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Outside of its existing fanbase, Fate/EXTELLA can only be recommended to those who simply must have a stop-gap as they wait for Fire Emblem Warriors, or those in desperate need of validation from cute anime girls.
Aside from the repetitive gameplay, this is a game that Fate fans will absolutely enjoy playing and exploring in an officially released Fate game, since the Stay Night visual novels don’t seem to be coming out anytime soon, including the several other games that spawned from this franchise. From a gaming perspective is a flawless execution of what a Servant would do against an army, but is mechanically challenging.
Fate/EXTELLA is a great hack and slash game that will most likely please fans of the series and please non fans who are looking for a great action game to play on their PS4.
A real treat for anime-action fans, Fate/EXTELLA is a lovably frantic hack-and-slash with a feeling all its own. Appealing characters and an irresistible sense of style draw you into its world, and addictive, satisfying gameplay and excellent writing keep things exciting throughout. It suffers from some common ails of the musou genre, like minimal enemy variety and subpar AI, and it's far from a technical showcase for the system, but if you're looking for a fun, fast-paced slash-‘em-up on Switch — or to seriously complicate your relationship with one of Rome's most infamous sons — Fate is a perfect choice.
Fate/Extella: The Umbral Star manages to bring a fully-featured Musou game to the Nintendo Switch, and the intense combat and eye-popping visuals make it one of the better games in the growing Switch library.
While Fate/Extella doesn't actually break any new ground, it has a lot to offer. Newcomers will be able to enjoy its simple but engaging gameplay, while fans can dive into its shockingly complex story written by non-other than Kinoko Nasu himself. If you are in search for a unique Warriors game, don't look any further.
The Fate series itself is a combination of strange things end up being cohesive, and this game is no exception to that rule. Fate/EXTELLA the took series in a new direction thanks to an dramatic witch in game genres and, if you ask me, it ended up paying off thanks to a solid combat system, good amount of character depth, and surprisingly large amount of story content.
Though it definitely has a few kinks and its story will confuse anyone not familiar with the Fate universe, Fate/EXTELLA: The Umbral Star is a competent Dynasty Warriors-style slash-em-up featuring cool characters and abilities, and it's as entertaining as always.
I enjoyed my time with Fate/Extella: The Umbral Star as it satisfied my craving for a game in the Fate universe. The fighting controls are tight and responsive, and the action is intense. The lack of enemy variation was disappointing, but it didn’t take away from the frenetic fun of pulling off well animated combos against thousands of aggressors. This game might not be for newcomers to the Fate series, but offers a fun and impressive story arc to the franchise.
The Umbral Star changes the usual gameplay of the classic musou style, with a pinch of strategy and fanservice. It's a purchase you can't miss if you love the "Fate" series.
Review in Italian | Read full review
I am fully willing to admit that I approached Fate/Extella: The Umbral Star with lower expectations than I probably should have. With limited knowledge of the franchise, it was hard to predict what the game had in store. This is why it was such a pleasant surprise when it turned out to be an extremely competent brawler, with a shockingly expansive, albeit slightly disjointed, core campaign. Despite its narrative shortcomings, the moment-to-moment combat is fast paced, visually arresting and extremely entertaining. If you are looking for a fun mindless jaunt to kick off the New Year, look no further.
Fans of action games and Nintendo Switch owners should go out and buy Fate/Extella: The Umbral Star. It's one of the best third party games currently on the console. I'll definitely be playing this for the foreseeable future.
Overall, Fate/Extella is a fairly simplistic Warriors-style game with a visual novel component and pretty enough graphics. I was impressed that there's never any slowdown, either in tabletop mode or on the TV. As I said, there's already a better Warriors game on the Wii U and 3DS, but so far this is the best one on Switch. If you like anime nonsense and slaughtering robots, you could do worse than Fate/Extella.
If you are already a fan of the Fate franchise, this game will absolutely appeal to you. If you’ve never heard of this series before, but you’ve played previous musou style games, this game will also appeal to you. Fate/EXTELLA: The Umbral Star has a lot to offer for fans that enjoy one or both of those scenarios just mentioned. The intense and quick in-your-face style of combat, mixed with the anime art style and graphics, works better than you would think.
