Top Critic Average
The Legend Of Korra game is the "much, much worse" scenario, and the kindest thing to say about it is that it serves a similar function to the anemic stage performance in "The Ember Island Players." Through sheer inferiority, it's a reminder of what makes both the series it's based on and the games it imitates so beloved.
The Legend of Korra is rife with potential that sadly goes unexplored. While combat is satisfying and the animated series is visually well represented, it lacks the tactical depth to entice hardcore action gamers and the storytelling to truly satisfy fans of the show.
While it may not satisfy those who are experts in this genre, The Legend of Korra is an excellent game for younger players and will be undoubtedly be a gateway game for fast paced character action. Hopefully Activision will hire Platinum Games for future titles and will fix their reputation for delivering licensed, assembly line produced, soulless cash grabs. Korra fans are very lucky.
At the end of the day, I wish The Legend of Korra was a fully-featured retail release. While Platinum has done a great job in terms of delivering a solid action romp, the jarring cutscenes and open-and-shut story leave little in terms of replay value. Avatar and Korra fans will likely rejoice at the fact that they're finally getting a decent game.
There was so much potential for Korra when you consider the once-in-a-lifetime opportunity for a developer like Platinum to work on the combat, but it seems like the Japanese studio's B-team showed up for this project. The game is certainly better than any of the previous efforts to adapt the Avatar universe, but it falls short of expectations. On its own, it's just an average character action game with a bland story that offers little incentive to come back for seconds. You're better off sticking to watching the show.
The Legend of Korra is a more-than-competent stylish action game and a fine example of Platinum's pedigree, but as far as an authentic Avatar experience in game form? Not so much. Putting a premium on combat, not characters and story, waters down what makes this Nickelodeon series so special.
The Legend of Korra is a sound adaptation of the cartoon it’s based on. It has all the hallmarks of the original series, including a distinct visual style and incorporation of elemental bending into its gameplay, but it feels much too shallow to elevate itself beyond anything more than passable.
Despite a poor use of its license, The Legend of Korra still provides some fun for its price. It might not live up to Platinum Games' sky-high pedigree, and you might be compelled to call it their first misstep, but The Legend of Korra is a good starting point if you want to see what Platinum Games are all about.
The Legend of Korra is a game that has a clear understanding of the source material, but without the budget to really dig in and do that material justice. Platinum offers up a diet version of the gameplay that made it famous, which is still difficult enough to stymie casual players. For $15 though, fans may find the best Avatar game available.
While The Legend of Korra can be an entertaining game, camera issues and often frustrating difficulty spikes mean that the release never reaches the potential of its brilliant source material. For fans of the series, the four to six hour completion time coupled with good replay value will make the cheaper price tag worth a shot. For everyone else, though, this is a sometimes enjoyable but largely forgettable action romp.
The Legend of Korra may be the smallest title Platinum Games has worked on, but the inclusion of newly animated cutscenes, the original voice actors and a mostly enjoyable combat system should please fans of the series. In other areas, the game falls on the lighter side with horrendous level design and a sheer lack of content.
The Legend of Korra dissipates potential as quickly as it disappoints a prospective audience. Korra's fiction and Platinum's development lineage impart a veritable dream team of narrative and design, but neither party seemed to bring the necessary hardware to live up to their respective and respected standards.
The Legend of Korra is a disappointment, an unbalanced action game that will likely frustrate its young fans alike – as well as die-hards who live for Platinum Games' over-the-top action roster. Its presentation hits the mark, and Pro-Bending can be fun, but, as such, it's not worth bending over backwards for.
A serviceable adaptation on the fighting side of things, but where's the charming characters, story and heart of the Korra TV series? I don't know, but it's certainly not here. Sorry folks.
There simply isn't anything here to interest fans of the show, fans of good combat games, or even budget gamers looking for a solid downloadable title for their new consoles.
Between the show's inventive premise and Platinum's development skill, The Legend of Korra could have been something truly special. That potential makes it all the more disappointing that this game is so aggressively mediocre.
The Legend of Korra game simply does not reach the pedigree of its protege. There are some redeeming features to be found, but the game still has a number of issues that keep it from greatness.
The Legend of Korra teases the potential greatness of an Avatar game but quickly turns into a sloppy mess of tedium and lazy design enjoyed only by the most dedicated and tolerant fans of the series.
There are few redemptive qualities to The Legend of Korra. Decent gameplay could have been made excellent if only there were more enemy types and, perhaps more importantly, the environments weren't so uninteresting. The story is shallow, the characters are shallow, and the world is shallow. It's bewilderingly underdone; there's very little content and it doesn't really engage with its source material. It doesn't even feature subtitles, so deaf people won't be able to follow it. You might be able to waste a few hours with it, but after that, it'll only be good for gathering dust.
The Legend of Korra by all means should have been a much more enjoyable games given the studio behind the title. But the large amount of repetition and lack of level design conflicts with player enjoyability.
There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget. You can't blame the IP, which offers a rich vein of material. Regardless, this is the first major blemish on the studio's reputation; a misfire that means Platinum's name no longer guarantees quality.
While this review of The Legend of Korra reads like a laundry list of problems, there are times when the game is genuinely enjoyable and shows masses of promise. Those times are all too rare however, and you're less likely to be cracking a smile than you are to be cursing at a game engine that feels cheap, rushed, unpolished, and simply not good enough to compete.