The murder mystery experience that unfolds throughout the Famicom Detective Club games is a strong reminder of the importance of a well-written and nuanced story. Remasters can easily hold up when based on beloved characters or franchises. To have a 30-year-old visual novel presented to an entirely new generation and be well received by new players is a testament to the game's storyline.
It's inexpensive to boot and simple to keep up with, making it markedly less of a chore to log into, have fun with for an hour or two, and hop back out of unlike most service games. It's got a fun style and look to it that makes it all the more inviting, and solid enough mechanics to master that I feel satisfied coming back to practice. Straight up, it's also just fun as hell to play something that isn't so grim or serious, making Knockout City a success in my eyes.
There's a joy to knowing that if you take a photograph of the flamingo on the right side of the car, you won't have time to get a photograph of the rhino on the left projectile shitting against a concrete restraining wall. Even if you advance the film, and knock your grandfather back into the club car's bench seat as you clamber over him as fast as your little limbs can. There's joy in begging your family to go on the ride just one more time while you've still got film and daylight left.
undefined.For all the game's problems, though, it provides some truly excellent moments that I'll remember for a long time. I shouldn't be shocked that a major AAA game like Village would fall into AAA traps, but there's something special about Village that felt like it could escape the franchise's own sordid past and deliver something as revolutionary-if not more-than RE7. But, like all things camp, maybe we'll reevaluate the game's banality in a decade or two; Village might be a cult oddity in good time.
I'm cynical because the assumption that Housemarque has made here is that AAA games are a genre unto themselves, one whose form is based on cinematic regurgitation, excess, and the speed of disposability. And what sucks is they're slowly being proven right. Prestige television came early to this console generation, and I'm sure for many it will happily pass the time and then it will pass away into memory because memories are short, and there's always a next big thing, and then a bigger next big thing.
No Man's attempt to save Miss Mass from being murdered, and its implications for the universe, so brilliantly mirror the self-indulgence of a tragic romance. To the people in a relationship, everything is the start of something big and meaningful, like an entire universe forming, exploding, and expanding outward. What is it that sparks abiogenesis? What is it that sparks love? Are both an accident of proximity and fire? These questions aren't necessarily answered in Genesis Noir. But the asking is beautiful all the same.
But when it came time to put my gun down and watch a cutscene, I found myself wanting to pick up my phone. Outriders is worth playing for its story missions, which offer well-designed encounters and engaging gameplay. Outside these missions however, there's little worth seeing.