Top Critic Average
Lumo is a shout back to all those games many of us love and miss. It's frustrating at times, but when you skate this close to the source material it’s to be expected, and is a risk worth taking.
Lumo is a very fun and visually stunning game. The controls work flawlessly, the game offers plenty to, the puzzles are a good mix of easy and nerve wreacking, but they’re never frustrating. The difficulty curve is just right. I had a great time doing this Lumo review, and I’m sure you’ll have fun as well as you work towards unlocking its shiny Platinum trophy for your collection!
An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.
Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
Lumo is a big, puzzley, dungeon-romping love letter to the history of gaming, filled with references to a huge number of titles but still more than able to carve out its own identity.
While the score below is very much based on my experience (duh), you can knock this grade up a half point if you love games that revel in challenge and restarts. Lots and lots of restarts. Regardless, this is a well-priced indie with a lengthy, ten-hour campaign. I also suspect that there are players out there who might end up loving the idea of Lumo more than the execution. That said, if the controls could be made less frustrating I would love to see a sequel.
LUMO is a surprisingly fun throwback to a genre of puzzle adventures lost to the winds of time, and also a loving nod to the career of its creator. It's an enjoyable dungeon crawler with some fiendish puzzles and punishing death traps.
Lumo might not be perfect, but in resurrecting a very specific sort of puzzle adventure that the industry has seemingly forgotten, Gareth Noyce’s heartfelt love-letter to the past succeeds in weaving a yarn which manages to feel both fresh and compelling at the same time. This is the isometric platform puzzler you never knew you wanted.
Lumo has a heart. It’s filled with a charming aesthetics, classis retro style gameplay, fun references to other franchises, and just offers a solid good time for platforming fans. It has a moody if somewhat chill soundtrack, a simple yet fairly pleasing visual design, and it just makes me smile every time I play it.
Lumo brings back the isometric platform genre in an experience that fits right into the Nintendo Switch catalog. Thanks to its well implemented difficulty curve and to the immense amount of references to retrogaming classics, Lumo is certain to gain a place in the heart of many players, even if its fixed camera may occasionally cause some issues but overall, this is a pleasant and praiseworthy game for all.
Review in Portuguese | Read full review
Lumo packs many different challenges and puzzles into its oldschool isometric 3D platform adventure format. It can be tough at times, but it's nevertheless thoroughly enjoyable - riffing on many classic British games of the 80's that you mightn't know, but will enjoy discovering.
Lumo is an enjoyable puzzle platformer. Putting aside the isometric perspective, the challenges feel right, and it's satisfying to solve each one of them. It is enough to offset the humor if you don't get the references, and the challenge lasts long enough without feeling tiresome. Even though the UK players will get the most out of the title since it's tailored to their retro scene, it is still fun for everyone and well worth owning if you're a fan of something different in puzzle platforming.
Lumo is a wonderful little platformer that celebrates its heritage without relying on it too much. Players of any ability will find plenty to enjoy here, and slight issues with the perspective does little to diminish such a charming, engaging experience.
Imperfection does not readily detract from the successes that Lumo achieves, a heartfelt love letter to the revered golden era of gaming that has been created with thoughtful ingenuity. The isometric camera angle can frustrate in how it can lead to imprecision, but it’s hard not to come away charmed by the game’s enchanting design.
Lumo provides a modern isometric platformer, offering (as you'd expect) improved audio-visual presentation over the classics of the genre, whilst still providing the same kind of entertainment. There's fun from spotting the references to old and obscure games (like Jack the Nipper) and other things ("Take your brain to another dimension. Pay close attention"), but it's the gameplay that's the biggest source of entertainment here. Many rooms serve as mini challenges as you attempt to clear obstacles and avoid dangers, flick a switch to activate something somewhere else or perhaps stop for something that requires a bit more thought, such as pushing mirrors about to redirect some laser beams. Occasionally the fixed camera makes progress through a room more difficult than it should be, and there are moments in the ice zone where the game moves from "tough-but-fair" to "ruddy annoying". There's also the old school mode for those seeking a stern challenge, or there's fun to be had replaying the regular mode as you go seeking out more hidden items and bonus games.For retro kicks with a modern feel, or for those curious about this genre and the experience it offers, this is certainly an enjoyable adventure.
Lumo definitely caters to specific crowd and may not be for everyone, but it's easy enough for anyone to be able to play. It creates isometric gameplay which is forgotten in this day & age. Lumo offers a pick-up and play experience and has collectibles worth seeking for those who enjoy going after them.
You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce. The title shows that he has the chops and creativity to take another shot at a style of game that has been long-abandoned.
As a modern-day homage to the Golden Age of Gaming, Lumo manages to put a refreshing and contemporary spin on a number of the wonderful retro games that so many remember fondly.
Overall Lumo did have its fun moments with some puzzles that were really fun, however they seemed to be not nearly enough of them. Some of the fun seemed to be pulled out of the game due to difficult platforming angles.
Lumo suffers from some fairly serious shortcomings, but they are shortcomings by design. The isometric jump puzzle genre died a long time ago, as far as I’m concerned, and while Lumo is a very well done homage to this, it just brought back the urge to assume the fetal position and rock myself back to sanity. Despite this, it is a very good, if simple, game that I played through, to completion, in a single sitting. You get a crazy amount of entertainment for your money, and you aren’t bothered with fighting or health mechanics, either.
Lumo had the makings of an instant classic. A retro tribute without the retro graphics, combined with an adorable character make for a very tempting game. It even had pop culture references to yesteryears that some people would recognize. But mechanically, Lumo had critical flaws. Isometric views should never be hindrance to gameplay, but rather a style of presentation that offers a unique experience. And that’s where the game fell short.
Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times. The game does have a certain charm to it, and I would recommend it as a nostalgia trip for players that grew up with similar games, but this will not be for those who aren’t fans of classic titles or puzzles.
Lumo has bags of charm, and I’m actually quite impressed with the overall presentation and the variety of puzzles and platforming challenges, but it’s very hard to forgive for those clunky, inaccurate moments. The game became less enjoyable the more I played it, and the knowledge of that destroys any enthusiasm I might have had for playing it again
Lumo takes all of your rose-tinted memories of the isometric adventure genre and manages to faithfully re-create them – whilst making the much-needed changes that make going back to those old games so painful. True, some gamers won’t appreciate the soft touch, but Noyce caters for them too if they want more of a challenge.
I like how the game continually adds new challenges and mechanics up through the campaign. Having to retry various parts pads the length of the game, which is actually relatively short. Lumo has some bright moments with interesting puzzles but it doesn’t have much else.