Top Critic Average
When Crimsonland released way back on the PC in 2003, little did it know it was going to be ported to PS3, PS4, PS Vita and now Xbox One. 10tons studios created one of the most addicting top-down shooters ever. Thats a bold statement to make in a opening paragraph in a review, but Crimsonland could back it up. The pure enjoyment when playing this game is like no other, but does the addictive gameplay get too repetitive? How does Crimsonland hold up to other modern top-down shooters? Let's find out.
Crimsonland isn't the Indie highlight of the year, but what you do have is a solid 2D Arena Shooter that works as a nice distraction when you may only have a short window for playing a game. You can stick it on, have a quick play and then get back to whatever you are doing. There is always a place for game like that in our opinion and it is more than welcome to take up what little space is does on the PS4 HDD.
Crimsonland is an old game that is dressed up with some new clothes. It's not good looking; it has no story, and it has no gimmick to make it more attractive. Even so, it's still going to get players hocked until they finish all the levels, and that is a sort of quality that is not easy to find nowadays.
Crimsonland is now up there with Super Stardust HD as one of my favourite twin-stick shooters. It may not blow you away with the visuals, but looks certainly don't matter when it's packing this much content. Added to the fact that the Xbox One version includes new content, this is a must buy for fans of the genre and for those looking for a fun co-op experience.
With the onslaught of dual-stick shooters on the last generation of consoles, it’s surprising that it has taken until now for this generation to get its first great shooter, but Crimsonland can take pride in being the premiere dual-stick shooter on the PS4.
While it won’t win points for its complex and challenging story or trying to push boundaries Crimsonland is a thoroughly satisfying arcade-style twin-stick shooter that I will likely return to periodically for quite some time. While it isn’t graphically very impressive and the sound is relatively limited there’s no denying the power of its gameplay. It is adrenaline-fueled, brutally challenging, over-the-top, and should be considered a must-have for shooter fans!
If you like retro shooters and relax by blowing stuff up, Crimsonland is an easy way to spend a few afternoons as long as you don't expect anything groundbreaking. Some of you may want to stay away unless you have constant access to couch co-op, as it can overstay its welcome after every mission is said and done.
A simple, but enjoyable shooter that presents endless screens of enemy hordes to blast through. It's not particularly original, and doesn't look or sound that great - but Crimsonland nevertheless provides a fun challenge for those who might enjoy a game whose roots can be traced straight back to Robotron 2084.
Crimsonland has always been a book that you can judge by its cover: A loud and silly twin-stick shooter that throws buckets of enemies at you as you fend them off. Not the most complex game ever devised, it's still a firm slice of action that's perfect for killing aliens and time.
Sure, it's nothing spectacular to look at and it can get repetitive extremely fast; however, if you had some mindless enjoyment from various 10tons titles like Butcher for instance, then Crimsonland will certainly give you a short burst of entertainment.
Crimsonland is an accessible guilty pleasure. You can start up the PS4 and within a minute you will be blasting your way through countless hordes of monsters, literally painting the town red with no real reason as to why! 2-4 player local co-op makes it a worthy contender for some multiplayer action with friends, it's just a shame the lone gamer can't take it online and team up with other loners for some hectic multiplayer sessions.
Crimsonland is a very simple game that is tough to master. Whilst being a lot of fun while it lasts, we can't help but feel that it's missing that undefinable something. There are definitely visual shortcomings that some people won't be able to get past (although that's more on them than the developer) and though there's simple enjoyment to be had, there's also a feeling that a lot more could have been done to mix things up for players who want a deeper experience. It'll definitely be one that you'll pick up every now and again for a quick hour of cathartic Survival mode gunplay though, that's for sure.
It's mindless fun, with enough addictive strategy to keep playing. I loved weaving through the hundreds of enemies (whether they were zombies, spiders, or something in-between) so I could reach a power-up orb at the last second, to suddenly fry everything around me with a flame thrower. It's a great time all around, and if you have the itch, give it a try.
If you're looking for a top-down action release that offers bite-sized levels for you to dive into for a few minutes at a time with a difficulty that slowly ramps up as you go, then you should give Crimsonland a try. It doesn't reinvent the wheel, but it does offer a solid and entertaining arcade-style release on Nintendo Switch that is worth a shot.
Don't be fooled by its simplistic, retro visual stylings. Crimsonland is enormous fun, and the perfect game to dip in and out of on occasion. Will you keep coming back for more though? Probably not.
Crimsonland's antiquated, cookie-cutter gameplay doesn't break new ground at all, but beneath the copious amounts of blood saturating the screen, you'll find that there's still some fun to be had in this mindless mutant massacre fest.
Crimsonland is a fun game to sit down with two or more players while trying to compete for a spot on the leaderboards, but it ultimately feels more like a distraction itself, than a twin-stick murderfest without distractions. Even destroying hoards of spiders, zombies, lizard people, and aliens can get a little bit old when there's not much more to the fight than cookie-cutter enemies, random weapon spawns, and a blood spattered field. Perhaps this will all be better suited when it releases on the Vita.
It may not be outstanding to look at, or indeed listen to, but Crimsonland is a pure, easy-to-pick-up gameplay experience that comes dangerously close to becoming pretty addictive stuff.
