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Duet's narrative may also be hinting at something touching or maybe perhaps a profound truth, but I'm afraid I may be missing the point or overlooking into things. But, as often is such the case with art games, maybe that's precisely the point here.
For better or worse we live in a world where endless arcade games are a hot commodity and a vice even the most casual gamer has indulged in for hours more than expected.
What I experienced instead was a not-infrequent fury that a game could so thoroughly botch precision controls, while trolling you with a presentation designed to lull you into a meditative state, then punishing you for not being able to focus on precise tasks, over and over and over again.