Top Critic Average
Then I remembered. Those things aren't a game. The game is sloppy controls which cause you to constantly do the wrong thing accidentally with disastrous consequences; is inconsistently interactive world design; is a cover system whereby you get stuck on scenery or it guesses incorrectly where you want to move. The game is insta-fail stealth missions, wave-defense missions, escort missions, missions where what the characters say and what the objective is don't match up. The game is five crashes to desktop, including two which required me to reboot my machine before it would reload. The game is restrictive objectives which don't make use of the possibilities provided by the open city or the hacking mechanics, and checkpoint positions that force you to re-watch short cutscenes or re-perform rote actions after every death.
Is Watch Dogs the genre defining experience we were expecting back in 2012? No, it isn't even close to that. Is it a bad game? Not by any stretch of the imagination. It is a fun and entertaining experience that does have a couple of faults, but is more than worth your investment of money and time.
Watch Dogs satisfactorily fulfills its premise but not quite its promise. It is not a game-changer by any means, but it is well-crafted, high-quality, adult entertainment.
Watch_Dogs combines an astonishingly detailed world, a gripping storyline, creative game mechanics, a myriad of missions and activities, and improvisational tactical sandbox gameplay to create a truly next-generation open world game. Phenomenal. No other word for it.
Regardless of price point I guarantee you will get full value for your dollar with this game. I struggled to find any significant faults. Watch Dogs gets about as close to a perfect score that I'm comfortable giving. If you are on the fence about this game, don't be. This is the game that makes spending that hard earned money on a next-generation console worth it.
Rent first, buy if you like. Watch Dogs isn't for everyone. However, if you do like stealth-based open world action games, there are hours of gameplay, so it's well worth your money.
Watch Dogs could've easily been Grand Theft Auto with tech equipment. But Ubisoft Montreal has managed to flesh out this experience as something more, making fantastic use of the technology and applying it just right to deliver a remarkably deep experience. Furthermore, the presentation is quite good on newer game machines, and all the aspects click--albeit with somewhat inconsistent driving controls and AI. This game may have been a long time coming, but it's been worth the wait.
After a generation that brought us seven years of countless linear and identikit shooters, Watch Dogs is the open world adrenaline shot that fatigued gamers needed. While the story could have been better and Ubisoft have made a few questionable design choices, it's rare to see a big budget game that offers players freedom in almost every aspect of its design – and, more importantly, one that is this much fun while doing so.
Watch Dogs represents a step into a scary real-world future. It raises social and governmental questions around a person's right to privacy. It delivers combat, stealth, story, and an incredible amount of side content to bring the whole world to life. I'm amazed at what the team at Ubisoft has delivered here, and I'm glad that they treated the hacker world with more respect and attention to detail than any other game or movie to date. I'm hopeful that Watch Dogs becomes a franchise because it is the best sandbox title I've ever played.
Watch_Dogs borrows game play elements from GTA, inFamous and Assassin's Creed (among others), adds a hacking dynamic and pulls it all together into a great game. Despite some standout visuals though there's nothing here that feels like a leap forward in gaming, and I can't imagine the core game feeling much different had I played a last-gen version. It doesn't tarnish the experience, but players looking for a reason to need a new console still don't have one.
Polished to a mirror sheen, and bursting with content, Watch Dogs is a great looking game with a thriving open world and an empowering premise. It suffers from being an amalgamation of every other major Ubisoft game, to the point where it doesn't feel as fresh as it deserves to, but it's still a varied, rich, thoroughly dense experience.
With a deep storyline, plenty of side content, and a gorgeous rendering of Chicago to explore, Watch Dogs brings a lot to the table and truly unlocks next-generation graphics in a whole new way. Watch Dogs is a beautiful, mesmerizing title.
Watch_Dogs may not have the best story out there and certain elements may not be 100% perfect, but things mesh together in a beautifully large open world playground that will leave you wanting more, and will pretty much always provide what you're looking for.
Watch Dogs doesn't have the depth you'll find in a Grand Theft Auto title, but it does have a unique gameplay experience through hacking abilities, a gorgeous gaming environment to play in and enough added content via side quests and online play to make it worth your time.
All in all, definitely one of the most unique and creative games of this genre I've played. Great voice acting, excellent cut scenes, damn decent dialogue, and lots of replayability.
2014 will have better games, stronger ideas and more visually impressive spectacles, but none of this stops Watch Dogs from being another very fine offering from Ubisoft Montreal, a studio that has a commitment to both quality and narrative that should always be admired.