Crimsonland is a top-down arcade shooter which is great fun in short bursts. You will spray bullets and other projectiles through waves of enemies gaining perks and using temporary power ups along the way. The game is a great couch co-op game to play with your friends and you will spend a lot of time playing the survival mode trying to get higher on the leaderboards. It lacks online multiplayer, so don't expect anything of that nature. Quest mode won't take long to complete, but it's three difficulties will keep you occupied. Each quest does not take long to complete, so there is a nice flow to progressing through the mode. Overall, Crimsonland is a fun, stable little game which is a blast to play. It might be a little expensive at $14, but if you enjoy killing hundreds of enemies in twin-stick shooters, then you won't go wrong with it. I will admit that when I first looked at Crimsonland, I didn't expect much. However, the game grew on me as I played it.
Crimsonland delivers an adequate shoot-em-up performance for the PS4, with plenty of modes to choose from and a fun blastathon for you and your friends. However, it lacks in presentation and diversity, two areas that needed more depth in order for the game to stand out on the console. It's decent, but forgettable.
Crimsonland is exactly one video game: a perfectly competent twin-stick shooter, and nothing else. Unfortunately, the title's quests feel a bit half-baked, and the whole thing could do with a facelift. However, with an addictive survival mode, a proliferation of interesting perks, and a host of guns to collect, those in the market for some mindless action are likely to find a lot to like here.
Crimsonland is what people who don't play video games think video games are. It's full of combat that is bloody, violent, and lacking any motive or reason. You can't really call it mindless, though, because it does take a lot of strategy to get through the more difficult levels. Before games tried taking on Hollywood like they do now, there were many more titles like Crimsonland, games that exist simply as games, and there's nothing wrong with that if that's what appeals to you. The mechanics and gameplay hold up over time, it's very challenging, and the couch co-op and survival modes give it longevity. Just understand that Crimsonland often feels more at home on the first Xbox rather than the Xbox One.
Progressing the twin stick shooter genre is no easy task, and Crimsonland makes a mechanically valiant if visually lethargic attempt. There are the foundations of a great game here - the moment to moment gameplay is a basic yet guilty pleasure of relentless, gratuitous violence, and the perk system and weapons within a level are consistently and immensely rewarding to use. While the action is ludicrous, fun, dumb and obnoxiously brash, the game is let down by its bland presentation, repetitive and uninspired quest mode and non-existent level design. It hides what is, at its core, an addictive and sadistically entertaining experience. It will make you realise how awesome it would be to have something like Dead Nation or even DOOM on the system. Oh, wait...
Crimsonland is plentiful in action, weapons and all sorts of bonuses and additional elements that will keep its players amused, especially if there are four of them. What it does less well is its level design, which feels repetitive and it lacks something innovative that would let it stand out.
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Crimsonland is has a rewarding perk system and fun guns to use on a level-to-level basis. People who care about obtaining the best scores will find more value here than most. Still, its repetitious level design and bland presentation make it a duller experience. Why not add structures to the levels such as walls and maybe some vegetation? Broken down 2-story buildings would be nice. Weapons and Perks are the highlights. If only the rest matched up.
Crimsonland offers some good twin-stick shooter fun that you'll really enjoy blasting your way through. It's great and addictive when trying to polish off the levels, but it is a little simplistic - that's ultimately what separates it from the likes of Doom.
Although Crimsonland has tight controls and some neat survival mode variations one can't help but feel disappointed with the overall experience due to its generic presentation, too much emphasis on chance, and monotonous quest mode levels.
Crimsonland isn't a game that's out to change the world — it's a simple shooter that gets the job done and does it well. With the exception of there being no online co-op, I don't have any major complaints about this game. If you're into super violent twin stick shooters then this is a game you should try out.
Contrary to its looks, Crimsonland still delivers frenetic fights that are impossible to reproduce in web browsers. But bigger and more beautiful twin-stick shooters rose to fame during the game's decade-long slumber, leaving 10tons playing catch-up.
There is a lot of thought that has been put into this game's survival modes, and people will enjoy that side of things. It's just a shame that thought couldn't be put into the rest of the game.
It's the safest, most generic example of the dual stick shooter in years. There's no denying there's a visceral thrill in the action that it offers, but let's just say it's just as well the game's priced to be a cheap bit of throwaway fun.
Crimsonland is a fairly forgettable experience hindered further by unattractive audio and visuals. While you have to admire its retro-style arcade feel and gameplay, sadly it’s not enough to keep you engaged for long. Survival mode has the longest legs but even then it’s not something I found myself wanting to return back to long term.
Based on the 2003 game of the same name, Crimsonland is a fun four-player dual-stick shooter with 60 levels and a nice variety of baddies. Unfortunately, it's also insanely dull. The levels rarely change and the weapon drops can lead to a lot of frustrating deaths. The few good ideas are overshadowed by too many questionable design decisions to count.
In its current state the game should have been a £1.99 PlayStation Mobile title, not a £7.99 PlayStation 4 game. The title is coming to PS Vita this week and will be cross-buy but not cross save, and is certainly more suited to short bursts of gaming on a bus.
Now, this being a twin-stick shooter, Crimsonland's other failings could have been overlooked if the gameplay was fantastic. However, the gameplay is pretty basic as far as this genre goes, and it rarely elevates itself past mediocre.