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FullBlast is a vertical scrolling shooter that will be sure to hit you in the nostalgia feels as you play through its 12 levels of single or coop action. The game is reminiscent to the arcade shooters of the 80's and 90's. The game supports a heavy metal soundtrack that will keep you pumped up as you shmup your way through multiple levels with 4 mini bosses and 3 mega bosses.
FullBlast is a cool vertical shooter which offers a decent amount of content if you opt to play all the levels. The 3D environments make for an interesting battlefield, especially when the screen begins to rotate and you see all the buildings below spin around as you’re taking out the alien invasion. The music is almost a Rock compilation and fits the mood perfectly, it really gets you pumped for showing these E.T.s who’s boss! Just like other Ratalaika Games titles, I would advise you to carry on playing after the 30 minute platinum as the game only gets better as you progress through all 12 levels.
There are many shooters out there, but this budget title is a “blast” for some quick alien-blasting fun on the go. With a few more options and levels, it could be fantastic, but it's worth having a go if your trigger fingers are itching for some old-fashioned blasting action.
It's possible that nostalgia has quite a bit to do with it, but I had a great time with FullBlast. Those who miss the genre, or who simply aren't quick-reacting enough for the more punishing bullet hell style, should certainly give it a look.
Though FullBlast is just a pretty middle-of-the-road title it’s not going to win any awards, and there are certainly multiple indie titles out there that are better in a variety of areas. That said, it isn’t as aggravating as some at the top and not as boring as many at the bottom so since it is also budget-friendly it is at least deserving of an audience. If you were hoping for a shooter with a slightly slower pace that is more forgiving FullBlast is a fine choice.
Truth be told, I had some fun with FullBlast. The visuals are solid, the gameplay is good, and it could have been a stellar title with some more polish. The strange text issues show that this was a bit of a rushed game, along with the fact that the game actually crashed on me twice while looking at the leaderboards. If you are a fan of the classic days of shmup games, FullBlast is worth checking out, just don't expect anything revolutionary in the genre.
At the end of the day, there's not much especially wrong with Fullblast. It plays fine, looks quite nice and even with its minor flaws it's a pretty fun little game. If you haven't experienced much of this genre before you'll probably find it quite refreshing and great fun. Veterans may get an all too familiar feeling of déjà vu and it's definitely not up to the standards set by the true classics, however it's a good enough distraction for a few hours. Let's be clear; there aren't enough of these types of game as it is on modern home consoles, so it's a welcome addition to the Wii U library and it's not going to break the wallet either due to the (current) reasonable price point.
Too many modern shmups are bullet hell shooters, so it’s refreshing to play one that doesn’t totally flood the screen with bullets at every moment. With decently fun gameplay, easy Achievements/Trophies, and a low price, FullBlast offers just enough bang for your buck.
FullBlast is a nifty little diversion for those that have a few bucks to spend on a shoot-em-up, but with lenient difficulty, generic presentation, and unremarkable gameplay, you might have a better time with another bullet hell game on the Switch eShop.
FullBlast joins the growing wave of 2D shoot'em ups that's building up the Nintendo Switch catalogue but other than its fluid gameplay, it doesn't really provide for an intense, gratifying experience in any other way. Repetitive patterns, a dull audiovisual component and an overall feeling of doing the same thing over and over again put FullBlast in the passable efforts category.
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FullBlast is hard to fault entirely in one particular of its many aspects. It doesn't do much wrong: it controls well, the music is nice enough, the visuals, while not impressive, do look clean. It gets the action going, yet it fails to capture the attention because it's too repetitive and not engaging enough. It's neither good nor bad, it just feels dull. Nothing outstanding distinguishes one level from the next, and the lack of anything truly surprising or groundbreaking means that it feels more like work than entertainment to get through all the levels and see the ending. Online leaderboards, while they are a good addition (and are seriously lacking in the brilliant re-releases of old classics on Nintendo platforms), won't be its saving grace. The boring repetitiveness of the action, music, and scenery is likely to put off the most purist of fans, who will likely prefer to whip out an old classic rather than sticking around for too long in this newer title. Lack of content, replayability, and engaging factors hold back what could have otherwise been a much better home console experience, and proves that copy-pasting a mobile game onto a home console is not a good idea.
FullBlast is an average scrolling shooter that will provide enjoyment for an hour or two. The main problem is that it is far too easy, and its ideas are consistently being stretched too thin