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No Place for Bravery

Glitch Factory, Ysbryd Games
Sep 22, 2022 - Nintendo Switch, PC

OpenCritic Rating


Top Critic Average


Critics Recommend

83 / 100
Paste Magazine
4 / 10
Lords Of Gaming
7 / 10
3.5 / 5
Hey Poor Player
4 / 5
75 / 100
No Recommendation
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No Place for Bravery Trailers

No Place for Bravery | Release Date Trailer thumbnail

No Place for Bravery | Release Date Trailer

No Place for Bravery - Demo Trailer thumbnail

No Place for Bravery - Demo Trailer

No Place for Bravery - Announcement Trailer thumbnail

No Place for Bravery - Announcement Trailer

No Place for Bravery Screenshots

Critic Reviews for No Place for Bravery

No Place For Brave is an incredible top-down adventure that tells a touching story about the lengths one will go for family. Its weighty combat is challenging but fair which makes each battle a thrill. Although I did encounter the occasional bug which stifled the pace, this didn’t hinder what was a wonderful and touching experience.

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Allowing it to weather or crumble under your second guesses is part of the process, but what remains after all that is probably something true and real. That is the care of being a critic. Even detestable homage deserves that respect.

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No Place for Bravery tries to carve its own place in a flood of Souls-like titles hitting the market to some success. Its excellent, yet tragic, story continues to resonate strongly with me and some of its set pieces were truly captivating. The combat was serviceable with a decent amount of enemy variety and always demanded my attention. However, the game was let down by its bland pixel graphics and technical hiccups.

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Ultimately though, No Place for Bravery is so heavily indebted to its influences that it never carves out a real identity of its own. A game that should lean heavily on its combat, and on telling its story, instead becomes bogged down with frustrating traps and repeatedly going over the same ground. The reliance on opaque systems and too many written lore extracts also detracts from the accomplished visuals and sound. In a market increasingly crowded with games drawing from the same well, it isn’t clear that there is a place for No Place for Bravery.

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No Place for Bravery surprised me in many ways. When I first started, I was ready for a gory festival of combat with a good story to go along with it. What I got was a beautiful, dark narrative that pushed me to reach the end credits far more than the promise of combat would have. The things I loved most are things I can’t talk about in this review for fear of spoiling the experience - No Place for Bravery feels fantastic to play, and Glitch Factory has created a story that will stick with me for years.

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No Place for Bravery is another stellar soulslike for genre fans to add to their library on the Switch. By taking the best elements from Sekiro and translating those into a fast-paced, isometric ARPG with deep world-building and compelling narrative hooks, No Place for Bravery does more than enough to provide a title that stands out amidst a sea of samey competition.

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No Place for Bravery is an interesting piece of goldsmithing that has been given a twist that is not new, but here it has the merit of seeming so at least. Under an umbrella of beautiful 2D art, in the form of an action adventure, we have nothing less than a sort of Sekiro. A soul-like game that goes further by appealing to direct combat and the lack of accessories, such as character level upgrades, weapons, magic... so that the calculated and precise fight is the most vital. All stuffed into a story of fantasy, epic, decadence and fatherhood. A lot of ambition of course, which is not always up to par. Rhythm and uneven situations, some problems in that combination of demanding combat and skill, in its 'action-RPG' proposal, without the RPG. But still worth it for more than just enjoying its hard-working graphics and sound.

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No Recommendation / Blank

The current Switch build of No Place for Bravery is so buried under technical problems that you should stay far away. But if and when the problems are fixed? I wasn’t able to see the end of No Place for Bravery, making it difficult to fully evaluate. It certainly has some good pieces: great art, a strong concept, and satisfying combat. Maybe that’s enough for it to be worth a shot. Still, from what I did see, it’s hard not to feel that with a bit more thought and care No Place for Bravery could have been a much better game than it is.

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