Top Critic Average
Armature Studio is really coming into its own as a developer and 'Dead Star' is proof of that. It's one of the most accessible MOBAs to date, and doesn't feature the high barrier of entry that plagues so many of its contemporaries. This is largely circumvented thanks to a wonderfully done tutorial. There's not another game quite like it on the market, which ensures that I'll continue to go back to it frequently.
Dead Star is a cool twin stick shooter with fun online multiplayer. Teamwork however is essential for both victory and fun, that like with most games, that all comes down to the player base themselves and doesn't reflect on the quality of the game.
Dead Star is a dynamic and entertaining mash-up of top-down shooter and open MOBA variant. It initially seems simple and straightforward, but the more you play it, the more its tactical and strategic depths become apparent. Ultimately, it's a really enjoyable game that offers intense, competitive PvP action, from exciting one-on-one dogfights to pitched battles involving many players.
Dead Star takes the MOBA blueprint and flips it on its head. Stripping the genre down to its best elements and applying a slick sci-fi layer, it brings something truly new to the table that doesn't feel like a simple retread.
Playing Dead Star is like eating at a fusion restaurant down the street. You order all the food you like, only to realize the California rolls don’t pair well with the kung pao chicken. On paper, the whole thing sounds delicious, but in the end the effort to combine them gives you a stomachache. It’s not a bad game; it just doesn’t do anything striking with the mechanics it borrows. The character art is wasted by its lack of use, as is the story, which could have benefited from a dedicated single-player campaign. Playstation Plus users may want to give it a shot, but I am sure there is better food on the block.
Mixing the structure of a MOBA with the gameplay of a Twin-Stick Shooter Armature Studios delivers an unusual and interesting arcade. There are some balancing problems but Dead Star is the best way to approach the Battle Arena scene, especially for console gamers.
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Dead Star has the basics of combat and ship balance right, to the point that even losses have their fun moments. Its primary shortcoming is that it allows too great an advantage for pre-made groups, which is especially a problem considering the wonky matchmaker.
Dead Star is quite fun, unique and serves as a great spin on both old and new genres, but one can’t help but feel concerned about the game’s longevity. Hopefully Armature will spice things up with more updates in the near future, but as is, it’s still a fun little diversion that’s worth a whirl. So in the end, it’s not a real supernova in the multiplayer gaming universe, but at least it’s still a pretty light show amongst it all nonetheless.