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Some of the additions in Afterbirth break whatever thematic cohesion might have existed more than what has come before. Laser-cyborg Isaac doesn't quite fit with my reading of the game but then, what the hell, maybe it's just a game about shit, blood and tears after all. And it's a fantastic example of the form.
Afterbirth is a weighty expansion, filled to the brim with content, to a game which was already no slouch when it came to things to do. What may be regarded as 'the base game' is challenging, enjoyable and intriguing and worthy of the purchase. What sets Afterbirth apart from those foundations is the mechanical minutiae, providing hundreds upon hundreds of hours of exploration, competition, and manic fun.
Nicalis has shown up the majority of developers with Afterbirth, highlighting how overpriced and lacklustre some Season Passes can be. The Binding of Isaac fans will be overjoyed with this rather generous package, which is filled to the brim(stone) with new content that will keep you greedily returning for more.
You should absolutely play Afterbirth. If you're already an Isaac diehard, or someone fresh to the genre, Afterbirth has hours upon hours of genuine joy in store for you. But you should know it will also have moments of soul-annihilating frustration. Maybe that's the price for flying so close to perfection.
'Afterbirth' is an expensive addition when compared to its base game, but it is truly an expansion. To the right player it will provide far more entertainment than a AAA season pass typically would, and at a fraction of the price. If I thought I had a problem quitting Isaac before, I might as well stop trying now.
The game, however, doesn't come without detriments - As a rougelike, you can expect the game to kick your arse, over, and over, and over again, especially when first starting out; learning different attack patterns and clearing hectic rooms can be a pain, and can easily harm your enjoyment when you get owned by an inescapable attack in some later instances - Another issue is the lack of proper stat tracking and item explanation; whilst on PC this can be remedied by using Missing HUD 2, console and portable players are stuck up creek without a paddle, sadly. This can be annoying when you need to quit out and check exactly what an item does, only to be confused and have it ruin an amazing run. However, once you learn more of the game, overcome the difficulty, and start to experience some of the wacky and crazy combos you can execute, I'm sure that no matter what kind of gamer you are, you'll be hooked!
The Binding of Isaac: Afterbirth+ is a perfect match for the new Nintendo Switch. Is easy to grasp and its pace suits perfectly the Switch portability. With hundreds of weapones, enemies, mysteries and rooms to explore... you got plenty to sink teeth into.
Review in Italian | Read full review
The Binding of Isaac is a game old-school Nintendo would have never allowed on its home consoles, as was the case until its stance softened with a previous iteration on Wii U and New 3DS; the Switch, ultimately, feels like a perfect fit for Afterbirth+. It's a game you can pick up and play for 15 to 20 minutes at a time, you can jot down or screenshot your favourite seeds, there are daily challenges, the ability to play in any of the Switch's control configurations and also couch co-op. These features make this a great title for those looking for something a little more portable to add to their Switch lineup, while it naturally also works well enough when played on the TV.While Nintendo has definitely changed its stance in the last few decades, this game feels like a blend of old-school mechanics and new-age thinking; it's an homage to the challenge and style of old games, while simultaneously presenting itself stylistically as being something more contemporary. If you're looking for a game that will be different each time you play it, look no further.
The Binding of Isaac: Afterbirth adds more replayability to an already endlessly replayable game. The wealth of new content will keep new and seasoned players alike coming back for more. While the fresh challenges are fun and Greed Mode adds a new spin, more new ways to play with the Isaac franchise would make the Afterbirth expansion top-notch.
The Binding of Isaac: Afterbirth+ is the most updated console version and features two-player co-op. With both Joy-Con, there is a lot of game here to play with someone friendly. With over 10 endings and a seemingly endless amount of unlockable content/features, expect to get far beyond 100 hours logged in. For its price, The Binding of Isaac: Afterbirth+ pretty much has it all and more thanks to the Switch hardware. For some it may become a grind, and others may never be able to get past Edmund McMillen's wonderful sense of humour. Those who get beyond those quibbles will have one of the most addictive and creative indie games in their pockets and on their TV.