Pascal Tekaia
Watcher Chronicles may scratch an itch for those in need, but ultimately fails to leave a lasting impression.
It’s a relatively short ride and well worth taking, as long as one’s expectations are dialed in correctly from the outset.
Voice of Cards: The Isle Dragon Roars is an entertaining and creative diversion while it lasts. It certainly sets itself apart with relative ease but it does suffer a bit from diminishing returns.
Gamedec presents a rich world that would be worth revisiting again, though perhaps with an extra layer of polish needed for its narrative.
Although there’s a lot to like about this latest release, some key issues still keep it from truly excelling and gaining as strong of a foothold in the west as it would otherwise be capable of.
The Forgotten City is an easy recommendation for those who place more emphasis on storytelling than action combat. It is an engaging mystery set in an intriguing location, and the time loop mechanic makes it quite forgiving of mistakes, even going so far as to encourage players at times to break the Golden Rule themselves to trigger the next jump back in time.
What’s clear is that this game won’t win over those who were previously on the fence about the series. While the narrative, combat, and management aspects all work as intended, they probably appeal to different audiences rather than create one cohesive experience; those finding satisfaction in one particular area may end up being frustrated in another.
The Yakuza games are very much their own thing, and are so densely packed with content that they may require some palate-cleansers in between. But for those who don’t mind doing some serious homework in the form of three mandatory amazing-in-their-own-right prequels, this collection is easily a must-play.
This handful of nitpicks notwithstanding, NieR Replicant is a resounding success and a great opportunity to experience a remastered version of this hidden gem.
Some rather important missteps with the combat make the experience far too toothless, annulling the sense of fast-paced action and dramatically lowering stakes upon defeat.
It’s a solid and certainly unique game that can be quite enjoyable when approached with the right expectations.
When judged simply on how successful it is in providing a horror game as rich in atmosphere as it is in enjoyable inventory-based and traditional puzzles, the game effortlessly scores high marks.
Ghost of a Tale is and does a lot of things, some impressive but not all of them great triumphs.
Even after having completed the game, it’s hard to know exactly what to make of Paradise Killer. The concept of an open-world murder mystery is very intriguing, and the world offers enough piecemeal rewards to spur on thorough exploration. But the flip-side of that same coin is the potential to severely hamstring the pacing of the already difficult-to-navigate narrative.
Death end re;Quest 2 carries over most of the first installment’s major aspects — both good and bad — while also distancing itself enough from its predecessor to make it feel almost standalone. However, the removal of a number of unique ideas previously implemented means the shortcomings are much more apparent this time around, and the formula established by the first game is starting to wear woefully thin.
The end result is a highly entertaining and challenging take on a modern classic, with both innovations and rough edges alike.
Nice graphics, a tuneful soundtrack, and an interesting supporting cast, each with their own compelling stories, round out the package that should be a no-brainer for those who haven’t yet played it.
For those okay with being given very little to actually do, apart from one actual puzzle and a few token situations, and just being relegated to soaking up the atmosphere, this game will deliver a good time, even if it is only for a few hours.
It would be easy to dismiss it merely as a novelty, as other peripheral-based games certainly have been in the past. But that would be doing a disservice to the ingenuity with which the designers have found a way to get players to try out a workout routine and, even more impressively, stick to it.
Underneath it all lies an engaging combat system, though it’s a shame the story and writing under-serve what could have been an interesting world and cast of characters.