Watch_Dogs has its up and downs. The game was designed to put control into the player's hands and it succeeded. I thought the concept was incredibly epic and it didn't leave me with that "I wish I could do this" feeling I get from some games. The power to play the game how you want is also a bonus. Also, if you're looking for a game with a ton of replay value, Watch_Dogs will definitely do it. While I figured Watch_Dogs would have been a more sophisticated version of GTA, it isn't. It can be frenetic at times and sometimes, that's all you need to have some fun.
The story highlights underlying issues in society while still staying true to the original point of video-games, to have good fun. As a package, Watch Dogs is easily one of the greatest titles available on next-generation consoles and I for one cannot wait to see what Ubisoft do with a sequel.
Watch Dogs isn't inspiring or revolutionary, but it's a well-rounded approach to open world gameplay. Completing the story and merely sampling the various side activities can last over thirty hours, with plenty more left to do. The focus on hacking lends to more cerebral gameplay, and the multiplayer is solid. So get out there and get hacked.
What you can walk away with is, like Assassin's Creed before it, Watch Dogs has walked into a genre otherwise owned by one of the most popular and rewarded developers in the industry and holds its own. The question will always be "is it better than GTA?" and at this stage the answer is invariably no, but it's early days for a game that builds on the strengths of its core marketing line, while balancing itself out on various fringe areas. It fails to expand upon its own principles though, and as a result remains slightly out of line with its potential. But damn, what potential it has.
Watch Dogs has the guts of a masterpiece. This ambitious project had the foundation to be one of the most amazing interactive experiences in history. Therefore, it's with a somewhat dejected heart that I must deduct points for falling short in several areas.
Does Watch Dogs live up to the hype? It depends on how hyped up you were. For me, the game wasn't a disappointment at all. It's a fun, addictive game that will offer hours upon hours of playing time. The hacking aspect is the shining light of the game, and is done very well. With that said, I didn't feel like it was breaking much new ground in terms of gameplay or story. Watch Dogs is worth the investment, but don't expect something that reinvents the wheel.
Watch Dogs is an unmitigated triumph, that's for sure. Considering the game is a new IP, it does a lot of things incredibly well and lays the foundation for a franchise that has the makings of being a potential Assassin's Creed beater. Despite a few puzzling design decisions and an almost glacial start to the campaign, Watch Dogs is worthy of your time. There's no doubt about that.
Though the new-generation moniker may be cliché, it rings true in the dense and beautiful presentation of Watch Dogs. Most of the many, many systems on display have been sharpened to a fine point despite a few that fail to reach their full potential. While minor bugs, inconsistencies, and a lackluster story restrain Watch Dogs, its impressive environments, fluid interconnected mechanics and welcome multiplayer components set the bar for future open-world experiences, and help it to stand as a sign of things to come.
Watch Dogs is a fun open world experience. However, the repetitive chases and the formulaic gameplay tend to get tedious and boring after a while. As such, you might want to enjoy the different multiplayer experiences and take frequent breaks to just roam around the city.
Ultimately, Watch Dogs feels a lot like what you'd get if you asked the Assassin's Creed team to make a game in a similar vein as Deus Ex: Human Revolution. While it doesn't quite hit the high points that Deus Ex does, Watch Dogs smartly combines elements of the two franchises into something that's certainly worth playing.
It's probably one of 2014's most hyped games, and it delivers on some levels. It is just let-down by the fact that Watch Dogs promised so much two years ago when it was revealed.
Watch Dogs isn't just another open-world game. It redefines what is possible in the genre and sets new standards which the competition will be hard pressed to match. Here's hoping that this is just the first chapter in the story of ctOS and vigilante hackers, and that Ubisoft can find a convincing way to continue the series in the future. The first piece of DLC, another single-player campaign, has already been confirmed. Chicago is a pretty big place and could still be concealing all kinds of interesting characters we've yet to meet.
These games are all crafted with more care than the actual storyline, and come complete with their own skill trees and upgrades. If I ever got bored with anything from the core game I found myself getting distracted by these for hours on end. Even if you don't play open world games, it's worth giving Watch Dogs a try just to get your hands on these experiences.Despite the fact that Watch Dogs hasn't made any meaningful impact on the genre, I found myself having a ton of fun with it. Between the deep levels of customization and the sheer breadth of content, there's no shortage of things to do. If Ubisoft can take the game's core fun factor and marry it with an actual "next-gen" experience the next time around, they'll have something truly special.
Ubisoft has certainly upped its game in the past several years, with Watch Dogs being yet another display of both the publisher's ingenuity and willingness to take risks, all for the benefit of players.
