Top Critic Average
Furious and reckless action, tricky jumps and a crazy amount of bullets: if you're an hardcore enthusiast who loved the 16-Bit era and if you're in for a real challenge, do yourself a favor and give a chance to Rive... You won't regret it.
Review in Italian | Read full review
The game might be short, but there’s a lot of replay value in it if you want to get all of its trophies, including what will surely be a very hard Platinum trophy. For the main game, you can expect to be done in 4-6 hours, and since you’ll need to replay it here and there to get the rest of the trophies, you better learn what the game has to throw at you! I loved Rive, and hopefully, you give this one a try!
I had a ton of fun with the game as I wrote my RIVE review. The campaing is roughly 6-8 hours long and is very dependant on skill – if you choose to drop down to Soft mode you can complete the game a little faster. The game is fun, fast-paced and looks great, and you should all go out and add it to your collection to reward Two Tribes for all of their hard work.
One of the best just got even better! RIVE: Wreck, Hack, Die, Retry! was an exhilarating ride for fans of all styles of space shooters to start with, but now even more genre enthusiasts can enjoy this stunning effort thanks to the extra difficulty mode offered. As for those who signed up for the initial release, they also have some fantastic reasons to come back and enjoy the excellence that Two Tribes has delivered. Will this superb shooter be transferred to Nintendo Switch now, rather than staying on the near enough finished Wii U? Given how amazing this update was, the only thing that could possibly better it would be the promise of further tweaks, and maybe even a multiplayer element, all in time for a Switch release! For now, PC and PlayStation 4 gamers are in for a massive treat with this sublime update…
It's always a shame to see a company hand in their final game, but Two Tribe's RIVE is a fantastic swan song. Featuring some tight shooting and platforming with difficult and creative fights and some really entertaining and well-acted characters, RIVE shouldn't be missed by anyone looking for a fast-paced explosive romp.
Checkpoints are frequent and the Game Over message keeps comically cycling between nostalgic pleas to “Insert Coin” or puns based on your method of death (“Kentucky Fried Pilot” if blown up, “What the Hell?” upon burning alive). These grim jokes serve to reassure players that Rive knows exactly what it's emulating (“Cool, a rising lava level” and “That AI activated my auto-scroller somehow!”), and that each scenario, no matter how ludicrous, is beatable.
Overall, Rive is a riveting romp throughout, and continues to impress, challenge and entertain even a few hours in; the world and challenge keep puling me back, and I believe that you'll find the same sense of daring danger infect you too.
RIVE is a fun, albeit really challenging blend of space shooter and platformer. The intense challenge early on might turn off less experienced players, but those who want a great challenge should enjoy it. Just get used to having blue-colored drones explode in your face quite a bit.
RIVE is, without a doubt, one of the finer action games released this year. It strikes the right balance between focused, but also playful. The player will be thrust into a constant variety of intense scenarios, all more difficult than the last, but only rarely will they even think, "That was a little unfair." There are plenty of ways to approach each situation, and there's room to experiment with weapons or exploit the enemy AI. The difficulty is well balanced, and the campaign is fluff free. Even the water section is good, and those hardly ever work in video games.
RIVE is a masterfully crafted game that can be easily recommended to hardcore shooter fans. It’s high difficulty level may scare away potential players, but those who stick with Two Tribes‘ final game until the end will not be disappointed.
Any and all gripes related to RIVE are minor, and none should obscure the fact that it’s a solid game filled to the brim with high-impact action. The game’s high points are thrilling enough to melt its flaws into a glowing hunk of molten metal. It’s a great little reference to the arcade shooters of yesteryear, recalling what was great about those games while firmly establishing an identity of its own. RIVE is not a game to miss.
Rive is an insanely challenging yet satisfying game that is mostly shoot-'em-up, but tosses in a few genre wrinkles as well. It is an unapologeticlly brutal game however, and it could use a handful tweaks here and there, but the overall experience is still a fantastic one.
For me the proposition in Rive is pretty straight-forward, you either enjoy being challenged and wanting to throw your controller or you don’t. With repetition, experience, and some luck you can absolutely master the levels the game throws at you, it just isn’t a game you’ll be conquering too quickly as there are many sections that required some trial and error to understand and the action simply doesn’t often let up. Fortunately the checkpoints seem to be well placed and spaced, though in a few cases the way the checkpoints are essentially a snapshot of what was happening at the time you passed through it didn’t work out so well. All in all it’s very much a game with its own rules and style though and if you just haven’t been feeling pushed with your shooters it will happily fill that role for you.
I hope it's clear by now that Rive is excellently made, and I had a great time flying through space alongside Roughshot. It's clear that the developers behind it were passionate about making the best experience possible. Rive holds its ground among the best 2D shooters available on PSN – it's a title which I would readily recommend to anyone with a free afternoon and an affinity for twitch gameplay.