In short, it is safe to say the gameplay for Fate/Extella: The Umbral Star fits very well with how the story is set to progress this time around, thanks to a more central focus on the action and events in those moments.
Fate/Extella: The Umbral Star for Switch could be considered as the best version of the title. Thanks to the technical aspects of the console that let it run with a better resolution in its portable format, it performs better that the one of the Vita. Also and eventhough it has less framerate in its TV mode, all of its gameplay runs smoothly, the ammount enough that make it not be outclassed by the PS4 edition. Also and as an aesthetic bonus, it has all of its DLC from the beggining.
Review in Spanish | Read full review
I really enjoyed my time with Fate/EXTELLA: The Umbral Star, but it is a game for fans of the Warriors franchise style of combat and fans of the show. The combat can become repetitive, and the story can be a little tough to understand at times. However, it knows its audience, and it provides a wonderful experience for anyone looking to have more fun in the Fate universe. If that is you, I recommend you give it a try. You will not be disappointed.
Fate/Extella: The Umbral Star is a capable Dynasty Warriors clone but its lack of imagination when it comes to enemies, gameplay, and modes holds it back from being a great game.
Fate/Extella: The Umbral Star provides the player of a very intense, colorful and a-little-repetitive musou experience, very advisable to fans of the series.
Review in Spanish | Read full review
A rock solid hack and slasher, Fate/Extella: The Umbral Star offers non-stop, totally over-the-top action from a fantastically fun cast of playable characters. Our only real complaint is that repetition can bleed into the experience over time, but give yourself a few days to recover from the fatigue, and you'll come back to a welcoming brawler that's stuffed with content. It's not quite up there with the best musou games on the market, but The Umbral Star scratches that button bashing itch and then some.
If you’re willing to forego the story and just enjoy the action, Fate Extella is undoubtedly one of the smoothest playing Warriors-style games to date with kill counts ranging in the thousands for each battle. Repetition may set in early on, but by then you should be all ready to unleash your Noble Phantasm.
Fate/Extella: The Umbral Star is a game made of highs and lows. Its indisputable merits counteract an equally large number of defects, which make the purchase only recommended to fans of the Fate series.
Review in Italian | Read full review
Fate/Extella: The Umbra Star is a perfectly ordinary Dynasty Warriors clone that's been slightly elevated by its license. The gameplay is fun but strictly average, and there's not much that makes it stand out beyond the plot and characters. If you're a fan of the Fate franchise, you'll probably get your money's worth in the story and characters. If you're looking for a brawler, this doesn't have much to offer. The lengthy story sequences filled with metaphysics might make it even less enjoyable than a standard game.
A worthy debut for not only the series but also the genre on Nintendo Switch, Fate/Extella: The Umbral Star combines a solid foundation of enemy wave eliminations and territory domination with a surprisingly developed and engaging narrative, despite the various camera issues and regular jargon blockage. It is definitely a slow burner that fits well into a mindless brawler or an intriguing fable on demand.
It's a fun game if you play in small sessions as otherwise the combat may get too repetitive. The story has a lot of faults and one could probably make a case for skipping the story altogether and getting the better experience out of it. Fans of the Fate Series will want to try this out however as it's fun to be able to control your favorite characters from the previous games and anime shows and dish out damage by the thousands. There is also enough content here to keep you busy for about 20-30 hours (story included)
Fate/EXTELLA: The Umbral Star makes for an entertaining hack and slash experience which feels right at home on the Nintendo Switch. It's admittedly a little pricey at £49.99, but for those looking for some Dynasty Warriors style action, it fits the bill quite nicely.
Fate/Extella: The Umbral Star is a decent hack-and-slash with a solid character upgrade system. If you are a fan of the FATE series, then you will most likely enjoy this game. If you don't know anything about it, however, then you might want to check a couple videos out before purchasing the game.