Like Grand Theft Auto V before it, sometimes it's not enough to simply be big and well-made. Watch Dogs feels like a collection of promising concepts with nothing solid holding them together. Aiden Pearce should have been that something, but instead, he's just a character meant to sell cool looking hats in collector's editions. Perhaps that can be rectified in a sequel, but for now, Pearce is pretty big issue, and so is his propensity to kill people in boring, cover-based shooter-y ways.
Watch Dogs is an origin story of sorts for a vigilante killer. Aiden Pearce is to Chicago what Batman is to Gotham, or more a more apt comparison would be to describe Pearce as more of a high-tech Punisher. The story is adequate to pull players through to the end and you can play much of the game approaching situations in your own, non-violent way, but the campaign forces extreme gunplay more than we wanted.
Watch Dogs is solidly entertaining and a lot of fun to play. And while it could've achieved true greatness if it had followed through on its most ambitious promises, it is still better than a lot of what's been released this year. The hype seems already to be benefiting the sales figures. Everything about Watch Dogs tells us that we are all susceptible in the digital age.
Watch Dogs isn't a hack job, but it isn't the next-gen revolution that many were expecting either. It's a game largely made up of mediocre bits and pieces, but is elevated far beyond the sum of its parts by its brilliantly dynamic sandbox and often gripping mission design. You'll want to see Aiden Pearce's tale through to its conclusion despite its flaws, but it's those unpredictable and sometimes spectacular moments of vigilante justice that will keep you connected to Ubisoft's latest open world.
Watch Dogs on PS4 executes fresh gameplay ideas with aplomb, marking one of the first games of this new generation of consoles to innovate within its genre. It's a slower, smarter sandbox shooter with an astounding degree of content, but despite resonant themes of technological overbearance, its poorly handled story likely won't grip you.
Although we would have liked greater rewards and penalties, the technology powering multiplayer is impressive, and there's lots to do, from hacking rivals and hunting fixers, to searching for files and escaping a tablet-controlled police force. After an opening act bogged down by tutorials and dodgily scripted story sequences, Watch Dogs removes the shackles, takes some chances and begins to live up to its own hype. Despite its pacing issues, Watch Dogs manages to tell a worthwhile story that's backed up by some novel new ideas in both single and multiplayer.
Watch Dogs won't please everyone. Its shallow narrative and bland protagonist detract, but those looking for a finely-crafted open world game that eschews parody and satire for an overall darker tone will have a great time in Watch Dogs' digital Chicago.
Watch Dogs may not be the "next-gen" game that many had the expectations for, but it is a fantastic game that is worth experiencing. Hacking is both your weapon and your toy. Enemies will cower at your feet and the city will bend to your will as you walk amongst the low-tech plebs. Unique gameplay and a beautiful living world sets Watch Dogs apart, establishing itself as a great outing and the strong foundation of a new franchise.
Ultimately, the vast amount of content that you get for Watch Dogs help inspire us to overlook its graphical shortcomings. It may simply be yet another GTA clone that didn't meet our expectations, but it still plays efficiently and offers a staggering amount of fun for players to explore every pocket of this tech-noir version of Chicago.
The game won't be for folks who prefer a more straightforward action game or shooter. But if you're a fan of open world games and would like to try one with a more cerebral approach, then you'll want to hack into Watch Dogs and give the title a spin.
Watch Dogs is a very good game - and occasionally a great one - but not a landmark game or any sort of classic. It's a fine open-world game with a fantastically detailed setting, and one you'll happily play for weeks. In fact, with a good thirty to forty hours of content, that's probably what it's going to take.
Watch Dog's gritty story and dystopian near-future are paper-thin, but the amount of stupid fun you can have running around Chicago and "hacking" things more than makes up for it.
Watch Dogs is a solid game, but I feel it falls short of the mark Ubisoft set for it. The single-player experience is a decent length and there's plenty to do around town, it's just too bad I never know what the game wants me to focus on. Aside from that, the game's world is rich in fascinating points of interest for you to explore. Throw in some decent multiplayer that works somewhat seamlessly with the single-player and it's an overall solid game. Too bad Aiden is just such a cardboard prop.
The fact that Watch Dogs has come out as second-best against the juggernaut that is the Grand Theft Auto franchise doesn’t mean it’s a bad game; it’s quite the opposite. It’s quite a great achievement for a brand new IP to come out and be as good as it is and to also try to do some new things on such a large scale. Its multiplayer is by far one of Watch Dogs‘ stand out components and this is where you’ll start to see some great videos floating around online from the community as they invade your game. Watch Dogs has dozens of hours of content and will certainly keep you entertained its world and what’s on offer.
