You can eventually tie a stick of dynamite to a rat, who then runs after the first enemy he sees. It's devilishly awesome.
Ultimately, I had a lot of fun with 12 Is Better Than 6. It’s not your standard twin-stick shooter. There’s a huge tactical element alongside the standard twitch shooting.
On Switch, 12 is Better Than 6 is much more of a mexican let down than a mexican stand off. It sure had some potential as a far west hand drawn Hotline Miami but issues like frame rate dropping, protagonist stuck near some walls or very disappointing A.I. make it a game that can be hard to enjoy. Too bad.
Review in French | Read full review
A stylish top-down shooter brought down by mechanical quirks. They say that 12 is better than 6, but this game is only holding 6. It's good, but it has some work to do if it wants to get all 12.
12 is Better Than 6's art style is what first drew me in. It features a hand-drawn style where the environment, the weapons, and all the people look like they've just been sketched on a white piece of paper
12 Is Better Than 6 is a game which doesn’t take itself too seriously, yet it offers brutal and satisfying combat mechanics which you’ll quickly pick up yet spend the whole game trying to master. Maybe not recommended to those who don’t like games which have you retrying segments over and over again, but everyone else should check it out upon release.