It certainly sets itself apart with relative ease but it does suffer a bit from diminishing returns.
Gamedec presents a rich world that would be worth revisiting again, though perhaps with an extra layer of polish needed for its narrative.
Although there’s a lot to like about this latest release, some key issues still keep it from truly excelling and gaining as strong of a foothold in the west as it would otherwise be capable of.
The Forgotten City is an easy recommendation for those who place more emphasis on storytelling than action combat. It is an engaging mystery set in an intriguing location, and the time loop mechanic makes it quite forgiving of mistakes, even going so far as to encourage players at times to break the Golden Rule themselves to trigger the next jump back in time.
What’s clear is that this game won’t win over those who were previously on the fence about the series. While the narrative, combat, and management aspects all work as intended, they probably appeal to different audiences rather than create one cohesive experience; those finding satisfaction in one particular area may end up being frustrated in another.
The Yakuza games are very much their own thing, and are so densely packed with content that they may require some palate-cleansers in between. But for those who don’t mind doing some serious homework in the form of three mandatory amazing-in-their-own-right prequels, this collection is easily a must-play.
This handful of nitpicks notwithstanding, NieR Replicant is a resounding success and a great opportunity to experience a remastered version of this hidden gem.
Some rather important missteps with the combat make the experience far too toothless, annulling the sense of fast-paced action and dramatically lowering stakes upon defeat.
It’s a solid and certainly unique game that can be quite enjoyable when approached with the right expectations.
When judged simply on how successful it is in providing a horror game as rich in atmosphere as it is in enjoyable inventory-based and traditional puzzles, the game effortlessly scores high marks.
Ghost of a Tale is and does a lot of things, some impressive but not all of them great triumphs.