Samurai Sword VR's arcade-style katana swinging and shuriken/kunai throwing is a bit too clumsy and chaotic, requiring less skill and more frantic flailing to succeed. Sure, this can be fun, but ultimately only for a short time. There's simply not enough variety, or accuracy to the hit detection, to make this a title that demands replayability, despite the pull of online leaderboards and the otherwise highly accessible VR, on-rails action.
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