Top Critic Average
Despite its almost complete lack of traditional gameplay concepts, Everything still manages to offer enough of a hook that it should avoid the more pedantic corners of the gaming community concerned about what is truly a game.
What you get out of Everything will depend entirely on you. You may get bored within minutes just as easily as you could spend hours wandering around alien continents as a slice of pizza. I'm not sure it can be described as fun in a traditional sense, and it sometimes feels like you are being forced to sit through through a complex lecture mixed with a dash of group therapy, but other times it can be utterly hilarious as you make baby tractors by dancing.
Everything is an undefinable game in which we can literally control 'everything' we see. The new product made by David OReilly is an exaltation of senses and freedom, beauty and wonder.
Review in Italian | Read full review
Everything can't be described as a game, it is a journey made by the mind of David OReilly, a pure experience of about it is the meaning of our life.
Review in Italian | Read full review
By throwing out most of Spore's traditional mechanics in favour of a cross between Katamari Damacy and Nested, Everything gets closer to sublimity. And though I don't think it gets all the way there – not for me, not right now – the silliness is constant and delightful.
The best way to describe Everything is that it's a game that lets you play as everything. I don't mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it's a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
This persistence in spite of everything is Everything's strength, but it is also to its detriment. It can begin to feel fairly lonely to exist in a universe which isn't affected by your existence, or your changes.
You're either going to love or hate Everything. It's that type of game as it offers an experience that is pretty out there which is not going to be everyone's cup of tea. Do I recommend the game? Certainly! It is a voyage that has to be experienced. I'm sure that even if you don't end up liking the game, it will still leave its mark on you – you won't be forgetting about this game anytime soon!
This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It's a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.
A perfect use of the Video Game medium to create an emotional experience, This Hitchhiker's guide to the galaxy is a fun, introspective jaunt that provokes and soothes the mind in equal measure.
After discussing it for a few minutes, I feel like I want to thank you all for coming to my TED talk. That’s because it’s so impressionistic, existential, philosophical … all the things people invoke when they want to convince you that video games can be art. But Everything has a leg up on a lot of those art-installation-as-games. Everything is also a lot of fun!
A solid game, but not for everyone, Everything is all about exploration, curiosity, and looking to what's around the next corner. If you're not worried about scores, the big boss fight, and want a game that you can chill out with while you listen to great music, then Everything is for you.
David O’Reilly’s Everything is quite the experience and journey to undertake. It’s simple, yet deep. It asks you to think about ‘just being’, but encourages you to explore the thoughts and emotions of other beings in the game. It’s a lightly addictive game that will have you staring at your television for hours and leave you wanting to keep the experience alive for no particular reason other than to keep going, which could be a metaphor for any living creature struggling to know the how and why they exist.
No matter if I was playing or watching, every hour I spent with Everything was an interesting one. Much like life itself, there were moments of beauty and laughter, but also sadness. It's undoubtedly a strange creation, but no other game can allow players to listen to Alan Watts discuss the interplay of difference while watching 10 outhouses perform a dance that results in a baby outhouse somehow being born. There's something special about these moments, and it's why Everything will be on my television screen for a long time to come.
Everything is different from anything you've ever tried in your life. For this reason, it can split the community and open a debate about the meaning of the videogames, the philosophy behind them, and what can/should be told in a game. The new creation from game designer David OReilly is not suitable for everyone: only if you are willing to get involved, you will really have a chance to enjoy the concept behind it.
Review in Italian | Read full review
Everything is not for everyone, and thus it's a hard game to score. This existential experience is not quite as pretentious as it appears to be, but it will still leave you mindful of your worth to the world – and the universe as a whole. Honestly, if you've ever found yourself enchanted by the sheer scale of space itself, then this game does an incredible job of communicating that through rudimentary interactivity alone.
GOOD - Everything is an interpretive experience game, and one that’s quite hard to score, as so much of it will come down to personal engagement. The collection and exploration mechanics are well defined, and getting to hear some of Alan Watt’s speeches is a treat and further adds to the gravity of the game. For many, this will be too random of an experience, but I implore giving it a go as it’s a relaxing game to enjoy.
At its very core, Everything almost feels like the antithesis of a video game; sure, you’ve got the full freedom to interact with this colossal universe that seems to reinvent itself over and over, but it’s hard to find a purpose to anything that you’re doing. Whilst the lack of a real objective saw the game’s allure wearing thing on me after a few hours, actually seeing this universe and how expansive the interactive freedom offered to the player is was INCREDIBLY impressive and worth the admission price alone. Unless you’re seriously into collecting everything in a video game there won’t be much in Everything that’ll interest you for the long term, but those impressive opening hours alone make it worth checking out. With a fairly low price-point and considering the fact that there’s nothing else out there quite like it, I’d definitely recommend trying Everything just to experience how unique a creation it is.
Everything is a philosophy lecture turned into a game, and if you're looking for some new insight on life and a sandbox to play in while you listen, it'll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
Everything really does deliver on its abstract concept, but only if you're willing to boot it up with an open mind. There's no action, or even a cohesive plot. There are no XP bars to fill or loot to collect – just a universe and you, and a desire to determine just who ‘you' really are. The basic textures and colours (and the hilarious way creatures just roll about like possessed statues) might stifle some, but Everything's worth is more than skin deep. It's a risky game – some will love it and some just won't get it at all – but it's an experience well worth undertaking, regardless of where you end up.
Everything will no doubt be included in the "Is it or is it not a game?" debate, but it is an interesting space to explore. It's exactly as odd as it sounds, and many may walk away from it begrudgingly. If you stick it out, though, you may find something here that really scratches an itch you never knew you had. The problem is: how long can it be scratched before the itch goes away?
Everything is a half baked game but you can still play it and enjoy doing it. The game keeps you entertained for a while so you can give it a try. Everything is a good simulator and a bad game.
Review in Persian | Read full review
As a whole, “Everything” is marvelous. You’ll find yourself entranced, however briefly, in the game’s faux-universe. For such minimalistic gameplay, it’s actually quite mesmerising. I played it for much longer than I anticipated before starting it up for the first time, and looked forward to it later; for that, it gets big points from me. But I am legitimately saddened by the shortcomings of autoplay, and hope it sees an update. I also can’t ignore the myriad crashes I encountered.
If this sounds fascinating, that’s great, and there’s a certain degree of entertainment in controlling a tree, a segmented fence that behaves a bit like a snake, or even planets. I find philosophy to be interesting and this visual exploration of some concepts is novel at a minimum, but just understand that it’s more of an exercise than a game. It does track what you’ve managed to take control of, and perhaps you’ll want to be sure you be every form of plant in the game but aside from that or simply tracking down all of the different info tidbits or audio clips there’s not much more that it has to offer. If none of the above has scared you off I’d think you’ll find Everything to be enjoyable, it’s just such an unusual experience that I can’t ignore the fact that it won’t be for everyone.
Alan Watts' philosophy lectures are intriguing, but it's not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.
A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.
Everything is not an experience for everyone. Considering how trippy and weird the game is, I guess the most enjoyment you are going to have with this game is when playing it with friends while drunk or high.