Top Critic Average
Tokyo 42 is an inventive and strikingly attractive game, with a very natural blend of stealth, combat and figuring out a path, unfortunately hamstrung somewhat by absolute fealty to its isometric perspective. ... An impressive accomplishment, but sometimes a grating one too.
Tokyo 42 takes some of the best features from the original Grand Theft Auto and packages them up in a sublimely gorgeous aesthetic, resulting in one of the most visually pleasing indie games to release this year.
As of writing this, Tokyo 42 is my game of the year. Sure it has its small quirks but there’s nothing here that hasn’t stopped me from loving every hour playing and exploring this world. My very frequent deaths while trying to fight the waves of the final boss aren’t arduous or disheartening, but rather energised by the immediate reloads and desire to get to the bottom of the plot. I personally cannot wait to see where SMAC Games takes Tokyo 42 and where they go next.
On Tokyo 42's website, the developers boast the game as a beloved blend of Syndicate and Grand Theft Auto, and honestly, they couldn't be more wrong and right. It's both those games in spirit, but twists them into something wholly its own. Tokyo 42 is an isometric cyberpoppunk action-shooter with a city that's worth getting lost in.
Tokyo 42 is just a lot of fun. You can play in short bursts, or long play sessions and still feel satisfied that you accomplished something. Running around the large map, seeing a collectible perched on a ledge will make you forget about anything but figuring out how to get to it. Acquiring cash needed to purchase bigger and badder guns never felt like a tedious chore, the game rewards you in numerous ways with mission rewards, secret coins, and drops from fallen gang members.
SMAC Games and Mode 7’s Tokyo 42 places us in a stylish isometric open-world; more specifically, as an unfortunate male framed for murder. The answer? Becoming the very thing you were framed for. You climb the ranks of a dangerous assassin in attempt to reveal the truth behind your false incrimination.
Tokyo 42 is fresh and exciting game that combines a few simple ideas. And in our time of clones and the annual blockbusters this is simply priceless, so it is highly recommend you to try.
Review in Russian | Read full review
As far as debut projects go, Tokyo 42 is a great game with a fascinating sense of style and a confident swagger, let down by a handful of little things. Controlling how to shoot takes some getting used to and that sharp increase in difficulty was unwelcome to say the least, yet I had a fantastic time sneaking around and assassinating targets however I wished. A great effort.
Tokyo 42 is a tidy little package, representing another solid addition to the Mode 7 stable. For the princely sum of £14.99, there's a lot of game in there, and you could do far worse for your money.
Tokyo 42 represents a genre of simple action-packed games. While it wildly differs from likes of Hotline Miami, it gives similar experience. It features great shootouts, simple logic and spatial puzzles, but most often combines most of them making shootouts puzzles themselves. It's cool open world game. It will overload your brain with futuristic Japanese style and death, mostly death.
Review in Polish | Read full review
Whilst some of the gun mechanics don't work as well as they should, there's still lots of missions, customisation, and a cracking electronic soundtrack in the vein of Hotline Miami.
This is not a bad game by any means – although it can be as frustrating as hell – but the amazing world design feels second fiddle to the lacklustre gameplay and it would have been a lot better to focus on the exploration, or even make it an out and out stealth experience.
From weapon skins to just spying someone doing something weird in a penthouse suite, there is a lot of fun to be had just exploring and enjoying the candy colours and music and getting lost in the crazy world of Tokyo 42.
Inspired by masterpieces like Syndicate and GTA, Tokyo 42 is both fascinating and imperfect. This frenetic shooter is set in a futuristic metropolis, dominated by violence and pop-culture.
Review in Italian | Read full review
Thanks to the imprecision of its shooting controls and the cheap behaviour of its AI, I could never really develop any confidence in Tokyo 42's frustrating combat. Which is a shame because, glitches aside, I really loved exploring the wonderfully crafted world and the simple yet still challenging nature of its stealth-based assassinations. This tiny hitman game dresses smart, packs the right kind of ammunition and certainly aims its sights high, it just doesn't quite nail the execution.
Tokyo 42 looks amazing and it’s often fun to play, but a few key issues drag down the experience quite a bit. While the game’s stealth systems are well done and the faction mechanics and open ended design can generate truly exciting moments, everything comes tumbling down when vehicles are involved, due to clunky camera movement and unresponsive controls.
Tokyo 42 offers a stylish, polished, well-presented open world that's unfortunately just not an awful lot of fun to do anything in. A few nice touches put a spark in its heart, but they can't light up the overall experience.
Tokyo 42 has a lot of potential, and moments of greatness where it can deliver satisfying action, but unfortunately gets bogged down by an annoying camera and notable structure issues and technical snafus.
Tokyo 42 was a hugely enjoyable title. Whilst it may not be the longest game in the world, it did grip from beginning to end. The fast paced action orientated gameplay puts Tokyo 42 near the top of the pile in the twin-stick shooter genre. The lackluster story and sound department are the only things preventing it from being one of the best indie games to come out this year.
As an experience, Tokyo 42 is worth your attention, but unfortunately, its gameplay and mission design become a hindrance as you progress, losing the spectacle that was notable from the start. It might at times feel reductive due to heavy reliance on other references, but it does manage to construct an identity of its own in spite of this. Tokyo of 2042 provides plenty of distractions, and it’s likely that it is this that will help it stand out amongst its contemporaries.
Tokyo 42 offers a pretty cool city of the future to explore, a beautiful art style and tributes masterpieces of both game industry and film industry with great class, but fails to provide an entertaining experience. The game it's quite too hard in part of its (many) missions because of its stiff camera and its not so pleasant way to aim, plus, it has technical problems.
Review in Italian | Read full review
Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world.When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
Tokyo 42 is an engaging isometric game that is hurt tremendously by a mechanic that should have been a selling point. While the game plays fine, the need to constantly manage the camera ruins any sense of intensity that comes with a lot of the missions. Instead, it makes the player feel hopeless, as enemies barrel down on one side of them, and an unseeable escape remains hidden behind the gorgeous environment.
While I was originally extremely excited for Tokyo 42's stylistic cyberpunk world, I found myself dreading it after an hour or two. The city may look great, but it gets in the way of the game itself. Combine this with a poor aiming system, crazy difficulty spikes, and an uninteresting multiplayer, and you're left with a game that rarely manages to be enjoyable.