Fate/Extella: The Umbral Star packs plenty of promise, but falls short in certain areas. Gratifying combat can’t outweigh an experience that is too readily prepared to let players sit and read through great lengths of text. When you eventually get to the action it can be spectacular, there just isn’t enough of it.
The game looks fabulous on Switch, with framerates staying stable most of the time. It’s very colourful and despite the fact it doesn’t compete with some of the first-party Switch games in terms of fidelity, I was more than happy with it’s presentation. It is a good fit for Switch, as the relatively short battles have very little filler and suit short sessions well.
Fate/Extella is brilliant and graphically quite good, considering it was developed for the Vita as well as the Playstation 4. Extella really brings forth the magic of the animated series, and it seems the Musou genre was a nice fit for Fate. I would love to see more games in the series done in this style. Extella's only real problems are an uninteresting soundtrack and lack of variety in the stages and mission objectives. Fate/Extella as a whole is a fun experience that I would gladly recommend to any fan of the Musou genre or the Fate series.
While Fate/Extella suffers from repetition and does little to ease new players into the universe, its fast-paced action and exciting story are ultimately worth it.
Fate/Extella is a title that has a lot to live up to due to the immense popularity of the Fate series as a whole. However, it doesn’t do much to stray from the typical formula set forth by the countless other musou titles on the market. It sports a serviceable but unremarkable combat engine, along with a story that felt just as disposable as one of the tens of thousands of enemies I left in my wake.
The bloated and often confusing narrative might be a bit too much for those that aren't already fans of the Fate series, but for those willing to brave the ridiculous amount of dialogue a satisfactory Musou game awaits them underneath.
For better or worse, Fate/EXTELLA embodies everything that makes an anime game "anime." Characters that speak only in exposition. Fan service that creeps you out - unless it doesn't. Gameplay that is more about watching cool stuff happen than actually being fun. Owners of the PlayStation versions need not double dip. If, however, you feel your Nintendo needs a little more anime, this can be the microwave mozzarella sticks before dinner.
Fate/Extella will be a hard sell for most fans of the franchise. If you come into this expecting a setting, cast or narrative similar to any of the anime, you might be left disappointed and confused. It’s still a fun, addictive game with the flashy combat you’d expect from a Warriors-style game, but you might have to tune out the story in order to enjoy it. In a franchise where story is so key, that’s a huge bummer.
It may have the Fate name in its title, but it doesn't present itself like a Fate title. The Umbral Star tells a bonkers story that only a Fate franchise can produce. The game itself is fun and features some awesome animations, but it’s instantly dragged down by terrible team AI and almost no sense of accomplishment.
With the tight action carrying the game the majority of the way, this may well be a tough sell for those who aren’t into niche Japanese titles. However, for those who enjoy fluid combat and revel in the strange and the bizarre, this may well be exactly what Galen of Pergamon ordered.
Fate/Extella: The Umbral Star is enormous and frantic. It also goes overboard at one moment too many, as it becomes a struggle to keep up with the plot, the characters and the combats. Bringing it down a notch or two would make it more balanced. As it is, perhaps only the most hardcore of purists will truly enjoy it.
Review in Portuguese | Read full review
Fate/Extella is a fun little dalliance in the Musou genre by the Fate series, but ultimately proves to be little more. The characters don't feel particularly deep and the story lacks enough length to give them that extra dimension. In fact, all there really seems to be enough time for is the servants doting on the master until it seems like something lewd's about to go down until they get interrupted or pull a bait and switch; this leading into a rushed parallel narrative that makes it feel like the gameplay didn't even matter in the grand scheme of things, with major exploits being taken care of off-screen.
Not awful but far from good, Fate/Extella: The Umbral Star is a title that lets down fans and keeps away newcomers with a pithy story, mediocre gameplay, and a generic art direction that betrays the franchise’s roots.
There is certainly a decent amount of content, including multiple scenarios and side stories, but if the simplistic button-mashing isn't enough of an incentive to push forward to see those story bits, consider waiting it out for the anime adaptation (which covers the first game) coming this Spring instead.