Treated like the Second Coming, Watch Dogs has arrived riding a tidal wave of hype and has turned out not to be a momentous event in gaming, but instead just a great game. In some ways, Ubisoft has done it a disservice by creating expectations it could never live up to, as this is a wholly entertaining experience on its own terms. The campaign is massive and full of enthralling missions, the voice acting and characterization (outside of Aiden) is impeccable and it's jam packed with enough content to keep gamers satisfied until Grand Theft Auto VI.
Watch Dogs might not be the defining next-gen experience that Ubisoft has claimed it would be, however, being able to hack your way through Chicago might be one of the must fun open-world experience I've had to date, save for Saints Row 4 of course.
Watch Dogs was a decent first attempt in what I guess will become a series of games due to the new IP record breaking sales for Ubisoft. I would like to see a second game that fixes some of the games biggest and also small issues. Watch Dogs does many things right though like the hacking being a stand out feature in the game due to its endless amount of fun moments that can come from it, and also have gameplay is effected due to hacking elements. To sum it up Watch Dogs gets a majority of it right, but some big fixes are needed in Watch Dogs 2 to make it the game we all expected in 2012.
If you were expecting Watch Dogs to take the genre in new directions then you're going to be sorely disappointed. With that being said, Watch Dogs is still an engaging and often times surprising action game. The hacking component doesn't offer a lot of depth despite it being such a big theme in the game, but there are plenty of moments where it adds a refreshing spin on a few of those same old, open-world tropes. It's well-crafted, highly polished and a very strong debut for a new franchise.
Watch Dogs is a revolutionary sandbox that redefines player freedom and choice... that was subsequently eaten by a big bloated open-world game that takes less risks than it should.
In a day and age when Internet and personal privacy appear to be very liquid ideas, Watch Dogs resonates with just a little more impact as you guide Aiden on his quest for revenge. The overall package is a good one, with a lot of care and features that make Watch Dogs feel like a more sophisticated Grand Theft Auto. It is not quite the revolutionary title people were hoping for, but Watch Dogs is still an excellent game in its own right.
If you are a Wii U only owner, Watch Dogs is a decent buy if you want a GTA-like experience, but I'd wait for a used copy or a price drop. Although the driving hinders the game, good graphics and a decent amount of content make this a good, but uninspired game.
Watch_Dogs may not be the benchmark experience for sandbox gaming that Grand Theft Auto V was, but it's still an enjoyable experience in its own right. Compelling side missions, refined combat and some unique hacking elements make this a must for fans of the genre, but if you're looking for a grand, city-spanning story to get stuck into, this won't be a game that will hold your interest beyond a few hours.
Watch Dogs was graphically disappointing on launch from how it was presented in E3 2012 but what it offered in terms of gameplay and replayability, the game does not disappoint. You'll have a lot of things to do in Watch Dogs to keep you company and that overshadows the flaws of it. We hope to see more better gameplay, improved driving, and an interesting story in Watch Dogs 2 this year.
What Watch Dogs does hint at is bright idea with an even brighter future. Once the shackles of the previous-gen have been wrenched free the potential is there to make a truly groundbreaking title.
Watch Dogs is a great game that has a lot to do in the singleplayer but the multiplayer is painfully repetitive and not fun. The game stands on its own as a great singleplayer free roam but one that is outshined by Grand Theft Auto V.
A highly enjoyable GTA clone but one that doesn't quite have the panache of Rockstar's best or the inspiration to make the most of its otherwise enjoyable gameplay concepts.
Imaginative, cleverly integrated online play helps to bolster Watch Dogs' less exciting single-player offering, which fails to capitalize on its ambitious hacking concept in any truly memorable way.
It is Open World: The Game, and as such, struggles to find an identity of its own beyond its entertaining hacking hook and the inspired multiplayer. But those two elements make up a sizeable portion of the game. There are moments of genuine brilliance buried in the game that elevates it above mediocrity, but its reliance on increasingly tired design does it a disservice.
Ubisoft Montreal should certainly be applauded for trying something new within the bounds of the genre - hacking in Watch Dogs is genuinely innovative, despite the threat of gimmickry - however, Watch Dogs has ultimately failed to live up to its hype. It's good, but it could, and probably should, have been great. The underlying irony of Watch Dogs is the fact that the game itself suffers a bit too much from an identity crisis.