RIVE is an old-fashioned shooter. Brutal by vocation and well capable of entertain hardcore gamers, it loses some of its appeal during the last missions.
Review in Italian | Read full review
Rive is a gorgeous looking game, which has taken two styles and fused them together pretty successfully. The blend of traditional twin joystick shooter and action platformer fits perfectly with what Two Tribes have done, but there are some caveats. The insane difficulty spikes destroy the pacing of the game at times, and sometimes the feeling when you get through an area that’s causing you trouble isn’t triumph, but relief. I suppose it’s to be expected from a game that starts off with its only playable mode being “Hard Mode”. Despite this, however, Rive proves itself to be more than competent, and is genuinely one of the better looking games of the year so far in terms of style. A game that fans of the genres should enjoy, Rive deserves your attention, but may well struggle to hold it all the way through.
Rive doesn’t quite reach its full potential, but shoot ’em up fans should give it a go anyway. The frustrating difficulty spikes are hard to ignore, but when it comes together, it’s a fantastic fast-paced corridor shooter which could have been considered one of the best 2D shooters in recent years. Either way, it’s a good send off and farewell for Two Tribes.
If this is indeed Two Tribes' swansong, then it's a goodbye wave accompanying tears and smiles. This is a fine way to leave, and it's pertinent to think that its final legacy is accomplished through the use of aspects which are, sadly, already in the rear-view mirror. It takes a lot of commitment for a relatively small game, and it's sometimes a little too eager for you to suffer its wrath. However, the charm, style, and sophistication by which it mixes up so many different styles successfully is a testament both to RIVE's great design and also some of the most beloved games of years gone by.
RIVE is a fantastic shoot 'em up game that will push the limits of patience and fortitude. Roughshot, the main character who traverses the stages in a spider tank, dies a lot. Because of this, certain battles may take up to or over thirty minutes of constant dying and trying again before the moment of victory comes. It is extremely satisfying when these moments occur, but it can be hard to be persistent when the game can feel like it is unfair at times.
It is not a complicated game and it’s easy to understand, so it would practically be for anyone. I do recommend it, if you would like to shoot massive amounts of robots and feel awesome doing it.
RIVE blends twin-stick shooting and platforming exceptionally well. It's full of beautifully crafted levels and enjoyable one-liners. Unfortunately, brutal difficulty accompanies these elements, and it's not the kind of difficulty that makes you feel good about yourself.
As the last game Two Tribes will ever make, the few remaining employees there can hold their heads high with what they created. It's not the best game in its catalog, and the difficulty will be a turn-off for many, but Rive leaves its mark as one of the more challenging games of this generation. Gluttons for punishment will have no trouble eating it up, but others should satiate their appetite elsewhere.
RIVE is a gorgeous game that borrows plenty from its blaster genre predecessors to good effect, but sadly a lack of anything particularly original, and some truly punishing sections make it all too easy to leave behind.
The effort that went into creating Rive is apparent, from the art to the music to the precise controls, but it manages to be extremely punishing without enough sense of reward and the depth of options in combat are substandard. The story is an afterthought and the characters’ seeming self-awareness of that doesn’t connect with enough of a comedic punch to save it. It’s a side-scrolling shooter with stock parts that I don’t foresee leaving a mark on the genre, but is at least worth a spin if you’ve got the patience for it and a thirst for a major challenge.
While it is obvious that Rive was a well-crafted digital love letter to arcade classics of yesteryear, this is not a game that will be joining that pantheon of remarkable releases. Just because a game is hard, doesn’t mean it is gratifying. Though it certainly has moments of brilliance, these glimpses are few and far between. It also doesn’t help matters much when the borderline mean-natured presentation and combat mechanics continue to over-emphasize failures, instead of trumpeting successes. This will most likely find a small, loyal audience among the already converted and fairly neglected arcade shooter crowd. Ultimately, Rive lacks the approachability that would help it preach the shooter gospel to those not already singing in the choir.
Difficulty is a good thing when managed correctly. Most players want to beat an area and be overcome by a feeling of pride and accomplishment, not be glad it is over. RIVE often prompts the latter emotion and while the levels, art, and hacking are fun and well-designed, the main take away from Two Tribes’ game is a feeling of frustration.
Rive wants to be special and challenging, but for all of its white-knuckled action, there’s little more than bombast. In the modern gaming lexicon, we tend to lump games into one of two categories: either they’re “awesome” or “awful.” Rive is neither. Instead, much like the majority of aging games it serves as a send up to, it’s completely and utterly average.
Frust und Spielspaß lagen selten so nah beieinander, dazu kommen nervige Abstürze - aber wenn Rive funktioniert, dann richtig! Ein Patch könnte hier Wunder bewirken.
Review in German | Read full review