Top Critic Average
12 Is Better Than 6 is a game which doesn’t take itself too seriously, yet it offers brutal and satisfying combat mechanics which you’ll quickly pick up yet spend the whole game trying to master. Maybe not recommended to those who don’t like games which have you retrying segments over and over again, but everyone else should check it out upon release.
If you are looking for an interesting top-down shooter with some fresh mechanics, something with a pen-and-paper art aesthetic, or you just have a soft spot for a good, old-fashioned western, 12 Is Better Than 6 is a good title to consider. It's mix of face reaction with stealth setup can turn the tides from calculating to chaotic at any moment, keeping you on your toes.
Ultimately, I had a lot of fun with 12 Is Better Than 6. It’s not your standard twin-stick shooter. There’s a huge tactical element alongside the standard twitch shooting.
12 is Better Than 6 provides quick, intense battles coupled with a great soundtrack and visuals. I had an enjoyable time in the Wild West – much more than expected. A few tweaks could go a long way, but as it is, I highly recommend this game to anyone looking for something unique in the twin-stick genre.
12 is Better Than 6's art style is what first drew me in. It features a hand-drawn style where the environment, the weapons, and all the people look like they've just been sketched on a white piece of paper
A stylish top-down shooter brought down by mechanical quirks. They say that 12 is better than 6, but this game is only holding 6. It's good, but it has some work to do if it wants to get all 12.
On Switch, 12 is Better Than 6 is much more of a mexican let down than a mexican stand off. It sure had some potential as a far west hand drawn Hotline Miami but issues like frame rate dropping, protagonist stuck near some walls or very disappointing A.I. make it a game that can be hard to enjoy. Too bad.
Review in French | Read full review
12 is Better Than 6 has good combat and a great art style, but is held back by technical issues, unpredictable AI and some odd design decisions. The issues hamper the gameplay and, whilst there is a story, it's entirely forgettable and delivered in awkwardly written dialogue. It's probably best to stick this game's obvious influences.