Fundamentally that's the overriding feeling of Watch Dogs. It's a game that has so much to offer and so many things to do that it can't fail to engage you as a player. But eventually you'll realise it's not all good and what you find interesting is done. There's little to compel the player to finish in terms of the way it does things, aside from that square button which allows magical occurrences to happen. With this introduction to the world of hacking Ubisoft have created a behemoth of an IP, one that promises much. Like its predecessor though, we'll have to wait for the tighter and more focussed second iteration, removing what didn't work and improving that which did, to realise that full potential.
Not a grand slam or even a homerun, 'Watch Dogs' is very much akin to Ubisoft's other flagship series, 'Assassin's Creed,' in this respect, the initial entry is engaging (and frankly, 'Watch Dogs' is far more gripping than the original 'Assassin's Creed' could ever hope to be), but at times feels like a really high-quality tech demo. There's a load of promise from the Disrupt engine and the game license itself. The story of Aiden Pearce is money well spent, even if the buildup doesn't get nearly the payoff one would expect. The little added bonuses feel tad bit gimmicky, but up until recently, Ubisoft never tried to heavily promote them as selling points. What a future 'Watch Dogs' game needs to work on are its driving physics and its graphics; there isn't a reason why the next game should begin to match expectations of the E3 demo; what gamers have been offered here maybe lacking in sheer 'wow' factor, but had that demo never been as stunning as it was, I'd argue the end product might have been received more favorably.
Watch_Dogs on Wii U is a tricky one. The game isn't bad, far from it even, but the six month wait is a bitter pill to shallow. Not much has been added to make it truly different from other systems and the overall presentation could have been slightly better. The large amount of missions, the huge world to traverse and additional functions give this game a solid running time of 20 hours. There are problems here and there, but if you decide to pick it up, you can have potentially fun with it.
For all Watch Dogs' wonderful forward-thinking largesse—its very serious aesthetic concern with memory and surveillance and violence—it still thinks small. The plot confuses memes with jokes, confuses hoops with plot points, confuses Deadmau5 with cool. We move from person of interest to person of interest, as in a Raymond Chandler story, but unlike in a Chandler story no larger structure takes shape. We uncover only more hacking, more people of interest; jabs are taken at corruption but the corruption is only a type of information, a thing to hack. We hop up and down the ladder, from club to ghetto to skyscraper, but each setting is just a new set of boxes and cameras and targets. It is assumed that the setting will tell the story, but the city will not speak.
These missteps get corrected through truly next-gen multiplayer that'll pervade the experience if you let it, along with gobs of side-objectives, collectables, augmented reality games like NVZN (third-person alien blasting around the city), and digital trips that allow Ubisoft to add fantastic elements like the Spider tank. The focus on setting up Watch Dogs as a new franchise will pay off in the years to come, but it does come at the main game's expense.
Ultimately, there are a number of things Watch_Dogs does right. It's a solid enough feeling open world to warrant checking out. The hacking mechanic, whilst at times negated by an easy shootout, does open up a huge number of possibilities within gameplay. A solid base for Ubisoft to build upon, Watch_Dogs does more wrong than it does right, and ultimately results in a frustrating example of a game designed by committee and with very little that is "next gen" provided. Oh, and Ubisoft? Please get rid of that silly underscore for the sequel.
Watch Dogs is a bold, ambitious game that delivers well in some areas, though nevertheless feels like an iteration away from reaching its potential; the inevitable Watch Dogs 2 could be one to keep an eye on. It's a sizeable, enjoyable game, but one that is let down on the Wii U by poor optimisation and disappointing performance; the frame-rate is inconsistent but tolerable while on foot, but often struggles badly when driving. It's possible to play Watch Dogs and work through these bottlenecks, but that shouldn't be expected of the gamer in a big-budget, pricey retail experience.
Unfortunately, the extra time it took to get on the Wii U did not lead to improvements over the other versions and some technical issues remain unaddressed.
Review in Portuguese | Read full review
On the whole Watch Dogs is undoubtedly worth a play. It may have its faults but Ubisoft have kicked off a new series that not only delivers promise but a tremendousamount of choice as to how you want to approach your game.
It's obvious a sequel will be coming, but Ubisoft really needs to take a good hard look at this title and address the glaring issues and stereotypical plot if it wants the future of Watch Dogs to be a successful one based on quality, and not the result of a huge marketing push that hides the fact this isn't the next level in the genre it was touted as being.
I have very little doubt that there's a bright future ahead for Watch Dogs, at least at the cash register, and I'm sure I'll be fairly hyped for whatever comes next in the series. But, it's hard to recommend Watch Dogs to anyone that isn't absolutely ravenous for a new PS4 or Xbox One game to play.