At best, Fate/Extella is kinda competent game that fans of the franchise will enjoy. It's not broken and can be simple, mindless fun in short bursts. But those not familiar with the franchise it's based on will be left in the dust. If you're a hardcore fan of Fate/Stay Night or Dynasty Warriors, you've probably decided whether or not Fate/Extella is for you. Those on the fence shouldn't really bother with this title.
Fate/Extella: The Umbral Star is something of a mixed bag. This style of game works well with the Fate backdrop, and the actual Area Supremacy Battle makes for fun and addictive gameplay, but the presentation of it leaves a lot to be desired, with battles that feel too brief with far too much story interjected in between them. Not to mention that this story is terrible. Even the side stories for the supporting cast are heavily uninspired.
Fans of the anime will likely be disappointed with the story on offer within Fate/Extella: The Umbral Star, that whilst manages to heat up in its final arc, is more akin to a fighting game than an in-depth story and pales in comparison to the far superior anime counterpart. But playing as each and every Servant - those made famous through the show and those not - is a heck of a lot of fun, with gameplay that is both cathartic and successfully brings an element of strategy along for the ride. Whilst there are some minor niggles within the combat gameplay that stop it being a cornerstone of the genre, there’s nothing that truly dissuaded my enjoyment in the complete package developers Marvelous have managed to offer fans. Whether you are seeking it out as a Musou title - an area it excels at - or just looking for something to sink quite a few hours into - on console or on the ago - then Fate/Extella: The Umbral Star exudes that experience in spades.
Fate/EXTELLA is out now on PC and Switch, and it’s worth your attention if you’re a hardcore Fate fan, Anima aficionado, or dying for a new Switch-based RPG. Others may just want to steer clear.
If you’re a fan of the Fate franchise or the musou genre, this title is definitely worth a look. To the general gaming public, I’d say to rent it first and see if it holds up for you before purchasing.
Fate/Extella is clearly made for hardcore fans of the series. It's a hard sell to anyone that's not well-versed in the Fate franchise, and even then, the repetitive, clunky combat system and overly wordy story sections will likely drive off those that have any interest in the game.
It's the epitome of being a game for fans and only for the fans "if" they like the gameplay loop, otherwise all that's left is a story to follow and if that's all the fun, the game might as well have been another visual novel.
While the gameplay is fun the whole experience is overly repetitive. Add in a confusing setting and a complete tonal shift from the anime and you get a game that does not live up to expectations.
The real trick of making a game work in this style is to ground it in some sense of normality. Where the Musou series excels, and indeed how it has survived for such a long time, is that for all the Japanese humour and charm, the core story is a simple one of warring kingdoms fighting battles. It is awesome when a story doesn't hold back on its vision and complexity and does not abandon its world. However, Fate/Extella: The Umbral Star gets lost in this vision at the expense of its Western audience. With that said, where it does succeed is in making a fun, if forgettable, action title that has plenty of content to work through, even if it does tend to get a little predictable and stale after the first few hours. There is definitely something to work on here for future titles, though, and it is great to see the Warriors style reimagined by another developer.
Fate/Extella: The Umbral Star is a decent Musou-style action game with a few drawbacks that can dull the experience. While the game’s story is kind of interesting, it’s weighed down by some clunky, poorly written dialogue.
All that to one side and what I’m left with is a passable, extremely repetitive game that offers up brief bursts of catharsis muddled in a misguided sea of queasy colors, and all wrapped up in a convoluted and uncompelling plot. The game isn’t terrible: there is, mechanically, nothing all that wrong with it, and if you like Musou games – and have exhausted the likes Dynasty Warriors or Hyrule Warriors – or if you’re a fan of the Fate series, then there’s some service here for you.
A game dripping with cool intrigue and style marred heavily by bad level design, bland hordes of enemies and awkward systems. Fate/Extella will still appeal to many but in this case, it feels like failed potential. To have started with an awesome, stylish, uncommon RPG to being diluted into a simple hack and slash title. This "Warrior-ising" of franchises is slowly wearing down the existence of more unique games. Disappointing.